“Gamified” Textbooks? It’s on the Horizon

From Mashable: A prediction about gaming in education, by Gabe Zicherman author of the upcoming book Gamification by Design (O’Reilly, 2011). I believe we’ll see the first “trans-institution” apps that connect students across different schools. We’ll see the first “gamified” textbooks from publishers while federal and state governments will continue to innovate and support initiatives … Continue reading “Gamified” Textbooks? It’s on the Horizon →

Step One: Start With What Kids Want

“If they give a damn about what they’re reading, they’ll persist in the face of challenges.” – Constance Steinkhueler at Big Ideas Fest. Steinkuehler is an educational researcher studying how online games can build literacy skills. In her most recent experiment she learned that “we had to shift from using games as a means for … Continue reading Step One: Start With What Kids Want →


Motion Math App for Kids

The app I mentioned last month, Motion Math is now available on iTunes, and has already been awarded the Children’s Technology Review’s  Editor’s Choice Award for Excellence in Design with 4.5 stars. Here’s how it works: The game follows a star attempting to return to its home in a far-away galaxy by moving through different … Continue reading Motion Math App for Kids →


(Video) Game on? Yes and No.

Leslie Rule is studying at the Harvard Graduate School of Education in the Technology, Innovation, and Education (TIE) program. She specializes in hands-on, in-depth, project-based workshops using geo-apps, mobile devices, and storytelling techniques to explore place and community. By Leslie Rule I am not a gamer. Never liked board games. Pre-date the video game revolution. … Continue reading (Video) Game on? Yes and No. →

Wii in lieu of P.E.?

From the Fort Morgan Times: Fort Morgan School District students will have a chance to use the Wii video game system for some physical education classes starting soon. Not every student can play soccer or kickball during physical education due to their disabilities, and the Wii system is helpful for disabled kids to learn eye-hand … Continue reading Wii in lieu of P.E.? →

Spin a Yarn with the Story Builder App

Kids can create their own mini-books with an app called Story Builder. A great site called MomsWithApps reviews Story Builder and lists all of the apps’ many features. Briefly described, the app allows kids to answer questions about specific pictures and record their own voices. Children of different ages can pick one of three levels … Continue reading Spin a Yarn with the Story Builder App →

College Credit for Video Games

Video games are not just rich school curriculum for sixth graders, as I posted yesterday. As U.C. Berkeley did last year, the University of Florida is offering a two-credit class called “21st Century Skills in StarCraft” to teach resource-management and decision-making skills, as well as critical thinking and adaptive decision-making. As an ecampus news article … Continue reading College Credit for Video Games →


Video Games in the Classroom? Yes!

What place do video games have in a classroom? Aren’t they just a distracting waste of time for kids who should be memorizing multipication tables? Sara Corbett eloquently answers these questions in her illuminating article in the New York Times, which aptly sums up some of the controversies around bringing technology into the education system. … Continue reading Video Games in the Classroom? Yes! →

Online Word Games with Distant Pals

Last week, a reader asked about playing Scrabble-type word games online with a friend who moved to a different city. As one who’s stayed up late into the night strategizing the highest value words against friendly opponents, I can make a few recommendations. If you’ve got a Facebook account, you can sign up for the … Continue reading Online Word Games with Distant Pals →

The future is here: eye-controlled video games

In one of those “news from the future” pieces, a report from PC World: Waterloo Labs has come up with a way to control video games–specifically, Super Mario Bros 2 on the Nintendo Entertainment Sytem (NES) console–using only your eyes. That’s right–utilizing an eye-position-reading technique known as electro-oculography (EOG) and a custom daughter card, Waterloo … Continue reading The future is here: eye-controlled video games →

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