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Sign up for \u003ca href=\"https://parentingtranslator.substack.com/\" target=\"_blank\" rel=\"noopener\">the newsletter\u003c/a> and follow Parenting Translator \u003ca href=\"https://www.instagram.com/parentingtranslator/\" target=\"_blank\" rel=\"noopener\">on Instagram\u003c/a>.\u003c/em>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Parents often hear about the dangers of screen time for children, but rarely does there seem to be a distinction among \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">different types\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> of screen time. In particular, apps on smartphones or touchscreen devices for children seem to be growing in popularity, even among young children. In fact, \u003c/span>\u003ca href=\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8200401/\">\u003cspan style=\"font-weight: 400\">research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> finds that 90% of children aged 2 to 3 years use a touchscreen device and that infants and toddlers on average spend 10 to 45 min per day on touchscreen devices.\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Many apps claim to be “educational” and some apps are used as part of the curriculum in elementary school classrooms and even in early childhood education centers. Yet, apps for young children are largely unregulated and the number of choices alone may be extremely overwhelming for parents. Can young children actually learn from this technology? Are apps more educational than TV shows and movies? And if parents allow their children to engage with apps, which apps are best?\u003c/span>\u003c/p>\n\u003ch3>\u003cb>Can children actually learn from apps?\u003c/b>\u003c/h3>\n\u003cp>\u003cspan style=\"font-weight: 400\">Research broadly finds that young children can learn from interactive apps, but it remains unclear the extent to which this learning is transferable to the real world. A \u003c/span>\u003ca href=\"https://www.frontiersin.org/articles/10.3389/fpsyg.2018.02580/full\">\u003cspan style=\"font-weight: 400\">recent meta-analysis\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> based on 36 studies involving 4,206 participants (translation: a meta-analysis combines data from previous studies on a topic which allows you to get a consistent picture across all studies) found that most studies involving children five years and younger show an overall positive impact of touchscreen apps on learning. However, the meta-analysis also found that the findings were mixed. To explain these different findings, the researchers identified several different features of the studies that may have impacted learning, including: \u003c/span>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>Age\u003c/b>\u003cspan style=\"font-weight: 400\">: Older children were more likely to learn from apps than younger children.\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Content of the app\u003c/b>\u003cspan style=\"font-weight: 400\">: Children were more likely to learn STEM-related concepts, such as math, from apps than non-STEM-related concepts, such as reading. \u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Comparison group\u003c/b>\u003cspan style=\"font-weight: 400\">: Children seemed to learn more from apps when learning from apps was compared to a non-learning task rather than a learning task in another modality, such as on a computer or in person. In other words, while this research provides strong evidence that children can learn from apps, it doesn’t provide as strong of evidence that they learn better from apps than from other modalities, although overall the researchers did find that apps provide an advantage to learning over traditional classroom teaching, mouse-based computers, paper, physical objects, and passively watching something on a touchscreen device. \u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cspan style=\"font-weight: 400\">A 2020 \u003c/span>\u003ca href=\"https://www.publications.aap.org/pediatrics/article-split/145/1/e20191579/36974/Apps-As-Learning-Tools-A-Systematic-Review\">\u003cspan style=\"font-weight: 400\">systematic review\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> (translation: a review that uses a specific method for finding and summarizing all previous research on a topic) in the journal \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Pediatrics\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> also found that children under 6 years old can learn from interactive apps. Again, the researchers found that apps seem to be particularly effective in teaching math skills. They also found some evidence that apps may improve phonics skills, teach science facts and improve executive functioning, although in these areas the findings were more mixed or limited studies were available). The researchers even found that in some cases learning from interactive apps exceeded learning from traditional modes of instruction in the classroom. The review failed to find evidence that apps improved social communication skills, although more research is needed on this topic. \u003c/span>\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>\u003ca href=\"https://www.frontiersin.org/articles/10.3389/fpsyg.2016.01108/full?\">\u003cspan style=\"font-weight: 400\">Research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> also suggests that interactive apps may be linked with improved motor skills. Specifically, toddlers who are exposed to touchscreens at younger ages have more advanced fine motor skills. However, this effect was only found for children who were actively interacting with the touchscreen, not simply watching videos. No relationship, either positive or negative, was found between touchscreen use and gross motor or language development.\u003c/span>\u003c/p>\n\u003ch3>\u003cb>Do children transfer learning from apps to the real world?\u003c/b>\u003c/h3>\n\u003cp>\u003cspan style=\"font-weight: 400\">Although we have consistent evidence that young children can learn from apps, it remains unclear the extent to which they can transfer this knowledge to the real world. It is well documented that young children (particularly children under 3) do not learn as well from video as they do from real life interactions and do not transfer learning from video to real life, which is referred to as the \u003c/span>\u003ca href=\"https://www.sciencedirect.com/science/article/pii/S0022096522001837#b0005\">\u003cspan style=\"font-weight: 400\">“video deficit\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">.” However, there is some evidence that children \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">can\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> transfer learning \u003c/span>\u003ca href=\"https://onlinelibrary.wiley.com/doi/abs/10.1111/desc.12430\">\u003cspan style=\"font-weight: 400\">when screen time is more interactive such as in FaceTime or video chat.\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> This raises the possibility that younger children may be more likely to transfer learning from apps to the real world (assuming the app has an interactive feature). \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2821208/\">\u003cspan style=\"font-weight: 400\">Research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> finds that 15-month-olds can learn how to do a simple task in an interactive app but they have difficulty transferring that learning to the real world. They also have difficulty applying what they learned in the real world to an app. \u003c/span>\u003ca href=\"https://elp.georgetown.edu/wp-content/uploads/2016/12/JECPMoser-et-al-2015.pdf\">\u003cspan style=\"font-weight: 400\">Further research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> found that even 2.5 to 3 year olds do not transfer learning from an app to the real world (or from the real world to an app). \u003c/span>\u003ca href=\"https://www.frontiersin.org/articles/10.3389/fpsyg.2017.01586/full\">\u003cspan style=\"font-weight: 400\">Another study\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> found that 4- to 6-year-olds, but not 3-year-olds, transferred learning on problem-solving tasks from an app to real life and learned just as well from an app as from a physical demonstration. \u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">However, research finds that younger children may be able to transfer learning from an app when an adult engages in the app with them and provides help and support as needed. For example, when the task with 15-month-olds was repeated with an adult helping, the \u003c/span>\u003ca href=\"https://www.frontiersin.org/articles/10.3389/fpsyg.2016.01264/full\">\u003cspan style=\"font-weight: 400\">researchers\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> found that the toddlers showed improved transfer of learning and were \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">19 times \u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\">more likely to transfer learning if a parent used “high interactional quality” (meaning the parent was structuring the task for the child, using a lot of different language, and providing warmth and encouragement). \u003c/span>\u003ca href=\"https://srcd.onlinelibrary.wiley.com/doi/am-pdf/10.1111/cdev.12683\">\u003cspan style=\"font-weight: 400\">Research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> also finds that more subtle involvement from adults helps 2.5- to 3-year-olds to transfer learning. \u003c/span>\u003ca href=\"https://drive.google.com/file/d/1eZ27n7hSHshiHO-3IIDnGZ7duCU3bd_r/view\">\u003cspan style=\"font-weight: 400\">Research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> finds that even 5- and 6-year-olds show enhanced learning when an adult engages in an app with them. \u003c/span>\u003c/p>\n\u003ch3>\u003cb>Do children learn better from apps or from videos?\u003c/b>\u003c/h3>\n\u003cp>\u003cspan style=\"font-weight: 400\">So the research suggests that children have trouble transferring learning from apps to the real world, just like they do with videos, but does the interactive nature of apps help to enhance the quality of learning, suggesting that parents may want to choose apps over passive TV watching?\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">The \u003c/span>\u003ca href=\"https://www.frontiersin.org/articles/10.3389/fpsyg.2018.02580/full\">\u003cspan style=\"font-weight: 400\">research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> is mixed with some studies finding enhanced learning from apps and some studies finding enhanced learning from videos. Although \u003c/span>\u003ca href=\"https://www.researchgate.net/profile/Heather-Kirkorian-2/publication/299986332_Touch_or_Watch_to_Learn_Toddlers'_Object_Retrieval_Using_Contingent_and_Noncontingent_Video/links/570b12c008aea66081376187/Touch-or-Watch-to-Learn-Toddlers-Object-Retrieval-Using-Contingent-and-Noncontingent-Video.pdf\">\u003cspan style=\"font-weight: 400\">some research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> finds that the interactive nature of apps versus passive shows enhanced learning, \u003c/span>\u003ca href=\"https://www.frontiersin.org/articles/10.3389/fpsyg.2016.01377/full\">\u003cspan style=\"font-weight: 400\">other research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> finds that the interactive features of apps may interfere with learning because it may overtax children’s attention and executive functioning skills, making it difficult for them to learn and interact with the app at the same time. \u003c/span>\u003ca href=\"https://www.researchgate.net/profile/Heather-Kirkorian-2/publication/299986332_Touch_or_Watch_to_Learn_Toddlers'_Object_Retrieval_Using_Contingent_and_Noncontingent_Video/links/570b12c008aea66081376187/Touch-or-Watch-to-Learn-Toddlers-Object-Retrieval-Using-Contingent-and-Noncontingent-Video.pdf\">\u003cspan style=\"font-weight: 400\">Research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> also suggests that the interactive nature of the app should be related to what the app is trying to teach rather than irrelevant to the teaching (for example, the toddler must touch where they believe an object is hidden rather than touch anywhere on the screen). There is also \u003c/span>\u003ca href=\"https://www.frontiersin.org/articles/10.3389/fpsyg.2017.00578/full?&utm_source=Email_to_authors_&utm_medium=Email&utm_content=T1_11.5e1_author&utm_campaign=Email_publication&field=&journalName=Frontiers_in_Psychology&id=220771\">\u003cspan style=\"font-weight: 400\">some evidence\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> that girls may learn more from certain ways of interacting with apps while boys learn more from watching. \u003c/span>\u003c/p>\n\u003ch3>\u003cb>How can parents identify the most educational apps? \u003c/b>\u003c/h3>\n\u003cp>\u003cspan style=\"font-weight: 400\">So, research finds that it is possible for children to learn from apps and that engaging in apps with them may enhance the transfer of learning to the real world, but does this mean they can learn from just any app? How can you determine which apps are truly educational?\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">A \u003c/span>\u003ca href=\"https://kathyhirshpasek.com/wp-content/uploads/sites/9/2021/03/How-educational-are-educational-apps-for-young-children-App-store-content-analysis-using-the-Four-Pillars-of-Learning-framework.pdf\">\u003cspan style=\"font-weight: 400\">recent study\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> evaluated 124 popular “educational” apps and found that 58% of popular apps were “low quality” in terms of how they promote learning.\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">The researchers evaluated apps based on the \u003c/span>\u003ca href=\"http://hubscher.org/roland/courses/hf765/readings/hirsh-pasek.pdf\">\u003cspan style=\"font-weight: 400\">“Four Pillars” of early learning\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">, which include:\u003c/span>\u003c/p>\n\u003col>\n\u003cli style=\"font-weight: 400\">\u003cb>Active learning\u003c/b>\u003cspan style=\"font-weight: 400\"> – whether the app requires critical thinking or intellectual effort versus a simple cause-and-effect\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Engagement in the learning process\u003c/b>\u003cspan style=\"font-weight: 400\"> – whether the interactive features enhance or distract from learning, including whether the app has unnecessary visual and sound effects and distracting ads\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Meaningful learning\u003c/b>\u003cspan style=\"font-weight: 400\"> – how relevant what the child is learning in the app is to the child’s life and existing knowledge\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Social interaction\u003c/b>\u003cspan style=\"font-weight: 400\"> – the extent to which the app encourages children to interact with characters in the app or with their caregivers while engaging with the app\u003c/span>\u003c/li>\n\u003c/ol>\n\u003cp>\u003cspan style=\"font-weight: 400\">The researchers found that the following apps received the highest scores in terms of promoting learning: \u003c/span>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">My Food – Nutrition for Kids\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Daniel Tiger’s Stop & Go Potty\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Toca Life (Neighborhood, School and Hospital)\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">LEGO DUPLO Town\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Zoombinis\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cspan style=\"font-weight: 400\">The following apps also received relatively high scores: \u003c/span>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Bible App for Kids: Read the Nativity Story\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Farming Simulator 18\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Toca Lab: Elements\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Toca Hair Salon 3\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Toca Life: World\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Toca Kitchen 2\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">My Very Hungry Caterpillar AR\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Melody Jams\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Sago Mini Holiday Trucks and Diggers\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Sago Mini Friends\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Stellarium Mobile Sky Map\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Star Walk – Night Sky Guide: Planets and Stars Map\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Brio World – Railway\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Noggin Preschool\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">SkyView Lite\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cspan style=\"font-weight: 400\">A recent \u003c/span>\u003ca href=\"https://www.publications.aap.org/pediatrics/article-split/145/1/e20191579/36974/Apps-As-Learning-Tools-A-Systematic-Review\">\u003cspan style=\"font-weight: 400\">systematic review\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> of educational apps for young children also found that children can learn from the following apps: \u003c/span>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Measure That Animal\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Math Shelf\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Know Number Free\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Endless Alphabet\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Letter School\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">First Word Sampler\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Word Wall HD\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Pocket Phonics\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Skills Builder Spelling\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Phonic Monster 1\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">ABC Touch and Learn\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Bee Sees\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Kindergarten Lite\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Starfall\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Super Why\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003ca href=\"https://www.tandfonline.com/doi/pdf/10.1080/17482798.2020.1844776\">\u003cspan style=\"font-weight: 400\">Research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> has also found no difference in the educational quality of free versus paid apps, so don’t feel like you need to spend a fortune to get high-quality apps for your child. \u003c/span>\u003c/p>\n\u003ch3>\u003cb>Overall translation\u003c/b>\u003c/h3>\n\u003cp>\u003cspan style=\"font-weight: 400\">Research suggests that children can learn from apps yet it is less clear whether they can actually transfer this learning to the real world. However, not all apps are truly educational, and parents, caregivers and teachers should carefully evaluate apps based on the research-backed principles described above before allowing young children to engage with them. It is also important to note that this research does not address whether there are any negative impacts of learning from apps over learning in “real life” such as potential disruptions to sleep, myopia (nearsightedness which may be developed due to excessive screen time), a lack of physical activity, or the potential “addictive” nature of some of these apps. Excessive use of even the most “educational” apps will likely have negative impacts. \u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">This research also provides the following tips for parents related to apps: \u003c/span>\u003c/p>\n\u003col>\n\u003cli style=\"font-weight: 400\">\u003cb>If possible, wait until your child is at least 3 years old before trying educational apps. \u003c/b>\u003cspan style=\"font-weight: 400\">Research finds that although children younger than 3 can learn within an app, they may be less likely to apply this knowledge to the real world. \u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Engage in apps with your child.