
Leslie Rule is studying at the Harvard Graduate School of Education in the Technology, Innovation, and Education (TIE) program. She specializes in hands-on, in-depth, project-based workshops using geo-apps, mobile devices, and storytelling techniques to explore place and community.
By Leslie Rule
I am not a gamer. Never liked board games. Pre-date the video game revolution. I have played many games of tennis, have on occasion gamed the system, even been bested by the game of life…but video games, not so much.
But one part of the video game I love: the world created, otherwise known by the rather antiseptic term “virtual environment.” My son will often call me over to watch the opening “cinematic” of a video game, where the virtual environment (the amazing fantasy world) is introduced. Think Oz or Dune, Narnia, Middle-Earth, or Rivendell…or my son’s favorite, Spira of FFX.
What affordances (roughly defined “action possibilities” or learning tools) does a virtual world offer that the real world doesn’t? For the concerned environmentalist in all of us, researchers at the Harvard Graduate School of Education are investigating just that question. Chris Dede, Tina Grotzer and team have built a virtual ecosystem/world of EcoMUVE: Advancing Ecosystems Science Education via Situated Collaborative Learning in a Multi-User Virtual Environments. Continue reading (Video) Game on? Yes and No. →