\u003c/b>\u003cspan style=\"font-weight: 400\"> Provide some help and assistance without doing the task for them. Help the child to understand the instructions and pay attention to relevant features.\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">When engaging with apps together, \u003c/span>\u003cb>use a lot of language to help to explain the task to the child. \u003c/b>\u003cspan style=\"font-weight: 400\">Offer frequent praise and encouragement.\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Choose apps that require the child to think critically\u003c/b>\u003cspan style=\"font-weight: 400\"> rather than simple cause-and-effect, such as an app in which they have to choose the correct answer rather than an app in which they simply press a button and an animation plays.\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Avoid apps with irrelevant or excessive features or advertisements \u003c/b>\u003cspan style=\"font-weight: 400\">that are not related to the learning process.\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Look for apps that teach children skills that they can easily transfer to real life \u003c/b>\u003cspan style=\"font-weight: 400\">and that are related to their existing knowledge, such as an app that teaches about letters of the alphabet.\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Choose apps that encourage your child to interact with the characters in the app\u003c/b>\u003cspan style=\"font-weight: 400\"> and/or with you or other caregivers while engaging with the app.\u003c/span>\u003c/li>\n\u003c/ol>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>\u003ci>Cara Goodwin, PhD, is a licensed psychologist, a mother of three and the founder of \u003ca href=\"https://parentingtranslator.substack.com/\" target=\"_blank\" rel=\"noopener\">Parenting Translator\u003c/a>, a nonprofit newsletter that turns scientific research into information that is accurate, relevant and useful for parents.\u003c/i>\u003c/p>\n\n","blocks":[],"excerpt":"Research suggests that children can learn from apps, but it is less clear whether they can actually transfer this learning to the real world.","status":"publish","parent":0,"modified":1689171060,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":23,"wordCount":2046},"headData":{"title":"Can young children learn from educational apps? | KQED","description":"Research suggests that children can learn from apps, but it is less clear whether they can actually transfer this learning to the real world.","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","socialDescription":"Research suggests that children can learn from apps, but it is less clear whether they can actually transfer this learning to the real world.","schema":{"@context":"http://schema.org","@type":"Article","headline":"Can young children learn from educational apps?","datePublished":"2023-07-12T14:08:17.000Z","dateModified":"2023-07-12T14:11:00.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"nprByline":"Cara Goodwin, \u003ca href=\"https://parentingtranslator.org\" target=\"_blank\">The Parenting Translator\u003c/a>","excludeFromSiteSearch":"Include","showOnAuthorArchivePages":"No","articleAge":"0","path":"/mindshift/61995/can-young-children-learn-from-educational-apps","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003cem>A version of this post was \u003ca href=\"https://parentingtranslator.substack.com/p/can-young-children-actually-learn\">originally published\u003c/a> by Parenting Translator. Sign up for \u003ca href=\"https://parentingtranslator.substack.com/\" target=\"_blank\" rel=\"noopener\">the newsletter\u003c/a> and follow Parenting Translator \u003ca href=\"https://www.instagram.com/parentingtranslator/\" target=\"_blank\" rel=\"noopener\">on Instagram\u003c/a>.\u003c/em>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Parents often hear about the dangers of screen time for children, but rarely does there seem to be a distinction among \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">different types\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> of screen time. In particular, apps on smartphones or touchscreen devices for children seem to be growing in popularity, even among young children. In fact, \u003c/span>\u003ca href=\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8200401/\">\u003cspan style=\"font-weight: 400\">research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> finds that 90% of children aged 2 to 3 years use a touchscreen device and that infants and toddlers on average spend 10 to 45 min per day on touchscreen devices.\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Many apps claim to be “educational” and some apps are used as part of the curriculum in elementary school classrooms and even in early childhood education centers. Yet, apps for young children are largely unregulated and the number of choices alone may be extremely overwhelming for parents. Can young children actually learn from this technology? Are apps more educational than TV shows and movies? And if parents allow their children to engage with apps, which apps are best?\u003c/span>\u003c/p>\n\u003ch3>\u003cb>Can children actually learn from apps?\u003c/b>\u003c/h3>\n\u003cp>\u003cspan style=\"font-weight: 400\">Research broadly finds that young children can learn from interactive apps, but it remains unclear the extent to which this learning is transferable to the real world. A \u003c/span>\u003ca href=\"https://www.frontiersin.org/articles/10.3389/fpsyg.2018.02580/full\">\u003cspan style=\"font-weight: 400\">recent meta-analysis\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> based on 36 studies involving 4,206 participants (translation: a meta-analysis combines data from previous studies on a topic which allows you to get a consistent picture across all studies) found that most studies involving children five years and younger show an overall positive impact of touchscreen apps on learning. However, the meta-analysis also found that the findings were mixed. To explain these different findings, the researchers identified several different features of the studies that may have impacted learning, including: \u003c/span>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>Age\u003c/b>\u003cspan style=\"font-weight: 400\">: Older children were more likely to learn from apps than younger children.\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Content of the app\u003c/b>\u003cspan style=\"font-weight: 400\">: Children were more likely to learn STEM-related concepts, such as math, from apps than non-STEM-related concepts, such as reading. \u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Comparison group\u003c/b>\u003cspan style=\"font-weight: 400\">: Children seemed to learn more from apps when learning from apps was compared to a non-learning task rather than a learning task in another modality, such as on a computer or in person. In other words, while this research provides strong evidence that children can learn from apps, it doesn’t provide as strong of evidence that they learn better from apps than from other modalities, although overall the researchers did find that apps provide an advantage to learning over traditional classroom teaching, mouse-based computers, paper, physical objects, and passively watching something on a touchscreen device. \u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cspan style=\"font-weight: 400\">A 2020 \u003c/span>\u003ca href=\"https://www.publications.aap.org/pediatrics/article-split/145/1/e20191579/36974/Apps-As-Learning-Tools-A-Systematic-Review\">\u003cspan style=\"font-weight: 400\">systematic review\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> (translation: a review that uses a specific method for finding and summarizing all previous research on a topic) in the journal \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Pediatrics\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> also found that children under 6 years old can learn from interactive apps. Again, the researchers found that apps seem to be particularly effective in teaching math skills. They also found some evidence that apps may improve phonics skills, teach science facts and improve executive functioning, although in these areas the findings were more mixed or limited studies were available). The researchers even found that in some cases learning from interactive apps exceeded learning from traditional modes of instruction in the classroom. The review failed to find evidence that apps improved social communication skills, although more research is needed on this topic. \u003c/span>\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003ca href=\"https://www.frontiersin.org/articles/10.3389/fpsyg.2016.01108/full?\">\u003cspan style=\"font-weight: 400\">Research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> also suggests that interactive apps may be linked with improved motor skills. Specifically, toddlers who are exposed to touchscreens at younger ages have more advanced fine motor skills. However, this effect was only found for children who were actively interacting with the touchscreen, not simply watching videos. No relationship, either positive or negative, was found between touchscreen use and gross motor or language development.\u003c/span>\u003c/p>\n\u003ch3>\u003cb>Do children transfer learning from apps to the real world?\u003c/b>\u003c/h3>\n\u003cp>\u003cspan style=\"font-weight: 400\">Although we have consistent evidence that young children can learn from apps, it remains unclear the extent to which they can transfer this knowledge to the real world. It is well documented that young children (particularly children under 3) do not learn as well from video as they do from real life interactions and do not transfer learning from video to real life, which is referred to as the \u003c/span>\u003ca href=\"https://www.sciencedirect.com/science/article/pii/S0022096522001837#b0005\">\u003cspan style=\"font-weight: 400\">“video deficit\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">.” However, there is some evidence that children \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">can\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> transfer learning \u003c/span>\u003ca href=\"https://onlinelibrary.wiley.com/doi/abs/10.1111/desc.12430\">\u003cspan style=\"font-weight: 400\">when screen time is more interactive such as in FaceTime or video chat.\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> This raises the possibility that younger children may be more likely to transfer learning from apps to the real world (assuming the app has an interactive feature). \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2821208/\">\u003cspan style=\"font-weight: 400\">Research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> finds that 15-month-olds can learn how to do a simple task in an interactive app but they have difficulty transferring that learning to the real world. They also have difficulty applying what they learned in the real world to an app. \u003c/span>\u003ca href=\"https://elp.georgetown.edu/wp-content/uploads/2016/12/JECPMoser-et-al-2015.pdf\">\u003cspan style=\"font-weight: 400\">Further research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> found that even 2.5 to 3 year olds do not transfer learning from an app to the real world (or from the real world to an app). \u003c/span>\u003ca href=\"https://www.frontiersin.org/articles/10.3389/fpsyg.2017.01586/full\">\u003cspan style=\"font-weight: 400\">Another study\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> found that 4- to 6-year-olds, but not 3-year-olds, transferred learning on problem-solving tasks from an app to real life and learned just as well from an app as from a physical demonstration. \u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">However, research finds that younger children may be able to transfer learning from an app when an adult engages in the app with them and provides help and support as needed. For example, when the task with 15-month-olds was repeated with an adult helping, the \u003c/span>\u003ca href=\"https://www.frontiersin.org/articles/10.3389/fpsyg.2016.01264/full\">\u003cspan style=\"font-weight: 400\">researchers\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> found that the toddlers showed improved transfer of learning and were \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">19 times \u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\">more likely to transfer learning if a parent used “high interactional quality” (meaning the parent was structuring the task for the child, using a lot of different language, and providing warmth and encouragement). \u003c/span>\u003ca href=\"https://srcd.onlinelibrary.wiley.com/doi/am-pdf/10.1111/cdev.12683\">\u003cspan style=\"font-weight: 400\">Research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> also finds that more subtle involvement from adults helps 2.5- to 3-year-olds to transfer learning. \u003c/span>\u003ca href=\"https://drive.google.com/file/d/1eZ27n7hSHshiHO-3IIDnGZ7duCU3bd_r/view\">\u003cspan style=\"font-weight: 400\">Research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> finds that even 5- and 6-year-olds show enhanced learning when an adult engages in an app with them. \u003c/span>\u003c/p>\n\u003ch3>\u003cb>Do children learn better from apps or from videos?\u003c/b>\u003c/h3>\n\u003cp>\u003cspan style=\"font-weight: 400\">So the research suggests that children have trouble transferring learning from apps to the real world, just like they do with videos, but does the interactive nature of apps help to enhance the quality of learning, suggesting that parents may want to choose apps over passive TV watching?\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">The \u003c/span>\u003ca href=\"https://www.frontiersin.org/articles/10.3389/fpsyg.2018.02580/full\">\u003cspan style=\"font-weight: 400\">research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> is mixed with some studies finding enhanced learning from apps and some studies finding enhanced learning from videos. Although \u003c/span>\u003ca href=\"https://www.researchgate.net/profile/Heather-Kirkorian-2/publication/299986332_Touch_or_Watch_to_Learn_Toddlers'_Object_Retrieval_Using_Contingent_and_Noncontingent_Video/links/570b12c008aea66081376187/Touch-or-Watch-to-Learn-Toddlers-Object-Retrieval-Using-Contingent-and-Noncontingent-Video.pdf\">\u003cspan style=\"font-weight: 400\">some research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> finds that the interactive nature of apps versus passive shows enhanced learning, \u003c/span>\u003ca href=\"https://www.frontiersin.org/articles/10.3389/fpsyg.2016.01377/full\">\u003cspan style=\"font-weight: 400\">other research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> finds that the interactive features of apps may interfere with learning because it may overtax children’s attention and executive functioning skills, making it difficult for them to learn and interact with the app at the same time. \u003c/span>\u003ca href=\"https://www.researchgate.net/profile/Heather-Kirkorian-2/publication/299986332_Touch_or_Watch_to_Learn_Toddlers'_Object_Retrieval_Using_Contingent_and_Noncontingent_Video/links/570b12c008aea66081376187/Touch-or-Watch-to-Learn-Toddlers-Object-Retrieval-Using-Contingent-and-Noncontingent-Video.pdf\">\u003cspan style=\"font-weight: 400\">Research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> also suggests that the interactive nature of the app should be related to what the app is trying to teach rather than irrelevant to the teaching (for example, the toddler must touch where they believe an object is hidden rather than touch anywhere on the screen). There is also \u003c/span>\u003ca href=\"https://www.frontiersin.org/articles/10.3389/fpsyg.2017.00578/full?&utm_source=Email_to_authors_&utm_medium=Email&utm_content=T1_11.5e1_author&utm_campaign=Email_publication&field=&journalName=Frontiers_in_Psychology&id=220771\">\u003cspan style=\"font-weight: 400\">some evidence\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> that girls may learn more from certain ways of interacting with apps while boys learn more from watching. \u003c/span>\u003c/p>\n\u003ch3>\u003cb>How can parents identify the most educational apps? \u003c/b>\u003c/h3>\n\u003cp>\u003cspan style=\"font-weight: 400\">So, research finds that it is possible for children to learn from apps and that engaging in apps with them may enhance the transfer of learning to the real world, but does this mean they can learn from just any app? How can you determine which apps are truly educational?\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">A \u003c/span>\u003ca href=\"https://kathyhirshpasek.com/wp-content/uploads/sites/9/2021/03/How-educational-are-educational-apps-for-young-children-App-store-content-analysis-using-the-Four-Pillars-of-Learning-framework.pdf\">\u003cspan style=\"font-weight: 400\">recent study\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> evaluated 124 popular “educational” apps and found that 58% of popular apps were “low quality” in terms of how they promote learning.\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">The researchers evaluated apps based on the \u003c/span>\u003ca href=\"http://hubscher.org/roland/courses/hf765/readings/hirsh-pasek.pdf\">\u003cspan style=\"font-weight: 400\">“Four Pillars” of early learning\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">, which include:\u003c/span>\u003c/p>\n\u003col>\n\u003cli style=\"font-weight: 400\">\u003cb>Active learning\u003c/b>\u003cspan style=\"font-weight: 400\"> – whether the app requires critical thinking or intellectual effort versus a simple cause-and-effect\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Engagement in the learning process\u003c/b>\u003cspan style=\"font-weight: 400\"> – whether the interactive features enhance or distract from learning, including whether the app has unnecessary visual and sound effects and distracting ads\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Meaningful learning\u003c/b>\u003cspan style=\"font-weight: 400\"> – how relevant what the child is learning in the app is to the child’s life and existing knowledge\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Social interaction\u003c/b>\u003cspan style=\"font-weight: 400\"> – the extent to which the app encourages children to interact with characters in the app or with their caregivers while engaging with the app\u003c/span>\u003c/li>\n\u003c/ol>\n\u003cp>\u003cspan style=\"font-weight: 400\">The researchers found that the following apps received the highest scores in terms of promoting learning: \u003c/span>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">My Food – Nutrition for Kids\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Daniel Tiger’s Stop & Go Potty\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Toca Life (Neighborhood, School and Hospital)\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">LEGO DUPLO Town\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Zoombinis\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cspan style=\"font-weight: 400\">The following apps also received relatively high scores: \u003c/span>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Bible App for Kids: Read the Nativity Story\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Farming Simulator 18\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Toca Lab: Elements\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Toca Hair Salon 3\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Toca Life: World\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Toca Kitchen 2\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">My Very Hungry Caterpillar AR\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Melody Jams\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Sago Mini Holiday Trucks and Diggers\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Sago Mini Friends\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Stellarium Mobile Sky Map\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Star Walk – Night Sky Guide: Planets and Stars Map\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Brio World – Railway\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Noggin Preschool\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">SkyView Lite\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cspan style=\"font-weight: 400\">A recent \u003c/span>\u003ca href=\"https://www.publications.aap.org/pediatrics/article-split/145/1/e20191579/36974/Apps-As-Learning-Tools-A-Systematic-Review\">\u003cspan style=\"font-weight: 400\">systematic review\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> of educational apps for young children also found that children can learn from the following apps: \u003c/span>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Measure That Animal\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Math Shelf\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Know Number Free\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Endless Alphabet\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Letter School\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">First Word Sampler\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Word Wall HD\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Pocket Phonics\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Skills Builder Spelling\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Phonic Monster 1\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">ABC Touch and Learn\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Bee Sees\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Kindergarten Lite\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Starfall\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">Super Why\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003ca href=\"https://www.tandfonline.com/doi/pdf/10.1080/17482798.2020.1844776\">\u003cspan style=\"font-weight: 400\">Research\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> has also found no difference in the educational quality of free versus paid apps, so don’t feel like you need to spend a fortune to get high-quality apps for your child. \u003c/span>\u003c/p>\n\u003ch3>\u003cb>Overall translation\u003c/b>\u003c/h3>\n\u003cp>\u003cspan style=\"font-weight: 400\">Research suggests that children can learn from apps yet it is less clear whether they can actually transfer this learning to the real world. However, not all apps are truly educational, and parents, caregivers and teachers should carefully evaluate apps based on the research-backed principles described above before allowing young children to engage with them. It is also important to note that this research does not address whether there are any negative impacts of learning from apps over learning in “real life” such as potential disruptions to sleep, myopia (nearsightedness which may be developed due to excessive screen time), a lack of physical activity, or the potential “addictive” nature of some of these apps. Excessive use of even the most “educational” apps will likely have negative impacts. \u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">This research also provides the following tips for parents related to apps: \u003c/span>\u003c/p>\n\u003col>\n\u003cli style=\"font-weight: 400\">\u003cb>If possible, wait until your child is at least 3 years old before trying educational apps. \u003c/b>\u003cspan style=\"font-weight: 400\">Research finds that although children younger than 3 can learn within an app, they may be less likely to apply this knowledge to the real world. \u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Engage in apps with your child.\u003c/b>\u003cspan style=\"font-weight: 400\"> Provide some help and assistance without doing the task for them. Help the child to understand the instructions and pay attention to relevant features.\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cspan style=\"font-weight: 400\">When engaging with apps together, \u003c/span>\u003cb>use a lot of language to help to explain the task to the child. \u003c/b>\u003cspan style=\"font-weight: 400\">Offer frequent praise and encouragement.\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Choose apps that require the child to think critically\u003c/b>\u003cspan style=\"font-weight: 400\"> rather than simple cause-and-effect, such as an app in which they have to choose the correct answer rather than an app in which they simply press a button and an animation plays.\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Avoid apps with irrelevant or excessive features or advertisements \u003c/b>\u003cspan style=\"font-weight: 400\">that are not related to the learning process.\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Look for apps that teach children skills that they can easily transfer to real life \u003c/b>\u003cspan style=\"font-weight: 400\">and that are related to their existing knowledge, such as an app that teaches about letters of the alphabet.\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Choose apps that encourage your child to interact with the characters in the app\u003c/b>\u003cspan style=\"font-weight: 400\"> and/or with you or other caregivers while engaging with the app.\u003c/span>\u003c/li>\n\u003c/ol>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"floatright"},"numeric":["floatright"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003ci>Cara Goodwin, PhD, is a licensed psychologist, a mother of three and the founder of \u003ca href=\"https://parentingtranslator.substack.com/\" target=\"_blank\" rel=\"noopener\">Parenting Translator\u003c/a>, a nonprofit newsletter that turns scientific research into information that is accurate, relevant and useful for parents.\u003c/i>\u003c/p>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/61995/can-young-children-learn-from-educational-apps","authors":["byline_mindshift_61995"],"categories":["mindshift_21504","mindshift_20788","mindshift_21385"],"tags":["mindshift_134","mindshift_20720","mindshift_20568","mindshift_21706","mindshift_290","mindshift_20816"],"featImg":"mindshift_61998","label":"mindshift"},"mindshift_60090":{"type":"posts","id":"mindshift_60090","meta":{"index":"posts_1591205157","site":"mindshift","id":"60090","score":null,"sort":[1668108310000]},"guestAuthors":[],"slug":"7-edtech-tools-to-connect-students-to-a-global-community","title":"7 Edtech tools to connect students to a global community","publishDate":1668108310,"format":"standard","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003cp>\u003ci>\u003cspan style=\"font-weight: 400\">Excerpted from “\u003c/span>\u003c/i>\u003ca href=\"https://www.bringhistorytolife.com/\">\u003ci>\u003cspan style=\"font-weight: 400\">Bring History and Civics to Life\u003c/span>\u003c/i>\u003c/a>\u003ci>\u003cspan style=\"font-weight: 400\">” by Karalee Wong Nakatsuka and Laurel Aguilar-Kirchhoff. ©2022 International Society for Technology in Education. Reproduced with permission from the publisher.\u003c/span>\u003c/i>\u003c/p>\n\u003ch2>\u003cb>Edtech to Connect\u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">There are many ways we can harness educational technology to build community within our classrooms and to bring students into the global community. \u003c/span>\u003ca href=\"https://www.iste.org/standards/iste-standards-for-students\">\u003cspan style=\"font-weight: 400\">ISTE Student Standard\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> 1.7 \u003c/span>\u003cspan style=\"font-weight: 400\">Global Collaborator\u003c/span>\u003cspan style=\"font-weight: 400\"> offers a framework for how to approach this\u003c/span>\u003cspan style=\"font-weight: 400\">:\u003c/span>\u003cspan style=\"font-weight: 400\"> “Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.” \u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">There are many edtech tools that help foster community building while providing global perspectives and engagement for students, both inside and outside of the classroom. Incorporating global community connections into community building helps students form bridges between all the communities they participate in. It may also open new avenues for students to see themselves as part of a larger global community and give them new awareness and understanding of their place in the world.\u003c/span>\u003c/p>\n\u003cp>\u003cb>StoryCorps\u003c/b>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>What It Is:\u003c/b>\u003cspan style=\"font-weight: 400\"> A digital archive of recorded interviews and personal stories that convey the humanity of people from all over the world. “\u003c/span>\u003ca href=\"http://storycorps.org\">\u003cspan style=\"font-weight: 400\">StoryCorps\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">’ mission is to preserve and share humanity’s stories in order to build connections between people and create a more just and compassionate world.”\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Global Community Connection:\u003c/b>\u003cspan style=\"font-weight: 400\"> Students can explore stories from across the country and the world, or they can search for specific stories that correlate with content and projects for the classroom. Students have the opportunity to recognize the global humanity that brings us together, along with perspectives that may be different from their own.\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cb>Flipgrid GridPals\u003c/b>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>What It Is:\u003c/b>\u003cspan style=\"font-weight: 400\"> While many teachers and students may already be familiar with creating short-form videos using Flipgrid in their classrooms, there is a unique opportunity to connect with other students and classrooms across the world using \u003c/span>\u003ca href=\"http://bit.ly/GridPalsFG\">\u003cspan style=\"font-weight: 400\">Flipgrid GridPals\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">. \u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Global Community Connection:\u003c/b>\u003cspan style=\"font-weight: 400\"> After logging into their teacher accounts, teachers can search and connect with fellow educators from across the world. This allows teachers to collaborate on learning experiences that make connections between their classrooms asynchronously through video (no time zone constraints) in a safe online learning experience.\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cb>Digital Citizenship Institute\u003c/b>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>What It Is:\u003c/b>\u003cspan style=\"font-weight: 400\"> The \u003c/span>\u003ca href=\"http://bit.ly/DigCitInstitute\">\u003cspan style=\"font-weight: 400\">Digital Citizenship Institute\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">’s focus is on helping our students connect the world through our shared citizenship in a digital world. It is all about “humanizing the person next to you, around the world, and across the screen. . . .In today’s interconnected world, this is our opportunity to put global education into practice to empower others to become change makers for using tech for good in local, global and digital communities.”\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Global Community Connection:\u003c/b>\u003cspan style=\"font-weight: 400\"> “DigCitKids” is one aspect of student engagement and community that is available from the Digital Citizenship Institute. This initiative is focused on creating digital citizenship opportunities for kids by kids, with a focus on solving real community problems.\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cb>Google Earth\u003c/b>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>What It Is:\u003c/b> \u003ca href=\"http://bit.ly/GoogleEarthEd\">\u003cspan style=\"font-weight: 400\">Google Earth\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> is more than just an online map; it also provides resources, lessons, and integrations to be used with students. These include “. . . step-by-step guides and tutorials on Google’s Geo Tools, inspirational stories, plus lesson plans, product information, and much more.”\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Global Community Connection:\u003c/b>\u003cspan style=\"font-weight: 400\"> Helping students learn about geography and place gives them a better sense of the world and their place in it. These lessons and resources are varied and help students make connections between people, the land they inhabit, and their impact on it.\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cb>PenPal Schools\u003c/b>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>What It Is:\u003c/b>\u003cspan style=\"font-weight: 400\"> Making connections and collaborations with students from dozens of countries across the world allows students to read, write, and create original projects. “\u003c/span>\u003ca href=\"http://bit.ly/PenPalConnect\">\u003cspan style=\"font-weight: 400\">PenPal Schools \u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">connect students from 150 countries to make friends and discover the world.”\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Global Community Connection:\u003c/b>\u003cspan style=\"font-weight: 400\"> Students can collaborate with students from other countries on projects that matter to them. This is a unique opportunity to not only communicate with students from across the world but also work together on projects with an educational context.\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cb>Mystery Skype\u003c/b>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>What It Is:\u003c/b>\u003cspan style=\"font-weight: 400\"> This is a way to build a global community with other classrooms from across the world. It has been described as a global guessing game, in which teachers collaborate and have their classes meet via Skype (or any other online conferencing platform), then have students try to guess each other’s location. There are many forms of this “\u003c/span>\u003ca href=\"http://bit.ly/MysterySkypeWhere\">\u003cspan style=\"font-weight: 400\">Mystery Skype\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">” format, and teachers can be creative in their collaboration to set up the activities (such as only asking the other class yes or no questions).\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Global Community Connection:\u003c/b>\u003cspan style=\"font-weight: 400\"> With activities such as this, teachers and students connect with classrooms across the world, expand their cultural awareness, and hone their geography skills—while also collaborating as a class to guess the location of the mystery classroom.\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cb>Global Read Aloud\u003c/b>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>What It Is:\u003c/b>\u003cspan style=\"font-weight: 400\"> What if your students could read the same book and collaborate with students from across the world? They can! Each year during a six-week period, the \u003c/span>\u003ca href=\"http://bit.ly/ReadAloudGlobal\">\u003cspan style=\"font-weight: 400\">Global Read Aloud\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> helps students and teachers connect with resources and activities that are based on a common book. Teachers can connect with other classes from around the world that are participating and decide how much time they would like to dedicate and how involved they would like to be.\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Global Community Connection:\u003c/b>\u003cspan style=\"font-weight: 400\"> To make these global connections with other classes, teachers can harness the power of edtech to connect using tools such as Skype, Twitter, Padlet, or Flipgrid. “Teachers get a community of other educators to do a global project with, hopefully inspiring them to continue these connections through the year.”\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cem>\u003ca href=\"https://twitter.com/HistoryFrog\">\u003cspan style=\"font-weight: 400\">\u003cimg class=\"alignleft wp-image-60168\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-800x671.png\" alt=\"Karalee Wong Nakatsuka\" width=\"250\" height=\"210\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-800x671.png 800w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-1020x856.png 1020w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-160x134.png 160w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-768x645.png 768w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-1536x1289.png 1536w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-2048x1719.png 2048w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-1920x1611.png 1920w\" sizes=\"(max-width: 250px) 100vw, 250px\">Karalee Wong Nakatsuka\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">, M.A. E.D., is a veteran middle school U.S. history teacher. Also a Gilder Lehrman Master Teacher, she was recognized in 2019 as the Gilder Lehrman History Teacher of the Year for California and was a top 10 finalist for the national award. She serves on the American250 History Education Advisory Council, the Gilder Lehrman Teacher Advisory Council and the Monticello Teacher Advisory Group. She’s a member of the California Council for the Social Studies (CCSS), the National Council for the Social Studies (NCSS), the iCivics Education Network and the National Council for History Education (NCHE). Nakatsuka appeared in the New York Times multimedia story “What’s Actually Being Taught in History Class?” and was featured in an article in Time Magazine’s September 2021 issue titled “From Teachers to Custodians, Meet the Educators Who Saved a Pandemic School Year.” She’s passionate about using technology to engage and excite students; sharing the stories and the places where history took place; building community in her classroom; and preparing students to develop as empathetic, informed, engaged and active critical thinkers and citizens who care and make a difference in the world.\u003c/span>\u003c/em>\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>\u003cem>\u003ca href=\"https://twitter.com/LucyKirchh\">\u003cspan style=\"font-weight: 400\">\u003cimg class=\"alignleft wp-image-60160\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2022/11/Kirchhoff-headshot-800x754.png\" alt=\"Laurel Aguilar-Kirchhoff\" width=\"250\" height=\"236\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2022/11/Kirchhoff-headshot-800x754.png 800w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Kirchhoff-headshot-160x151.png 160w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Kirchhoff-headshot-768x724.png 768w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Kirchhoff-headshot.png 904w\" sizes=\"(max-width: 250px) 100vw, 250px\">Laurel Aguilar-Kirchhoff\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">, M.S.Ed., is a former history and science educator who now serves as a professional development coordinator and digital learning specialist. Aguilar-Kirchhoff works with educators, administrators and students to successfully integrate educational technology into curriculum for lasting student learning outcomes. Her areas of expertise include digital citizenship, media literacy, blended learning, curriculum instruction and design, and edtech and innovation. She was recognized as the 2018 National History Day California Teacher of the Year, was a top six finalist for the National History Day Teacher of the Year, and was the Inland Area CUE (IACUE) Administrator of the Year in 2022. She’s a Google Certified Trainer, Leading Edge Certified Online Blended Teacher and a member of the iCivics Education Network. Aguilar-Kirchhoff served on the ISTE Digital Citizenship PLN Leadership team and is currently an ISTE Community Leader. \u003c/span>\u003c/em>\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp> \u003c/p>\n\n","blocks":[],"excerpt":"Educational technology can connect students around the world while building literacy and digital citizenship skills. Teachers Karalee Wong Nakatsuka and Laurel Aguilar-Kirchhoff recommend 7 tools in their book “Bring History and Civics to Life,\" published by ISTE.","status":"publish","parent":0,"modified":1669606509,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":14,"wordCount":1303},"headData":{"title":"7 Edtech tools to connect students to a global community - MindShift","description":"Educational technology can connect students around the world while building literacy and digital citizenship skills. Teachers Karalee Wong Nakatsuka and Laurel Aguilar-Kirchhoff recommend 7 tools in their book “Bring History and Civics to Life," published by ISTE.","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"7 Edtech tools to connect students to a global community","datePublished":"2022-11-10T19:25:10.000Z","dateModified":"2022-11-28T03:35:09.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"60090 https://ww2.kqed.org/mindshift/?p=60090","disqusUrl":"https://ww2.kqed.org/mindshift/2022/11/10/7-edtech-tools-to-connect-students-to-a-global-community/","disqusTitle":"7 Edtech tools to connect students to a global community","excludeFromSiteSearch":"Include","path":"/mindshift/60090/7-edtech-tools-to-connect-students-to-a-global-community","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003ci>\u003cspan style=\"font-weight: 400\">Excerpted from “\u003c/span>\u003c/i>\u003ca href=\"https://www.bringhistorytolife.com/\">\u003ci>\u003cspan style=\"font-weight: 400\">Bring History and Civics to Life\u003c/span>\u003c/i>\u003c/a>\u003ci>\u003cspan style=\"font-weight: 400\">” by Karalee Wong Nakatsuka and Laurel Aguilar-Kirchhoff. ©2022 International Society for Technology in Education. Reproduced with permission from the publisher.\u003c/span>\u003c/i>\u003c/p>\n\u003ch2>\u003cb>Edtech to Connect\u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">There are many ways we can harness educational technology to build community within our classrooms and to bring students into the global community. \u003c/span>\u003ca href=\"https://www.iste.org/standards/iste-standards-for-students\">\u003cspan style=\"font-weight: 400\">ISTE Student Standard\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> 1.7 \u003c/span>\u003cspan style=\"font-weight: 400\">Global Collaborator\u003c/span>\u003cspan style=\"font-weight: 400\"> offers a framework for how to approach this\u003c/span>\u003cspan style=\"font-weight: 400\">:\u003c/span>\u003cspan style=\"font-weight: 400\"> “Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.” \u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">There are many edtech tools that help foster community building while providing global perspectives and engagement for students, both inside and outside of the classroom. Incorporating global community connections into community building helps students form bridges between all the communities they participate in. It may also open new avenues for students to see themselves as part of a larger global community and give them new awareness and understanding of their place in the world.\u003c/span>\u003c/p>\n\u003cp>\u003cb>StoryCorps\u003c/b>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>What It Is:\u003c/b>\u003cspan style=\"font-weight: 400\"> A digital archive of recorded interviews and personal stories that convey the humanity of people from all over the world. “\u003c/span>\u003ca href=\"http://storycorps.org\">\u003cspan style=\"font-weight: 400\">StoryCorps\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">’ mission is to preserve and share humanity’s stories in order to build connections between people and create a more just and compassionate world.”\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Global Community Connection:\u003c/b>\u003cspan style=\"font-weight: 400\"> Students can explore stories from across the country and the world, or they can search for specific stories that correlate with content and projects for the classroom. Students have the opportunity to recognize the global humanity that brings us together, along with perspectives that may be different from their own.\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cb>Flipgrid GridPals\u003c/b>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>What It Is:\u003c/b>\u003cspan style=\"font-weight: 400\"> While many teachers and students may already be familiar with creating short-form videos using Flipgrid in their classrooms, there is a unique opportunity to connect with other students and classrooms across the world using \u003c/span>\u003ca href=\"http://bit.ly/GridPalsFG\">\u003cspan style=\"font-weight: 400\">Flipgrid GridPals\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">. \u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Global Community Connection:\u003c/b>\u003cspan style=\"font-weight: 400\"> After logging into their teacher accounts, teachers can search and connect with fellow educators from across the world. This allows teachers to collaborate on learning experiences that make connections between their classrooms asynchronously through video (no time zone constraints) in a safe online learning experience.\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cb>Digital Citizenship Institute\u003c/b>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>What It Is:\u003c/b>\u003cspan style=\"font-weight: 400\"> The \u003c/span>\u003ca href=\"http://bit.ly/DigCitInstitute\">\u003cspan style=\"font-weight: 400\">Digital Citizenship Institute\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">’s focus is on helping our students connect the world through our shared citizenship in a digital world. It is all about “humanizing the person next to you, around the world, and across the screen. . . .In today’s interconnected world, this is our opportunity to put global education into practice to empower others to become change makers for using tech for good in local, global and digital communities.”\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Global Community Connection:\u003c/b>\u003cspan style=\"font-weight: 400\"> “DigCitKids” is one aspect of student engagement and community that is available from the Digital Citizenship Institute. This initiative is focused on creating digital citizenship opportunities for kids by kids, with a focus on solving real community problems.\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cb>Google Earth\u003c/b>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>What It Is:\u003c/b> \u003ca href=\"http://bit.ly/GoogleEarthEd\">\u003cspan style=\"font-weight: 400\">Google Earth\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> is more than just an online map; it also provides resources, lessons, and integrations to be used with students. These include “. . . step-by-step guides and tutorials on Google’s Geo Tools, inspirational stories, plus lesson plans, product information, and much more.”\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Global Community Connection:\u003c/b>\u003cspan style=\"font-weight: 400\"> Helping students learn about geography and place gives them a better sense of the world and their place in it. These lessons and resources are varied and help students make connections between people, the land they inhabit, and their impact on it.\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cb>PenPal Schools\u003c/b>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>What It Is:\u003c/b>\u003cspan style=\"font-weight: 400\"> Making connections and collaborations with students from dozens of countries across the world allows students to read, write, and create original projects. “\u003c/span>\u003ca href=\"http://bit.ly/PenPalConnect\">\u003cspan style=\"font-weight: 400\">PenPal Schools \u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">connect students from 150 countries to make friends and discover the world.”\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Global Community Connection:\u003c/b>\u003cspan style=\"font-weight: 400\"> Students can collaborate with students from other countries on projects that matter to them. This is a unique opportunity to not only communicate with students from across the world but also work together on projects with an educational context.\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cb>Mystery Skype\u003c/b>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>What It Is:\u003c/b>\u003cspan style=\"font-weight: 400\"> This is a way to build a global community with other classrooms from across the world. It has been described as a global guessing game, in which teachers collaborate and have their classes meet via Skype (or any other online conferencing platform), then have students try to guess each other’s location. There are many forms of this “\u003c/span>\u003ca href=\"http://bit.ly/MysterySkypeWhere\">\u003cspan style=\"font-weight: 400\">Mystery Skype\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">” format, and teachers can be creative in their collaboration to set up the activities (such as only asking the other class yes or no questions).\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Global Community Connection:\u003c/b>\u003cspan style=\"font-weight: 400\"> With activities such as this, teachers and students connect with classrooms across the world, expand their cultural awareness, and hone their geography skills—while also collaborating as a class to guess the location of the mystery classroom.\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cb>Global Read Aloud\u003c/b>\u003c/p>\n\u003cul>\n\u003cli style=\"font-weight: 400\">\u003cb>What It Is:\u003c/b>\u003cspan style=\"font-weight: 400\"> What if your students could read the same book and collaborate with students from across the world? They can! Each year during a six-week period, the \u003c/span>\u003ca href=\"http://bit.ly/ReadAloudGlobal\">\u003cspan style=\"font-weight: 400\">Global Read Aloud\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> helps students and teachers connect with resources and activities that are based on a common book. Teachers can connect with other classes from around the world that are participating and decide how much time they would like to dedicate and how involved they would like to be.\u003c/span>\u003c/li>\n\u003cli style=\"font-weight: 400\">\u003cb>Global Community Connection:\u003c/b>\u003cspan style=\"font-weight: 400\"> To make these global connections with other classes, teachers can harness the power of edtech to connect using tools such as Skype, Twitter, Padlet, or Flipgrid. “Teachers get a community of other educators to do a global project with, hopefully inspiring them to continue these connections through the year.”\u003c/span>\u003c/li>\n\u003c/ul>\n\u003cp>\u003cem>\u003ca href=\"https://twitter.com/HistoryFrog\">\u003cspan style=\"font-weight: 400\">\u003cimg class=\"alignleft wp-image-60168\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-800x671.png\" alt=\"Karalee Wong Nakatsuka\" width=\"250\" height=\"210\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-800x671.png 800w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-1020x856.png 1020w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-160x134.png 160w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-768x645.png 768w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-1536x1289.png 1536w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-2048x1719.png 2048w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Nakatsuka-headshot-1-1920x1611.png 1920w\" sizes=\"(max-width: 250px) 100vw, 250px\">Karalee Wong Nakatsuka\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">, M.A. E.D., is a veteran middle school U.S. history teacher. Also a Gilder Lehrman Master Teacher, she was recognized in 2019 as the Gilder Lehrman History Teacher of the Year for California and was a top 10 finalist for the national award. She serves on the American250 History Education Advisory Council, the Gilder Lehrman Teacher Advisory Council and the Monticello Teacher Advisory Group. She’s a member of the California Council for the Social Studies (CCSS), the National Council for the Social Studies (NCSS), the iCivics Education Network and the National Council for History Education (NCHE). Nakatsuka appeared in the New York Times multimedia story “What’s Actually Being Taught in History Class?” and was featured in an article in Time Magazine’s September 2021 issue titled “From Teachers to Custodians, Meet the Educators Who Saved a Pandemic School Year.” She’s passionate about using technology to engage and excite students; sharing the stories and the places where history took place; building community in her classroom; and preparing students to develop as empathetic, informed, engaged and active critical thinkers and citizens who care and make a difference in the world.\u003c/span>\u003c/em>\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003cem>\u003ca href=\"https://twitter.com/LucyKirchh\">\u003cspan style=\"font-weight: 400\">\u003cimg class=\"alignleft wp-image-60160\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2022/11/Kirchhoff-headshot-800x754.png\" alt=\"Laurel Aguilar-Kirchhoff\" width=\"250\" height=\"236\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2022/11/Kirchhoff-headshot-800x754.png 800w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Kirchhoff-headshot-160x151.png 160w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Kirchhoff-headshot-768x724.png 768w, https://ww2.kqed.org/app/uploads/sites/23/2022/11/Kirchhoff-headshot.png 904w\" sizes=\"(max-width: 250px) 100vw, 250px\">Laurel Aguilar-Kirchhoff\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">, M.S.Ed., is a former history and science educator who now serves as a professional development coordinator and digital learning specialist. Aguilar-Kirchhoff works with educators, administrators and students to successfully integrate educational technology into curriculum for lasting student learning outcomes. Her areas of expertise include digital citizenship, media literacy, blended learning, curriculum instruction and design, and edtech and innovation. She was recognized as the 2018 National History Day California Teacher of the Year, was a top six finalist for the National History Day Teacher of the Year, and was the Inland Area CUE (IACUE) Administrator of the Year in 2022. She’s a Google Certified Trainer, Leading Edge Certified Online Blended Teacher and a member of the iCivics Education Network. Aguilar-Kirchhoff served on the ISTE Digital Citizenship PLN Leadership team and is currently an ISTE Community Leader. \u003c/span>\u003c/em>\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"floatright"},"numeric":["floatright"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp> \u003c/p>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/60090/7-edtech-tools-to-connect-students-to-a-global-community","authors":["4354"],"categories":["mindshift_20788","mindshift_193"],"tags":["mindshift_20533","mindshift_822","mindshift_21294","mindshift_545","mindshift_550","mindshift_963","mindshift_851"],"featImg":"mindshift_60234","label":"mindshift"},"mindshift_56921":{"type":"posts","id":"mindshift_56921","meta":{"index":"posts_1591205157","site":"mindshift","id":"56921","score":null,"sort":[1603946308000]},"guestAuthors":[],"slug":"minecraft-mock-poll-aims-to-educate-kids-about-voting","title":"Minecraft Mock Poll Aims To Educate Kids About Voting","publishDate":1603946308,"format":"standard","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003cp>At the top of a hill sits a large white building with columns and draped with American flags. It resembles the Capitol building in Washington, D.C., except for a key difference.\u003c/p>\n\u003cp>It's built out of Minecraft blocks.\u003c/p>\n\u003cp>The popular sandbox video game has been used to host \u003ca href=\"https://education.minecraft.net/blog/students-around-the-world-hold-graduations-in-minecraft-and-now-you-can-too\">graduation ceremonies\u003c/a>, \u003ca href=\"https://www.businessinsider.com/minecraft-virtual-concert-elsewhere-raises-money-for-coronavirus-2020-4\">concerts\u003c/a>, recreated \u003ca href=\"https://www.npr.org/2020/04/01/825057009/students-create-their-school-on-minecraft-using-blueprints-and-photos\">school campuses\u003c/a> and even a \u003ca href=\"https://www.theverge.com/2020/3/18/21184041/minecraft-library-censored-journalism-reporters-without-borders\">library of censored journalism.\u003c/a>\u003c/p>\n\u003cp>And now it's being used to teach young Americans how to vote.\u003c/p>\n\u003cp>Nonpartisan, nonprofit organization Rock the Vote and creative company Sid Lee teamed up to create a \u003ca href=\"https://buildthevote.com/\">Minecraft \"voting house\"\u003c/a> server ahead of the 2020 election.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Dubbed \"Build The Vote,\" the simulation is designed to educate kids on the voting process and give them the chance to share their opinions on several issues.\u003c/p>\n\u003cp>The organization hopes to demystify the voting process, said Teja Foster, social media director for Rock The Vote. That way, kids will be ready to vote when they're old enough.\u003c/p>\n\u003cp>\"There's no way for kids, before they get to the voting booth, to actually have a practice round and understand the process,\" Foster said. \"It's just, like, you turn 18, and here's your ballot.\"\u003c/p>\n\u003cp>Once a player joins the simulator, they can enter the large voting house and \"register\" to vote. Along the way, there are checkpoints explaining different aspects of the voting process.\u003c/p>\n\u003cp>\"We just wanted to adapt what adults will go through but in a playful way,\" Sid Lee copywriter Nick Labbe said.\u003c/p>\n\u003cp>Next, the player enters a room with 10 issues laid out for them to vote on. They get to vote on topics including gun control, immigration, student loans and education.\u003c/p>\n\u003cp>The virtual voting house took three months to build, Labbe said.\u003c/p>\n\u003cp>It opened on Monday and will close Friday. The voting results will be published before Election Day in the U.S.\u003c/p>\n\u003cp>Noticeably absent from the choices is a way to vote on who should win the 2020 presidential election. Foster said that's because the event is designed to talk issues, not politics.\u003c/p>\n\u003cp>\"We don't direct anyone to vote for anyone in particular but what we do is expose them to the issues that matter to them,\" Foster said.\u003c/p>\n\u003cp>At the end, instead of an \"I Voted\" sticker, players will have a chance to change their Minecraft character's appearance to show they participated.\u003c/p>\n\u003cfigure id=\"attachment_56923\" class=\"wp-caption alignnone\" style=\"max-width: 1920px\">\u003cimg class=\"size-full wp-image-56923\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2020/10/4-registration_wide-47fdecfa8e69e45540b15f7b0095999f06396df8-scaled-e1604032759245.jpg\" alt=\"\" width=\"1920\" height=\"1080\">\u003cfigcaption class=\"wp-caption-text\">Players \"register\" prior to voting. \u003ccite>(Rock The Vote)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>Rock The Vote isn't the only organization to pivot to using video games to reach young people during the pandemic.\u003c/p>\n\u003cp>Rep. Alexandria Ocasio-Cortez \u003ca href=\"https://www.npr.org/2020/10/22/926684383/getting-gamers-to-the-polls-plus-the-pandemic-economy\">hosted one of the most popular video game streams last week\u003c/a> when she played \"Among Us\" on Twitch, garnering more than 400,000 views.\u003c/p>\n\u003cp>Democratic presidential candidate Joe Biden and his campaign \u003ca href=\"https://www.cnn.com/2020/10/18/business/biden-animal-crossing-island-trnd/index.html\">unveiled \u003c/a>an Animal Crossing island and virtual campaign signs earlier this month.\u003c/p>\n\u003cp>\"When the pandemic hit it was kind of just like a stop, drop and roll,\" Foster said. \"Every organization across the board was trying to figure out ways to expand on their digital footprint.\"\u003c/p>\n\u003cp>Minecraft, which was first released 11 years ago, recently reported 131 million monthly players. Since the start of the pandemic, the game saw a 90% increase in multiplayer sessions.\u003c/p>\n\u003cp>Moving forward, Rock The Vote plans to continue to use Minecraft to engage future voters, Foster added, even when the organization can again host in-person events.\u003c/p>\n\u003cp>For Rock The Vote, it was about meeting people where they already are, Foster said.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>And it turns out they're on Minecraft.\u003c/p>\n\u003cdiv class=\"fullattribution\">Copyright 2020 NPR. To see more, visit https://www.npr.org.\u003cimg src=\"https://www.google-analytics.com/__utm.gif?utmac=UA-5828686-4&utmdt=Minecraft+Mock+Poll+Aims+To+Educate+Kids+About+Voting&utme=8(APIKey)9(MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004)\">\u003c/div>\n\n","blocks":[],"excerpt":"The voting simulation is hosted by Rock The Vote and aims to demystify the voting process by allowing kids to cast mock ballots on a number of issues. The results will be released before Election Day.","status":"publish","parent":0,"modified":1604032916,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":26,"wordCount":595},"headData":{"title":"Minecraft Mock Poll Aims To Educate Kids About Voting - MindShift","description":"The voting simulation is hosted by Rock The Vote and aims to demystify the voting process by allowing kids to cast mock ballots on a number of issues. The results will be released before Election Day.","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"Minecraft Mock Poll Aims To Educate Kids About Voting","datePublished":"2020-10-29T04:38:28.000Z","dateModified":"2020-10-30T04:41:56.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"56921 https://ww2.kqed.org/mindshift/?p=56921","disqusUrl":"https://ww2.kqed.org/mindshift/2020/10/28/minecraft-mock-poll-aims-to-educate-kids-about-voting/","disqusTitle":"Minecraft Mock Poll Aims To Educate Kids About Voting","nprByline":"Reese Oxner","nprImageAgency":"Rock The Vote","nprStoryId":"928337966","nprApiLink":"http://api.npr.org/query?id=928337966&apiKey=MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004","nprHtmlLink":"https://www.npr.org/2020/10/28/928337966/minecraft-mock-poll-aims-to-educate-kids-about-voting?ft=nprml&f=928337966","nprRetrievedStory":"1","nprPubDate":"Wed, 28 Oct 2020 14:58:00 -0400","nprStoryDate":"Wed, 28 Oct 2020 14:58:58 -0400","nprLastModifiedDate":"Wed, 28 Oct 2020 14:59:32 -0400","path":"/mindshift/56921/minecraft-mock-poll-aims-to-educate-kids-about-voting","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>At the top of a hill sits a large white building with columns and draped with American flags. It resembles the Capitol building in Washington, D.C., except for a key difference.\u003c/p>\n\u003cp>It's built out of Minecraft blocks.\u003c/p>\n\u003cp>The popular sandbox video game has been used to host \u003ca href=\"https://education.minecraft.net/blog/students-around-the-world-hold-graduations-in-minecraft-and-now-you-can-too\">graduation ceremonies\u003c/a>, \u003ca href=\"https://www.businessinsider.com/minecraft-virtual-concert-elsewhere-raises-money-for-coronavirus-2020-4\">concerts\u003c/a>, recreated \u003ca href=\"https://www.npr.org/2020/04/01/825057009/students-create-their-school-on-minecraft-using-blueprints-and-photos\">school campuses\u003c/a> and even a \u003ca href=\"https://www.theverge.com/2020/3/18/21184041/minecraft-library-censored-journalism-reporters-without-borders\">library of censored journalism.\u003c/a>\u003c/p>\n\u003cp>And now it's being used to teach young Americans how to vote.\u003c/p>\n\u003cp>Nonpartisan, nonprofit organization Rock the Vote and creative company Sid Lee teamed up to create a \u003ca href=\"https://buildthevote.com/\">Minecraft \"voting house\"\u003c/a> server ahead of the 2020 election.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Dubbed \"Build The Vote,\" the simulation is designed to educate kids on the voting process and give them the chance to share their opinions on several issues.\u003c/p>\n\u003cp>The organization hopes to demystify the voting process, said Teja Foster, social media director for Rock The Vote. That way, kids will be ready to vote when they're old enough.\u003c/p>\n\u003cp>\"There's no way for kids, before they get to the voting booth, to actually have a practice round and understand the process,\" Foster said. \"It's just, like, you turn 18, and here's your ballot.\"\u003c/p>\n\u003cp>Once a player joins the simulator, they can enter the large voting house and \"register\" to vote. Along the way, there are checkpoints explaining different aspects of the voting process.\u003c/p>\n\u003cp>\"We just wanted to adapt what adults will go through but in a playful way,\" Sid Lee copywriter Nick Labbe said.\u003c/p>\n\u003cp>Next, the player enters a room with 10 issues laid out for them to vote on. They get to vote on topics including gun control, immigration, student loans and education.\u003c/p>\n\u003cp>The virtual voting house took three months to build, Labbe said.\u003c/p>\n\u003cp>It opened on Monday and will close Friday. The voting results will be published before Election Day in the U.S.\u003c/p>\n\u003cp>Noticeably absent from the choices is a way to vote on who should win the 2020 presidential election. Foster said that's because the event is designed to talk issues, not politics.\u003c/p>\n\u003cp>\"We don't direct anyone to vote for anyone in particular but what we do is expose them to the issues that matter to them,\" Foster said.\u003c/p>\n\u003cp>At the end, instead of an \"I Voted\" sticker, players will have a chance to change their Minecraft character's appearance to show they participated.\u003c/p>\n\u003cfigure id=\"attachment_56923\" class=\"wp-caption alignnone\" style=\"max-width: 1920px\">\u003cimg class=\"size-full wp-image-56923\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2020/10/4-registration_wide-47fdecfa8e69e45540b15f7b0095999f06396df8-scaled-e1604032759245.jpg\" alt=\"\" width=\"1920\" height=\"1080\">\u003cfigcaption class=\"wp-caption-text\">Players \"register\" prior to voting. \u003ccite>(Rock The Vote)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>Rock The Vote isn't the only organization to pivot to using video games to reach young people during the pandemic.\u003c/p>\n\u003cp>Rep. Alexandria Ocasio-Cortez \u003ca href=\"https://www.npr.org/2020/10/22/926684383/getting-gamers-to-the-polls-plus-the-pandemic-economy\">hosted one of the most popular video game streams last week\u003c/a> when she played \"Among Us\" on Twitch, garnering more than 400,000 views.\u003c/p>\n\u003cp>Democratic presidential candidate Joe Biden and his campaign \u003ca href=\"https://www.cnn.com/2020/10/18/business/biden-animal-crossing-island-trnd/index.html\">unveiled \u003c/a>an Animal Crossing island and virtual campaign signs earlier this month.\u003c/p>\n\u003cp>\"When the pandemic hit it was kind of just like a stop, drop and roll,\" Foster said. \"Every organization across the board was trying to figure out ways to expand on their digital footprint.\"\u003c/p>\n\u003cp>Minecraft, which was first released 11 years ago, recently reported 131 million monthly players. Since the start of the pandemic, the game saw a 90% increase in multiplayer sessions.\u003c/p>\n\u003cp>Moving forward, Rock The Vote plans to continue to use Minecraft to engage future voters, Foster added, even when the organization can again host in-person events.\u003c/p>\n\u003cp>For Rock The Vote, it was about meeting people where they already are, Foster said.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>And it turns out they're on Minecraft.\u003c/p>\n\u003cdiv class=\"fullattribution\">Copyright 2020 NPR. To see more, visit https://www.npr.org.\u003cimg src=\"https://www.google-analytics.com/__utm.gif?utmac=UA-5828686-4&utmdt=Minecraft+Mock+Poll+Aims+To+Educate+Kids+About+Voting&utme=8(APIKey)9(MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004)\">\u003c/div>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/56921/minecraft-mock-poll-aims-to-educate-kids-about-voting","authors":["byline_mindshift_56921"],"categories":["mindshift_20788"],"tags":["mindshift_20533","mindshift_861","mindshift_21384"],"featImg":"mindshift_56922","label":"mindshift"},"mindshift_42895":{"type":"posts","id":"mindshift_42895","meta":{"index":"posts_1591205157","site":"mindshift","id":"42895","score":null,"sort":[1448526889000]},"guestAuthors":[],"slug":"four-inventive-games-that-show-us-the-future-of-learning","title":"Four Inventive Games That Show Us the Future of Learning","publishDate":1448526889,"format":"standard","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003cp>\u003cstrong>By Tanner Higgin, \u003ca href=\"https://www.graphite.org/\">Graphite\u003c/a>\u003c/strong>\u003c/p>\n\u003cp>I think of contemporary art as a kind of futurism. Artists tinker away in their studios like engineers, making challenging (often weird) things that reframe what’s possible. In the process, they pioneer new ideas and technologies that sometimes get realized on a mass scale years later. Look no further than Drake’s “Hotline Bling,” which borrowed heavily from James Turrell’s work, or Kit Galloway and Sherrie Rabinowitz’s “\u003ca href=\"https://www.youtube.com/watch?v=SyIJJr6Ldg8\">Hole in Space\u003c/a>,” which staged a New York to Los Angeles Skype-like video chat in 1980. Art is nothing if not ahead of its time.\u003c/p>\n\u003cp>As contemporary artists, game designers can show us what’s to come. This is especially true of so-called indie designers who work alone or in small teams, often on projects that are riskier and more conceptual. These indie designers invent and prove concepts that more and more often get adapted on a larger scale and for a broader market.\u003c/p>\n\u003cp>We’re now seeing some of these artists experimenting in the learning space, and it’s time we started listening to what they have to say. Sure, these quirkier games and designers might sit outside of ed-tech circles. They also might not be tuned precisely to the needs of the classrooms today. But if we constrain ourselves by how classrooms look today, we’ll never truly redefine classrooms for tomorrow. In this spirit, here are a few examples of bold games that I think light the way for learning.\u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"https://www.graphite.org/app/earth-primer/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Earth Primer\u003c/a>\u003c/strong>\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Designed by Chaim Gingold, a Ph.D. student at UC Santa Cruz, indie developer and designer of Spore’s creature creator, \"\u003ca href=\"https://www.graphite.org/app/earth-primer/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Earth Primer\u003c/a>\" is a reinvention of the textbook. Unlike the all-too-familiar “interactive textbooks” that are little more than pictures and animations tacked on to traditional text, \"Earth Primer\" starts from the ground up. It’s elegantly presented and paced. It’s also intelligently focused on using simple interactions and innate curiosity as a path to scientific complexity, inviting players to tinker with the core systems that make up our world. The result is an experience that feels entrancing rather than instructional.\u003c/p>\n\u003cp>https://vimeo.com/116182914\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/metamorphabet/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">\u003cstrong>Metamorphabet\u003c/strong>\u003c/a>\u003c/p>\n\u003cp>Patrick Smith, the designer behind \"\u003ca href=\"https://www.graphite.org/app/metamorphabet/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Metamorphabet\u003c/a>,\" is like the games equivalent of a toymaker. He’s been creating delightful digital mini-sandboxes for years, each enlivened by his uniquely comic point of view and a pervasive sense of surprise and magic. With \"Metamorphabet,\" like a lot of Smith’s work, you poke, prod, tap, yank and swipe, but this time it’s to excavate the letters of the alphabet. Learners are compelled along, uncovering the little morsels of delightful animation, metaphor and character Smith has placed along the trail.\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=8IWZk86iYD0\u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"https://www.graphite.org/game/extrasolar/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Extrasolar\u003c/a>\u003c/strong>\u003c/p>\n\u003cp>Money and time are the two most common barriers to using games in the classroom. \"\u003ca href=\"https://www.graphite.org/game/extrasolar/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Extrasolar\u003c/a>\" solves both while also striking pedagogical gold: authentic, self-motivated learning. It’s a free alternate reality game (ARG) that mimics the day-to-day life of a rover driver exploring an alien planet for a mysterious space agency. Rather than placing players in some fantastical world, they interact with what looks like a typical desktop interface, giving their rover commands, and waiting to receive photographs and data from the alien world as well as messages from their employer. Each bit of play requires only a few minutes of activity. The wait builds tension, and when matched with the relatively mundane interface and tasks, it doesn’t feel like a game -- which is kind of the point. Best of all: It’s all based in real science and, like with any good ARG, has a healthy dose of mystery to give players a reason to return.\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=3uS23BEURww\u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"https://www.graphite.org/website/twine/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Twine\u003c/a>\u003c/strong>\u003c/p>\n\u003cp>Twine isn’t a game, so I’m cheating a little bit. It is, however, a wonderful tool for making games and telling stories that has been instrumental in giving hundreds of indie game designers a means to express themselves. While at first glance it’s not the most inviting design, and you might find it intimidating: Stick with it. \u003ca href=\"https://www.graphite.org/website/twine/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Twine\u003c/a> strikes a wonderful balance between ease of use and creative possibility. At the most basic level, designers string together bits of text and build in choices for how a player might move through the bits of text. More adept designers can play with advanced styling and interactions that add flavor and depth. What results are choose-your-own-adventure stories that foster reading and writing skills and make both players and designers think in new ways. Even better, Twine will expand how many players think about and define games. Looking for a place to start? Check out Dan Waber's \"\u003ca href=\"http://www.logolalia.com/hypertexts/a-kiss.html#\">a kiss\u003c/a>,\" a deep dive into the minutiae and poeticism of a moment in time.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cem>\u003cspan class=\"il\">Tanner\u003c/span> Higgin is senior manager, education content at \u003ca href=\"https://www.commonsensemedia.org/educators\" target=\"_blank\">Common Sense\u003c/a>\u003ca href=\"https://www.commonsensemedia.org/educators\" target=\"_blank\"> \u003c/a>\u003ca href=\"https://www.commonsensemedia.org/educators\" target=\"_blank\">Education\u003c/a>, a nonprofit organization and creator of \u003ca href=\"http://www.graphite.org/\" target=\"_blank\">Graphite ™\u003c/a>, a free service that \u003cem>helps educators find the best ed-tech tools, learn best practices for teaching with ed-tech and connect with expert educators.\u003c/em> This post is part of a series featuring highly rated games on Graphite. Go to \u003ca href=\"http://www.graphite.org/\" target=\"_blank\">Graphite\u003c/a> to read the full reviews of games and find out how teachers use them for learning in class.\u003c/em>\u003c/p>\n\n","blocks":[],"excerpt":"Independent artists who design video games and apps are getting into the educational space and reimagining games that can help students learn. ","status":"publish","parent":0,"modified":1448526889,"stats":{"hasAudio":false,"hasVideo":true,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":15,"wordCount":968},"headData":{"title":"Four Inventive Games That Show Us the Future of Learning | KQED","description":"Independent artists who design video games and apps are getting into the educational space and reimagining games that can help students learn. ","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"Four Inventive Games That Show Us the Future of Learning","datePublished":"2015-11-26T08:34:49.000Z","dateModified":"2015-11-26T08:34:49.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"42895 http://ww2.kqed.org/mindshift/?p=42895","disqusUrl":"https://ww2.kqed.org/mindshift/2015/11/26/four-inventive-games-that-show-us-the-future-of-learning/","disqusTitle":"Four Inventive Games That Show Us the Future of Learning","path":"/mindshift/42895/four-inventive-games-that-show-us-the-future-of-learning","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003cstrong>By Tanner Higgin, \u003ca href=\"https://www.graphite.org/\">Graphite\u003c/a>\u003c/strong>\u003c/p>\n\u003cp>I think of contemporary art as a kind of futurism. Artists tinker away in their studios like engineers, making challenging (often weird) things that reframe what’s possible. In the process, they pioneer new ideas and technologies that sometimes get realized on a mass scale years later. Look no further than Drake’s “Hotline Bling,” which borrowed heavily from James Turrell’s work, or Kit Galloway and Sherrie Rabinowitz’s “\u003ca href=\"https://www.youtube.com/watch?v=SyIJJr6Ldg8\">Hole in Space\u003c/a>,” which staged a New York to Los Angeles Skype-like video chat in 1980. Art is nothing if not ahead of its time.\u003c/p>\n\u003cp>As contemporary artists, game designers can show us what’s to come. This is especially true of so-called indie designers who work alone or in small teams, often on projects that are riskier and more conceptual. These indie designers invent and prove concepts that more and more often get adapted on a larger scale and for a broader market.\u003c/p>\n\u003cp>We’re now seeing some of these artists experimenting in the learning space, and it’s time we started listening to what they have to say. Sure, these quirkier games and designers might sit outside of ed-tech circles. They also might not be tuned precisely to the needs of the classrooms today. But if we constrain ourselves by how classrooms look today, we’ll never truly redefine classrooms for tomorrow. In this spirit, here are a few examples of bold games that I think light the way for learning.\u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"https://www.graphite.org/app/earth-primer/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Earth Primer\u003c/a>\u003c/strong>\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Designed by Chaim Gingold, a Ph.D. student at UC Santa Cruz, indie developer and designer of Spore’s creature creator, \"\u003ca href=\"https://www.graphite.org/app/earth-primer/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Earth Primer\u003c/a>\" is a reinvention of the textbook. Unlike the all-too-familiar “interactive textbooks” that are little more than pictures and animations tacked on to traditional text, \"Earth Primer\" starts from the ground up. It’s elegantly presented and paced. It’s also intelligently focused on using simple interactions and innate curiosity as a path to scientific complexity, inviting players to tinker with the core systems that make up our world. The result is an experience that feels entrancing rather than instructional.\u003c/p>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"vimeoLink","attributes":{"named":{"vimeoId":"116182914"},"numeric":[]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003ca href=\"https://www.graphite.org/app/metamorphabet/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">\u003cstrong>Metamorphabet\u003c/strong>\u003c/a>\u003c/p>\n\u003cp>Patrick Smith, the designer behind \"\u003ca href=\"https://www.graphite.org/app/metamorphabet/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Metamorphabet\u003c/a>,\" is like the games equivalent of a toymaker. He’s been creating delightful digital mini-sandboxes for years, each enlivened by his uniquely comic point of view and a pervasive sense of surprise and magic. With \"Metamorphabet,\" like a lot of Smith’s work, you poke, prod, tap, yank and swipe, but this time it’s to excavate the letters of the alphabet. Learners are compelled along, uncovering the little morsels of delightful animation, metaphor and character Smith has placed along the trail.\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/8IWZk86iYD0'\n title='//www.youtube.com/embed/8IWZk86iYD0'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003cp>\u003cstrong>\u003ca href=\"https://www.graphite.org/game/extrasolar/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Extrasolar\u003c/a>\u003c/strong>\u003c/p>\n\u003cp>Money and time are the two most common barriers to using games in the classroom. \"\u003ca href=\"https://www.graphite.org/game/extrasolar/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Extrasolar\u003c/a>\" solves both while also striking pedagogical gold: authentic, self-motivated learning. It’s a free alternate reality game (ARG) that mimics the day-to-day life of a rover driver exploring an alien planet for a mysterious space agency. Rather than placing players in some fantastical world, they interact with what looks like a typical desktop interface, giving their rover commands, and waiting to receive photographs and data from the alien world as well as messages from their employer. Each bit of play requires only a few minutes of activity. The wait builds tension, and when matched with the relatively mundane interface and tasks, it doesn’t feel like a game -- which is kind of the point. Best of all: It’s all based in real science and, like with any good ARG, has a healthy dose of mystery to give players a reason to return.\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/3uS23BEURww'\n title='//www.youtube.com/embed/3uS23BEURww'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003cp>\u003cstrong>\u003ca href=\"https://www.graphite.org/website/twine/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Twine\u003c/a>\u003c/strong>\u003c/p>\n\u003cp>Twine isn’t a game, so I’m cheating a little bit. It is, however, a wonderful tool for making games and telling stories that has been instrumental in giving hundreds of indie game designers a means to express themselves. While at first glance it’s not the most inviting design, and you might find it intimidating: Stick with it. \u003ca href=\"https://www.graphite.org/website/twine/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Twine\u003c/a> strikes a wonderful balance between ease of use and creative possibility. At the most basic level, designers string together bits of text and build in choices for how a player might move through the bits of text. More adept designers can play with advanced styling and interactions that add flavor and depth. What results are choose-your-own-adventure stories that foster reading and writing skills and make both players and designers think in new ways. Even better, Twine will expand how many players think about and define games. Looking for a place to start? Check out Dan Waber's \"\u003ca href=\"http://www.logolalia.com/hypertexts/a-kiss.html#\">a kiss\u003c/a>,\" a deep dive into the minutiae and poeticism of a moment in time.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cem>\u003cspan class=\"il\">Tanner\u003c/span> Higgin is senior manager, education content at \u003ca href=\"https://www.commonsensemedia.org/educators\" target=\"_blank\">Common Sense\u003c/a>\u003ca href=\"https://www.commonsensemedia.org/educators\" target=\"_blank\"> \u003c/a>\u003ca href=\"https://www.commonsensemedia.org/educators\" target=\"_blank\">Education\u003c/a>, a nonprofit organization and creator of \u003ca href=\"http://www.graphite.org/\" target=\"_blank\">Graphite ™\u003c/a>, a free service that \u003cem>helps educators find the best ed-tech tools, learn best practices for teaching with ed-tech and connect with expert educators.\u003c/em> This post is part of a series featuring highly rated games on Graphite. Go to \u003ca href=\"http://www.graphite.org/\" target=\"_blank\">Graphite\u003c/a> to read the full reviews of games and find out how teachers use them for learning in class.\u003c/em>\u003c/p>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/42895/four-inventive-games-that-show-us-the-future-of-learning","authors":["4354"],"categories":["mindshift_20788"],"tags":["mindshift_20583","mindshift_20784","mindshift_1040","mindshift_548","mindshift_20913"],"featImg":"mindshift_42913","label":"mindshift"},"mindshift_41826":{"type":"posts","id":"mindshift_41826","meta":{"index":"posts_1591205157","site":"mindshift","id":"41826","score":null,"sort":[1441006216000]},"guestAuthors":[],"slug":"6-storytelling-apps-that-get-english-language-learners-talking","title":"7 Storytelling Apps That Get English Language Learners Talking","publishDate":1441006216,"format":"standard","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003cp>For English language learners (ELLs) in the classroom, speaking English in front of others -- particularly native speakers -- can cause tremendous anxiety. In fact, the dread of speaking can actually interfere with students’ ability to learn. Even with the most well-planned, immersive, real-world learning opportunities, the brains of students with high anxiety won’t be receptive to learning, according to \u003ca href=\"http://www.sdkrashen.com/content/books/principles_and_practice.pdf\">Stephen Krashen’s\u003c/a> “Affective Filter Hypothesis” (and the brain \u003ca href=\"http://www.edutopia.org/blog/neuroscience-behind-stress-and-learning-judy-willis\">research\u003c/a> that supports it).\u003c/p>\n\u003cp>So how can we design speaking activities that don’t make our students’ hearts race and palms sweat? Digital storytelling can be an effective way for ELLs to practice speaking English without the stress of being “on stage.” Apps and tech tools allow students to practice in the comfort of their own home by themselves or with a caregiver. With digital storytelling tools, students can spend time formulating their stories, self-reflect and self-assess, collaborate with peers of differing skill levels, and in the end, feel confident in their abilities.\u003c/p>\n\u003cp>Here are a few digital storytelling tools to help get your ELLs talking.\u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"https://itunes.apple.com/us/app/kid-in-story-book-maker-create/id594403164?mt=8\">\u003cimg class=\"alignleft size-full wp-image-41829\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker.png\" alt=\"Kid in Story Book Maker\" width=\"175\" height=\"175\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker.png 175w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker-32x32.png 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker-64x64.png 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker-96x96.png 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker-128x128.png 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker-50x50.png 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker-75x75.png 75w\" sizes=\"(max-width: 175px) 100vw, 175px\">\u003c/a>\u003ca href=\"https://www.graphite.org/app/kid-in-story-book-maker/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Kid in Story Book Maker\u003c/a>\u003cbr>\n\u003c/strong>(Elementary\u003cstrong>)\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>Kids use green screen-like technology to put photos of themselves (or others) into a story template, then add text and voice recording. In-app templates focus on social stories, like visiting a new place, getting a haircut, or holidays. For ELLs, the templates offer a useful foundation for building social language skills. Plus, the app’s voice recording feature offers low-stakes speaking practice since kids can record themselves talking, then can listen and re-record as many times as they want.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"https://www.graphite.org/app/tell-about-this\">\u003cimg class=\"alignleft size-full wp-image-41834\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/Tell-About-This-e1441001761640.png\" alt=\"Tell About This\" width=\"175\" height=\"175\">\u003c/a>\u003ca href=\"https://www.graphite.org/app/tell-about-this/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Tell About This\u003c/a>\u003cbr>\n\u003c/strong>(Elementary)\u003cstrong>\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>This versatile pre-writing or publishing tool is easy for young storytellers to use. Dozens of photos sorted into categories including culture, people, family and fun, serve as inspiration for prompts. Kids can tell stories using the in-app recording feature. Teachers can also create custom prompts with their own images and voice. Giving ELLs a safe space to tell stories about their lives and experiences validates their unique contributions to the class community.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"http://get-puppet.co/education/\">\u003cimg class=\"alignleft size-full wp-image-41831\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/Shadow-Puppet-EDU.jpeg\" alt=\"Shadow Puppet EDU\" width=\"175\" height=\"175\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/08/Shadow-Puppet-EDU.jpeg 175w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Shadow-Puppet-EDU-32x32.jpeg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Shadow-Puppet-EDU-64x64.jpeg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Shadow-Puppet-EDU-96x96.jpeg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Shadow-Puppet-EDU-128x128.jpeg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Shadow-Puppet-EDU-50x50.jpeg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Shadow-Puppet-EDU-75x75.jpeg 75w\" sizes=\"(max-width: 175px) 100vw, 175px\">\u003c/a>\u003ca href=\"https://www.graphite.org/app/shadow-puppet-edu/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">ShadowPuppet Edu\u003c/a>\u003cbr>\n\u003c/strong>(Elementary/Middle)\u003cstrong>\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>Students can create impressive video slideshows using research resources built right into the app. They can capture screengrabs from an interactive map, safely search for images from the Web and access image archives from trusted sources like the Library of Congress. Kids put the slides in order, add text, music and narration, and then export the final project as a video file. Shadow Puppet Edu supports ELLs in developing academic vocabulary in both collaborative groups and independently. Students can use it to review new concepts, present research, track progress, explain their thinking and more.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"https://www.commonsense.org/education/app/toontastic-3d\">\u003cimg class=\"alignleft wp-image-49603 size-thumbnail\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/toontastic3d-160x160.jpg\" alt=\"\" width=\"160\" height=\"160\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-160x160.jpg 160w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-240x240.jpg 240w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-375x375.jpg 375w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-520x520.jpg 520w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-150x150.jpg 150w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d.jpg 630w\" sizes=\"(max-width: 160px) 100vw, 160px\">\u003c/a>\u003ca href=\"https://www.commonsense.org/education/app/toontastic-3d\">Toontastic 3D\u003c/a>\u003cbr>\n\u003c/strong>(Elementary/Middle)\u003cstrong>\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>\u003cstrong>\u003cspan style=\"font-weight: 400\">Just as with the original Toontastic app, Toontastic 3D is a storytelling app that's inspired by puppetry, theater, and animation.\u003c/span> \u003c/strong>It employs a \"Story Arc\" with five sequential scenes to guide story structure (setup, conflict, challenge, climax and resolution). Kids move characters around each scene as they record narration and dialogue. For ELLs, Toontastic 3D can be an invaluable tool for building writing skills or practicing story analysis. Students can storyboard a piece of original writing or a story they read in class, and then bring it to life with fun settings and quirky characters.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"https://www.graphite.org/website/voicethread\">\u003cimg class=\"alignleft size-full wp-image-41833\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/Voice-Thread-e1441001887395.png\" alt=\"Voice Thread\" width=\"175\" height=\"175\">\u003c/a>\u003ca href=\"https://www.graphite.org/website/voicethread/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">VoiceThread\u003c/a>\u003cbr>\n\u003c/strong>(Elementary/Middle/High)\u003cstrong>\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>Students or teachers can create and share media projects that incorporate video, image, voice, or even drawings. Once posted, projects can be open to text, voice or video comments from a select group or from all VoiceThread members. It's a natural fit for a range of student presentations and projects such as explaining research or retelling a story with original artwork. Alternately, teachers can create a VoiceThread to solicit student commentary. For ELLs who sometimes are hesitant to speak up in class, VoiceThread gives them a chance to thoughtfully craft their presentations or comments and contribute their ideas with confidence.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"https://www.graphite.org/app/explain-everything\">\u003cimg class=\"alignleft size-full wp-image-41830\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/Expain-Everything.png\" alt=\"Expain Everything\" width=\"175\" height=\"175\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/08/Expain-Everything.png 175w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Expain-Everything-32x32.png 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Expain-Everything-64x64.png 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Expain-Everything-96x96.png 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Expain-Everything-128x128.png 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Expain-Everything-50x50.png 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Expain-Everything-75x75.png 75w\" sizes=\"(max-width: 175px) 100vw, 175px\">\u003c/a>\u003ca href=\"https://www.graphite.org/app/explain-everything/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Explain Everything\u003c/a>\u003cbr>\n\u003c/strong>(Middle/High)\u003cstrong>\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>This formidable tool is like a superhero version of PowerPoint. Users can import photos, PDF files, movies and more from many sources to use in a presentation. Students can learn how to present information using multiple forms of expression (images, text, video and audio) through digital technology. Students can edit the audio in their presentations, which gives ELLs a chance to self-assess and revise before presenting to their peers and teacher. Plus, allowing students to create multimedia presentations can take some of the focus off the speaking task, and can give creative, tech-savvy students a chance to shine.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/website/sutori\">\u003cimg class=\"alignleft wp-image-49604 size-thumbnail\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/Sutori-160x160.png\" alt=\"\" width=\"160\" height=\"160\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-160x160.png 160w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori.png 768w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-240x240.png 240w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-375x375.png 375w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-520x520.png 520w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-32x32.png 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-50x50.png 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-64x64.png 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-96x96.png 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-128x128.png 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-150x150.png 150w\" sizes=\"(max-width: 160px) 100vw, 160px\">\u003c/a>\u003cstrong>\u003ca href=\"https://www.commonsense.org/education/website/sutori\">Sutori\u003c/a>\u003cbr>\n\u003c/strong>\u003cspan style=\"font-weight: 400\">(Middle/High)\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Sutori* is a tool for creating interactive timelines and stories. Students can craft multimedia projects with text, images, videos, “Did You Know” call-out boxes, click-to-reveal text links, and multiple-choice quiz questions. Sutori offers collaboration features, allowing students to co-create stories for group projects as well. Teachers and students can access pre-made stories and view or contribute to a collection of community submitted stories. Sutori is another great option for empowering ELLs to share their stories and knowledge without the stress of an oral presentation. \u003c/span>\u003c/p>\n\u003cp>\u003cem>Erin Wilkey Oh is Executive Editor of Education Content for \u003ca href=\"https://www.commonsensemedia.org/educators\">Common Sense\u003c/a>, creator of \u003ca href=\"https://www.graphite.org\">Graphite\u003c/a>, a free service for educators in search of the best apps, games and websites for learning. Tools included here have received high ratings on Graphite by educators and by the editorial staff at Common Sense. Go to \u003ca href=\"http://www.graphite.org/\">Graphite\u003c/a> to read full reviews of digital tools and how teachers use them for learning in class.\u003c/em>\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cem>*This post has been updated to include Sutori. \u003c/em>\u003c/p>\n\n","blocks":[],"excerpt":"Learning English in a public setting can be a daunting experience. Apps can help kids break past some of the hang-ups that come with learning something new in front of a classroom. ","status":"publish","parent":0,"modified":1509656432,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":21,"wordCount":945},"headData":{"title":"7 Storytelling Apps That Get English Language Learners Talking | KQED","description":"Learning English in a public setting can be a daunting experience. Apps can help kids break past some of the hang-ups that come with learning something new in front of a classroom. ","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"7 Storytelling Apps That Get English Language Learners Talking","datePublished":"2015-08-31T07:30:16.000Z","dateModified":"2017-11-02T21:00:32.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"41826 http://ww2.kqed.org/mindshift/?p=41826","disqusUrl":"https://ww2.kqed.org/mindshift/2015/08/31/6-storytelling-apps-that-get-english-language-learners-talking/","disqusTitle":"7 Storytelling Apps That Get English Language Learners Talking","nprByline":"Erin Wilkey Oh, \u003ca href=\"https://www.graphite.org/\">Common Sense Graphite\u003c/a>","path":"/mindshift/41826/6-storytelling-apps-that-get-english-language-learners-talking","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>For English language learners (ELLs) in the classroom, speaking English in front of others -- particularly native speakers -- can cause tremendous anxiety. In fact, the dread of speaking can actually interfere with students’ ability to learn. Even with the most well-planned, immersive, real-world learning opportunities, the brains of students with high anxiety won’t be receptive to learning, according to \u003ca href=\"http://www.sdkrashen.com/content/books/principles_and_practice.pdf\">Stephen Krashen’s\u003c/a> “Affective Filter Hypothesis” (and the brain \u003ca href=\"http://www.edutopia.org/blog/neuroscience-behind-stress-and-learning-judy-willis\">research\u003c/a> that supports it).\u003c/p>\n\u003cp>So how can we design speaking activities that don’t make our students’ hearts race and palms sweat? Digital storytelling can be an effective way for ELLs to practice speaking English without the stress of being “on stage.” Apps and tech tools allow students to practice in the comfort of their own home by themselves or with a caregiver. With digital storytelling tools, students can spend time formulating their stories, self-reflect and self-assess, collaborate with peers of differing skill levels, and in the end, feel confident in their abilities.\u003c/p>\n\u003cp>Here are a few digital storytelling tools to help get your ELLs talking.\u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"https://itunes.apple.com/us/app/kid-in-story-book-maker-create/id594403164?mt=8\">\u003cimg class=\"alignleft size-full wp-image-41829\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker.png\" alt=\"Kid in Story Book Maker\" width=\"175\" height=\"175\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker.png 175w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker-32x32.png 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker-64x64.png 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker-96x96.png 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker-128x128.png 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker-50x50.png 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Kid-in-Story-Book-Maker-75x75.png 75w\" sizes=\"(max-width: 175px) 100vw, 175px\">\u003c/a>\u003ca href=\"https://www.graphite.org/app/kid-in-story-book-maker/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Kid in Story Book Maker\u003c/a>\u003cbr>\n\u003c/strong>(Elementary\u003cstrong>)\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>Kids use green screen-like technology to put photos of themselves (or others) into a story template, then add text and voice recording. In-app templates focus on social stories, like visiting a new place, getting a haircut, or holidays. For ELLs, the templates offer a useful foundation for building social language skills. Plus, the app’s voice recording feature offers low-stakes speaking practice since kids can record themselves talking, then can listen and re-record as many times as they want.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"https://www.graphite.org/app/tell-about-this\">\u003cimg class=\"alignleft size-full wp-image-41834\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/Tell-About-This-e1441001761640.png\" alt=\"Tell About This\" width=\"175\" height=\"175\">\u003c/a>\u003ca href=\"https://www.graphite.org/app/tell-about-this/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Tell About This\u003c/a>\u003cbr>\n\u003c/strong>(Elementary)\u003cstrong>\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>This versatile pre-writing or publishing tool is easy for young storytellers to use. Dozens of photos sorted into categories including culture, people, family and fun, serve as inspiration for prompts. Kids can tell stories using the in-app recording feature. Teachers can also create custom prompts with their own images and voice. Giving ELLs a safe space to tell stories about their lives and experiences validates their unique contributions to the class community.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"http://get-puppet.co/education/\">\u003cimg class=\"alignleft size-full wp-image-41831\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/Shadow-Puppet-EDU.jpeg\" alt=\"Shadow Puppet EDU\" width=\"175\" height=\"175\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/08/Shadow-Puppet-EDU.jpeg 175w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Shadow-Puppet-EDU-32x32.jpeg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Shadow-Puppet-EDU-64x64.jpeg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Shadow-Puppet-EDU-96x96.jpeg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Shadow-Puppet-EDU-128x128.jpeg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Shadow-Puppet-EDU-50x50.jpeg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Shadow-Puppet-EDU-75x75.jpeg 75w\" sizes=\"(max-width: 175px) 100vw, 175px\">\u003c/a>\u003ca href=\"https://www.graphite.org/app/shadow-puppet-edu/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">ShadowPuppet Edu\u003c/a>\u003cbr>\n\u003c/strong>(Elementary/Middle)\u003cstrong>\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>Students can create impressive video slideshows using research resources built right into the app. They can capture screengrabs from an interactive map, safely search for images from the Web and access image archives from trusted sources like the Library of Congress. Kids put the slides in order, add text, music and narration, and then export the final project as a video file. Shadow Puppet Edu supports ELLs in developing academic vocabulary in both collaborative groups and independently. Students can use it to review new concepts, present research, track progress, explain their thinking and more.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"https://www.commonsense.org/education/app/toontastic-3d\">\u003cimg class=\"alignleft wp-image-49603 size-thumbnail\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/toontastic3d-160x160.jpg\" alt=\"\" width=\"160\" height=\"160\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-160x160.jpg 160w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-240x240.jpg 240w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-375x375.jpg 375w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-520x520.jpg 520w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d-150x150.jpg 150w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/toontastic3d.jpg 630w\" sizes=\"(max-width: 160px) 100vw, 160px\">\u003c/a>\u003ca href=\"https://www.commonsense.org/education/app/toontastic-3d\">Toontastic 3D\u003c/a>\u003cbr>\n\u003c/strong>(Elementary/Middle)\u003cstrong>\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>\u003cstrong>\u003cspan style=\"font-weight: 400\">Just as with the original Toontastic app, Toontastic 3D is a storytelling app that's inspired by puppetry, theater, and animation.\u003c/span> \u003c/strong>It employs a \"Story Arc\" with five sequential scenes to guide story structure (setup, conflict, challenge, climax and resolution). Kids move characters around each scene as they record narration and dialogue. For ELLs, Toontastic 3D can be an invaluable tool for building writing skills or practicing story analysis. Students can storyboard a piece of original writing or a story they read in class, and then bring it to life with fun settings and quirky characters.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"https://www.graphite.org/website/voicethread\">\u003cimg class=\"alignleft size-full wp-image-41833\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/Voice-Thread-e1441001887395.png\" alt=\"Voice Thread\" width=\"175\" height=\"175\">\u003c/a>\u003ca href=\"https://www.graphite.org/website/voicethread/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">VoiceThread\u003c/a>\u003cbr>\n\u003c/strong>(Elementary/Middle/High)\u003cstrong>\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>Students or teachers can create and share media projects that incorporate video, image, voice, or even drawings. Once posted, projects can be open to text, voice or video comments from a select group or from all VoiceThread members. It's a natural fit for a range of student presentations and projects such as explaining research or retelling a story with original artwork. Alternately, teachers can create a VoiceThread to solicit student commentary. For ELLs who sometimes are hesitant to speak up in class, VoiceThread gives them a chance to thoughtfully craft their presentations or comments and contribute their ideas with confidence.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003cstrong>\u003ca href=\"https://www.graphite.org/app/explain-everything\">\u003cimg class=\"alignleft size-full wp-image-41830\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/Expain-Everything.png\" alt=\"Expain Everything\" width=\"175\" height=\"175\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/08/Expain-Everything.png 175w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Expain-Everything-32x32.png 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Expain-Everything-64x64.png 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Expain-Everything-96x96.png 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Expain-Everything-128x128.png 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Expain-Everything-50x50.png 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Expain-Everything-75x75.png 75w\" sizes=\"(max-width: 175px) 100vw, 175px\">\u003c/a>\u003ca href=\"https://www.graphite.org/app/explain-everything/?utm_campaign=GraphiteMindshift%20&utm_medium=blogpost&utm_source=mindshift\">Explain Everything\u003c/a>\u003cbr>\n\u003c/strong>(Middle/High)\u003cstrong>\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>This formidable tool is like a superhero version of PowerPoint. Users can import photos, PDF files, movies and more from many sources to use in a presentation. Students can learn how to present information using multiple forms of expression (images, text, video and audio) through digital technology. Students can edit the audio in their presentations, which gives ELLs a chance to self-assess and revise before presenting to their peers and teacher. Plus, allowing students to create multimedia presentations can take some of the focus off the speaking task, and can give creative, tech-savvy students a chance to shine.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/website/sutori\">\u003cimg class=\"alignleft wp-image-49604 size-thumbnail\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/Sutori-160x160.png\" alt=\"\" width=\"160\" height=\"160\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-160x160.png 160w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori.png 768w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-240x240.png 240w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-375x375.png 375w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-520x520.png 520w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-32x32.png 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-50x50.png 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-64x64.png 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-96x96.png 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-128x128.png 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/08/Sutori-150x150.png 150w\" sizes=\"(max-width: 160px) 100vw, 160px\">\u003c/a>\u003cstrong>\u003ca href=\"https://www.commonsense.org/education/website/sutori\">Sutori\u003c/a>\u003cbr>\n\u003c/strong>\u003cspan style=\"font-weight: 400\">(Middle/High)\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Sutori* is a tool for creating interactive timelines and stories. Students can craft multimedia projects with text, images, videos, “Did You Know” call-out boxes, click-to-reveal text links, and multiple-choice quiz questions. Sutori offers collaboration features, allowing students to co-create stories for group projects as well. Teachers and students can access pre-made stories and view or contribute to a collection of community submitted stories. Sutori is another great option for empowering ELLs to share their stories and knowledge without the stress of an oral presentation. \u003c/span>\u003c/p>\n\u003cp>\u003cem>Erin Wilkey Oh is Executive Editor of Education Content for \u003ca href=\"https://www.commonsensemedia.org/educators\">Common Sense\u003c/a>, creator of \u003ca href=\"https://www.graphite.org\">Graphite\u003c/a>, a free service for educators in search of the best apps, games and websites for learning. Tools included here have received high ratings on Graphite by educators and by the editorial staff at Common Sense. Go to \u003ca href=\"http://www.graphite.org/\">Graphite\u003c/a> to read full reviews of digital tools and how teachers use them for learning in class.\u003c/em>\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cem>*This post has been updated to include Sutori. \u003c/em>\u003c/p>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/41826/6-storytelling-apps-that-get-english-language-learners-talking","authors":["byline_mindshift_41826"],"categories":["mindshift_195","mindshift_20788"],"tags":["mindshift_20525","mindshift_20583","mindshift_20851","mindshift_20784","mindshift_1040"],"featImg":"mindshift_41837","label":"mindshift"},"mindshift_35924":{"type":"posts","id":"mindshift_35924","meta":{"index":"posts_1591205157","site":"mindshift","id":"35924","score":null,"sort":[1402496484000]},"guestAuthors":[],"slug":"apps-that-rise-to-the-top-tested-and-approved-by-teachers","title":"Apps That Rise to the Top: Tested and Approved By Teachers","publishDate":1402496484,"format":"aside","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003cfigure id=\"attachment_35927\" class=\"wp-caption aligncenter\" style=\"max-width: 640px\">\u003ca href=\"https://edshelf.com//profile/qzufyn3/edwebet47-the-a-list\">\u003cimg class=\"size-full wp-image-35927\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/05/edshelf.jpg\" alt=\"Michelle Luhtala/Edshelf\" width=\"640\" height=\"360\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2014/05/edshelf.jpg 640w, https://ww2.kqed.org/app/uploads/sites/23/2014/05/edshelf-400x225.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2014/05/edshelf-320x180.jpg 320w\" sizes=\"(max-width: 640px) 100vw, 640px\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">Michelle Luhtala/Edshelf\u003c/figcaption>\u003c/figure>\n\u003cp class=\"dropcap-serif\">With the thousands of educational apps vying for the attention of busy teachers, it can be hard to sift for the gold. Michelle Luhtala, a savvy librarian from \u003ca href=\"http://www2.newcanaan.k12.ct.us/education/school/school.php?sectionid=20\" target=\"_blank\">New Canaan High School\u003c/a> in Connecticut has crowd-sourced the best, most\u003ca href=\"https://edshelf.com/shelf/qzufyn3-edwebet47-the-a-list/\" target=\"_blank\"> extensive list \u003c/a>of\u003ca href=\"https://edshelf.com/shelf/qzufyn3-edwebet47-the-a-list/\" target=\"_blank\"> apps\u003c/a> voted on by educators around the country.\u003c/p>\n\u003cp>“I wanted to make sure we had some flexibility because there’s no one app that’s better than all the others,” Luhtala said. Some apps are best for younger students, others are more complicated, better suited for high school students. Many apps do one thing really well, but aren’t great at everything. Still others are bought, redesigned or just disappear -- so it’s always good to know about an array of tools to suit the need at hand.\u003c/p>\n\u003cp>\u003cstrong>DIGITAL STORYTELLING AND PRESENTATION TOOLS\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://www.30hands.net/\" target=\"_blank\">\u003cstrong>30Hands\u003c/strong> \u003c/a>allows a user to make pictures, annotate them, record a voice explainer and then packages it all into a video. Luhtala likes it because it’s intuitive and easy to use with no training. Its simple interface and ease of use make it great for young students, like kindergarteners. One downside is that the teacher has to manually enter individual student accounts.\u003c/p>\n\u003cp>\u003ca href=\"http://getvoice.adobe.com/\" target=\"_blank\">\u003cstrong>Adobe Voice\u003c/strong> \u003c/a>is a recently released education product from Adobe that allows students to narrate a story over an array of digital images. It doesn’t require any video, rather the tool moves images forward in a cinematic fashion. “It has gorgeous templates in terms of storytelling and a huge library of copyright friendly music and images,” Luhtala said. While schools often want to teach students about good digital citizenship, including copyright laws, having a pre-reviewed library can be useful for quicker projects. It can be seen on any platform since it is web based.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>\u003ca href=\"http://www.redjumper.net/bookcreator/\" target=\"_blank\">\u003cstrong>Book Creator\u003c/strong>\u003c/a> is only available for iPads, allowing kids to easily create their own iBook by importing images, multimedia, text, and audio. Its simplicity makes it good for kids of all ages. Even though it has been around for quite some time, some educators still call it their number-one tool. One downside is that the output can only be viewed on iOS devices.\u003c/p>\n\u003cp>\u003ca href=\"https://tellagami.com/\" target=\"_blank\">\u003cstrong>Tellagami\u003c/strong>\u003c/a> is a tool to share quick animated messages. Users pick a character, record an audio message or type text and send it to someone else. It can be used in conjunction with other tools to make it even more powerful.\u003c/p>\n\u003cp>\u003ca href=\"http://www.morriscooke.com/?p=134\" target=\"_blank\">\u003cstrong>ExplainEverything\u003c/strong>\u003c/a> is another tool for creating video like tutorials. Students or teachers can take photos or images, annotate them, record voices over them and explain different concepts that way. It could be good for giving students directions or for having students explain what they’ve learned.\u003c/p>\n\u003cp>[contextly_sidebar id=\"8f262a7638eb609dabfa9120ff4c22aa\"]\u003c/p>\n\u003cp>\u003ca href=\"https://www.haikudeck.com/\" target=\"_blank\">\u003cstrong>Haiku Desk\u003c/strong>\u003c/a> is a free presentation tool with many themes and Creative Commons images to choose from. Users can import photos, make charts, and generally tailor a presentation to their own style.\u003c/p>\n\u003cp>\u003ca href=\"http://slideidea.com/\" target=\"_blank\">\u003cstrong>SlideIdea\u003c/strong>\u003c/a> is another tool that allows teachers and students to make presentations come alive. The tool allows users to embed polls, annotate slides, and add audio recordings over images or text on a slide. “The thing about iPads and iPhones is they have cameras and microphones so we should use them,” Luhtala said. “The idea is to embed the world you are experiencing in your presentation.” This app is free.\u003c/p>\n\u003cp>\u003ca href=\"http://www.knowmia.com/\" target=\"_blank\">\u003cstrong>Knowmia\u003c/strong>\u003c/a> is a free presentation tool alternative to \u003ca href=\"http://www.showme.com/\" target=\"_blank\">ShowMe\u003c/a> or \u003ca href=\"https://itunes.apple.com/us/app/explain-everything/id431493086?mt=8\" target=\"_blank\">ExplainEverything\u003c/a>. While these tools have similar functionalities, some teachers see them as progressing in sophistication with \u003ca href=\"https://itunes.apple.com/us/app/screenchomp/id442415881?mt=8\" target=\"_blank\">ScreenChomp\u003c/a> best for elementary school teachers, ShowMe a good choice for middle school, and ExplainEverything a better option for high school students. Knowmia includes a class roster list and some learning management system functions in addition to the presentation tools.\u003c/p>\n\u003cp>\u003ca href=\"http://www.readwritethink.org/classroom-resources/student-interactives/timeline-30007.html\" target=\"_blank\">\u003cstrong>ReadWriteThink Timeline\u003c/strong>\u003c/a> allows students to arrange work sequentially. “It used to be that you would have to finish your task online before you could stop or you would lose it and now you can store it,” Luhtala said of the updated version.\u003c/p>\n\u003cp>\u003cstrong>VIDEO TOOLS\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://www.apple.com/mac/imovie/\" target=\"_blank\">\u003cstrong>iMovie\u003c/strong> \u003c/a>is still the preferred tool for many teachers using school issued iPads or other Apple products in their classrooms. It comes preloaded on the devices, is a powerful tool and can be used in conjunction with other apps like Green Screen or Tellagami.\u003c/p>\n\u003cp>\u003ca href=\"https://www.youtube.com/watch?v=QlH3h19ablI\" target=\"_blank\">\u003cstrong>Green Screen\u003c/strong>\u003c/a> is an app that allows students to combine recorded video footage with a background of their choice ($2.99). The weatherman standing in front of a map is a good example of the green screen effect. Many educators report using it in conjunction with other video apps.\u003c/p>\n\u003cp>\u003ca href=\"http://www.boinx.com/istopmotion/mac/\" target=\"_blank\">\u003cstrong>iStopMotion\u003c/strong>\u003c/a> is a fairly simple tool for creating animated videos. Students can record or import audio and match it up to their visuals. One teacher used this app in conjunction with Aurasma to create a live diorama in the library. It’s pricier than most education apps at $9.99\u003c/p>\n\u003cp>\u003ca href=\"http://crowdflik.com/\" target=\"_blank\">\u003cstrong>CrowdFlik\u003c/strong>\u003c/a> is a free app that allows a group of people observing the same event from multiple perspectives to combine all their photos or video footage together. Users upload all the collected footage and CrowdFlik stores it in the cloud. Then users can edit the media clips together into a video containing multiple viewpoints or perspectives of the same event.\u003c/p>\n\u003cp>\u003ca href=\"https://itunes.apple.com/us/app/koma-koma-for-ipad/id635794784?mt=8\" target=\"_blank\">\u003cstrong>Koma Koma\u003c/strong>\u003c/a> is a simple stop-motion animation tool. It only has four commands -- shoot, delete, play and save -- so kids can focus on the content without having to worry about complicated controls. One teacher asked her students to use the app to record music videos that include claymation and collage. The simplicity allows for lots of creativity, and it’s free.\u003c/p>\n\u003cp>\u003ca href=\"http://www.videoscribe.co/\" target=\"_blank\">\u003cstrong>VideoScribe\u003c/strong>\u003c/a> is another, more expensive, way to create animated videos. It replicates the stop motion fast note taking style that has become popular in advertisements or when explaining things. The British app is available under a licensing fee of 16 pounds per month.\u003c/p>\n\u003cp>\u003cstrong>PHOTO EDITING\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://pixlr.com/editor/\" target=\"_blank\">\u003cstrong>Pixlr Editor\u003c/strong>\u003c/a> and \u003ca href=\"http://pixlr.com/express/\" target=\"_blank\">\u003cstrong>Pixlr Express\u003c/strong>\u003c/a> allow for free, easy photo editing and fun filters and overlays respectively.\u003c/p>\n\u003cp>\u003ca href=\"http://iphonephotographyschool.com/snapseed-tutorial/\" target=\"_blank\">\u003cstrong>SnapSpeed\u003c/strong> \u003c/a>is a free photo editing tool which, in conjunction with a camera phone, lets a user select a part of a photo and highlight that without discoloring the rest of the person. It’s a good way to call attention to different parts of a photo.\u003c/p>\n\u003cp>\u003cstrong>AUGMENTED REALITY\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://www.aurasma.com/#/whats-your-aura\" target=\"_blank\">\u003cstrong>Aurasma\u003c/strong>\u003c/a> is one of the most popular augmented reality tools and it's free. It allows teachers to “tag” physical objects with videos, animations or 3D scenes so that if a student hovers over the object with their mobile device they’ll see the attachment. In Luhtala’s school students record videos of their excitement about different books in the library and attach them to different books. Students looking for something to read can get a direct recommendation from a classmate.\u003c/p>\n\u003cp>Another librarian made a claymation video and attached it to a diorama in the library. When students scanned the diorama using Aurasma, they watched it come to life.\u003c/p>\n\u003cp>\u003ca href=\"http://chromville.com/\" target=\"_blank\">\u003cstrong>Chromville\u003c/strong>\u003c/a> is a free app that is part augmented reality experience and part game. Focused on younger students, it’s centered around a world in a galaxy far away where the colors are fading. Students download a blank coloring page, fill it in with color and then hover over the images to make them come to life.\u003c/p>\n\u003cp>\u003cstrong>READING ENGAGEMENT\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://www.biblionasium.com/\" target=\"_blank\">\u003cstrong>BiblioNasium\u003c/strong> \u003c/a>is not a mobile app (yet) but Luhtala finds it to be a great way for younger kids to engage socially around reading. Similar to GoodReads, but aimed at a younger audience, the platform allows teachers to pose reading challenges in a set time period. Students can add books they’ve read and post reviews. Some librarians have found this gamification approach can make reading more fun and can inspire young readers.\u003c/p>\n\u003cp>\u003cstrong>ENGLISH LANGUAGE ARTS\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://www.renaissance.com/products/subtext\" target=\"_blank\">\u003cstrong>Subtext\u003c/strong> \u003c/a>allows teachers to upload PDFs and embed questions to help students be close readers and understand point of view: “This has been the one thing that has wowed our English department to get them on board with iPads,” Luhtala said. The department is using it in single articles, to compare to articles and with e-books. It also prompts readers to write comments at the end of each chapter, creating a reading journal. It is free.\u003c/p>\n\u003cp>\u003ca href=\"http://www.mexircus.com/Strip_Designer/\" target=\"_blank\">\u003cstrong>StripDesigner\u003c/strong> \u003c/a>lets students become comic book writers using their own photos and templates available within the app. Student can write text bubbles, place them in the frame and create color gradients for added effect. The app costs $2.99.\u003c/p>\n\u003cp>\u003ca href=\"http://kidblog.org/home/\" target=\"_blank\">\u003cstrong> Kidblog\u003c/strong>\u003c/a> offers a free, safe place for younger students to blog. Teachers have control over all the publishing features and student blog entries are private by default. Despite the sanitized environment, many teachers feel their student write better for the larger class audience than they do when they know only a teacher will read their work.\u003c/p>\n\u003cp>\u003ca href=\"http://www.poemsbyheart.org/poems_by_heart/Poems_by_Heart.html\" target=\"_blank\">\u003cstrong>Poems By Heart\u003c/strong>\u003c/a> is a game to help students memorize classic poetry. While many teachers are moving away from memorization as the most important skill in the classroom, it can be fun for brain training.\u003c/p>\n\u003cp>\u003ca href=\"http://www.poetryfoundation.org/mobile/\" target=\"_blank\">\u003cstrong> Poetry\u003c/strong>\u003c/a>, a free app made by the Poetry Foundation, is a wheel that spits out a poem. Luhtala likes it because it’s a way to broaden students’ thinking about what kinds of poetry they like and gives them access to a wide range of poetry in different styles.\u003c/p>\n\u003cp>\u003cstrong>COMMENTING TOOLS\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://ask3.me/\" target=\"_blank\">\u003cstrong> Ask3\u003c/strong> \u003c/a>is a tool for quickly sharing text and audio between teachers and students. It allows a user to turn an iPad into a whiteboard, record voice and text to either ask a question or get feedback. It’s a good way to have an interactive conversation with another student in the class. Students sometimes send Luhtala an Ask3 video and she can record comments or annotate and send it right back.\u003c/p>\n\u003cp>\u003ca href=\"https://www.join.me/howitworks\" target=\"_blank\">\u003cstrong>Join.me\u003c/strong>\u003c/a> allows educators to screen share with students so both parties can control the same desktop. “We’re trying to offer online services to students at night when they’re doing they’re homework,” Luhtala said. This tool has allowed her easy access to the problem a student is working through. She also likes it because it’s easy to set up accounts for students. There are free and pro versions, but for education uses free offers lots of useful tools.\u003c/p>\n\u003cp>\u003ca href=\"http://readdle.com/products/pdfexpert5/\" target=\"_blank\">\u003cstrong>PDF Expert\u003c/strong>\u003c/a> is an app that allows students to annotate, highlight, place bookmarks and in other ways mark up digital texts. Luhtala recommends using it with smaller classes. One frustration is that it doesn’t integrate well with Google drive, which many schools are now using for student work. It’s also a bit pricey at $9.99.\u003c/p>\n\u003cp>\u003cstrong>CODING\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://www.gethopscotch.com/\" target=\"_blank\">\u003cstrong>Hopscotch\u003c/strong>\u003c/a> is a simple, free app to teach rudimentary coding ideas to younger students. Students can make characters of their choosing do actions using a visual coding language consisting of blocks of code.\u003c/p>\n\u003cp>\u003ca href=\"http://light-bot.com/\" target=\"_blank\">\u003cstrong>LightBot\u003c/strong> \u003c/a>is another programming tool for slightly older children. Rather than trying to make a character move or create an animation, this app is more of a game, with students using a visual programming language to move through various levels. The \"lite\" version is free, but the version with codeable puzzles costs $2.99.\u003c/p>\n\u003cp>\u003cstrong>NOTE TAKING AND ORGANIZATION\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://itunes.apple.com/us/app/clear-tasks-reminders-to-do/id493136154?mt=8\" target=\"_blank\">\u003cstrong>Clear\u003c/strong>\u003c/a> is a simple, gesture-based to-do manager. It’s easy to stay organized, take notes, make different to-do lists and delete things.\u003c/p>\n\u003cp>\u003ca href=\"https://evernote.com/\" target=\"_blank\">\u003cstrong>Evernote\u003c/strong> \u003c/a>is a note-taking and organizational app that has become common in and outside of education. One nice feature allows users to upload handwritten notes to better enable users to keep all their thoughts in one place. Luhtala suggests that the more users tag their notes the more effective this tool can be.\u003c/p>\n\u003cp>\u003ca href=\"http://www.gingerlabs.com/\" target=\"_blank\">\u003cstrong>Notability\u003c/strong>\u003c/a> is favored by many schools for note taking. It allows teachers and students to share notes and annotate PDFs. Luhtala wishes it allowed her to grab a document out of a student’s document folder, comment on it with her voice and send it back. But using the app so fluidly is a bit tricky. The app costs $1.99\u003c/p>\n\u003cp>\u003ca href=\"http://www.paperportnotes.com/\" target=\"_blank\">\u003cstrong>PaperPort Notes\u003c/strong>\u003c/a> offers a free alternative note taking tool to Notability. Luhtala likes it because she almost never writes text notes to students, preferring to record herself explaining comments and attaching the recording to specific parts of a document. This app does allow for text notes too.\u003c/p>\n\u003cp>\u003ca href=\"https://www.fiftythree.com/paper\" target=\"_blank\">\u003cstrong>Paper\u003c/strong>\u003c/a> allows for more creative note taking for those who like sketches, diagrams and other non-textual notes. It has clean, simple visuals. “This is a beautiful application,” Luhtala said. “The problem is that it has in-app purchasing, which is always a problem for iPads that are circulating.” In other words, it’s free to try, but if a user wants more functionality he can click over the app store and go wild -- not something schools want students doing.\u003c/p>\n\u003cp>\u003cstrong>DIGITAL CITIZENSHIP\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://www.digitalpassport.org/educator-registration\" target=\"_blank\">\u003cstrong>Digital PassPort\u003c/strong>\u003c/a> is one of Luhtala’s favorite tools for teaching digital citizenship lessons. Created by Common Sense Media, a non-profit that has been creating digital citizenship content and curriculum for schools, it comes highly recommended.\u003c/p>\n\u003cp>\u003ca href=\"http://www.nearpod.com/\" target=\"_blank\">\u003cstrong>Nearpod\u003c/strong> \u003c/a>is a participatory presentation tool that allows students to interact with the content while keeping control with the teacher. Luhtala says it’s as a good tool to transition middle-schoolers into appropriate behavior online. They can practice by interacting with the teacher first.\u003c/p>\n\u003cp>\u003cstrong>BIBLIOGRAPHY\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://www.easybib.com/\" target=\"_blank\">\u003cstrong>EasyBib\u003c/strong> \u003c/a>and \u003ca href=\"http://www.noodletools.com/\" target=\"_blank\">NoodleTools\u003c/a> are both bibliography tools that can help students stay organized and track their research online. Once a student signs in for the first time these apps connect him or her to other online resources they’ve stored.\u003c/p>\n\u003cp>\u003cstrong>SOCIAL MEDIA\u003c/strong>\u003c/p>\n\u003cp>Educators have been using \u003ca href=\"https://www.pinterest.com/\" target=\"_blank\">\u003cstrong>Pinterest\u003c/strong> \u003c/a>for a long time to share ideas with one another. Now some educators are finding it to be a simple portal to parents who want to support their learners at home. Teachers can stash resources on different subject areas on boards so parents can further learning at home. It can be a great way to bolster the school to home connection in some communities.\u003c/p>\n\u003cp>\u003ca href=\"http://instagram.com/\" target=\"_blank\">\u003cstrong>Instagram\u003c/strong> \u003c/a>is best known as a social media tool, but some educators are using it to help students document their experiences. “The next big thing is Instagram,” Luhtala said. Hashtags can help keep photos of the same topic together and students can use it in the field to take notes. Later their ‘grams and tweets from the field can be pulled into something more cohesive using Storify.\u003c/p>\n\u003cp>\u003ca href=\"https://storify.com/\" target=\"_blank\">\u003cstrong>Storify\u003c/strong> \u003c/a>is a way to archive social media. Some educators are finding it to be a good way to archive a school’s backchannel over a day or week. There’s no app yet, but this could be another powerful tool for adding transparency to the discussions taking place online.\u003c/p>\n\u003cp>\u003cstrong>APPS FOR EDUCATORS/LIBRARIANS\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://home.edweb.net/\" target=\"_blank\">\u003cstrong>edWeb.net\u003c/strong>\u003c/a> is a community of educators discussing tips and trends through online discussions. While the site hosts webinars that teachers can attend for continuing education credits, Luhtala uses the mobile app to keep tabs on different evolving conversations with her professional learning community throughout the day.\u003c/p>\n\u003cp>\u003ca href=\"http://www.follettsoftware.com/library-automation-software\" target=\"_blank\">\u003cstrong>Follett Destiny\u003c/strong>\u003c/a> is a powerful tool for active librarians who spend more time visiting classrooms than sitting in the library -- librarians like Luhtala. When she does an activity in a classroom, she can check out books to students on the spot using this mobile app. It’s a handy way to make sure a student gets the resource he needs at the moment it is suggested to him.\u003c/p>\n\u003cp>\u003ca href=\"https://destiny.sccresa.org/quest/servlet/presentquestform.do?site=100&context=peckcs\" target=\"_blank\">\u003cstrong>DestinyQuest\u003c/strong> \u003c/a>is a free app that allows students and teachers to access the library catalogue from a mobile device. Students can search for resources, leave reviews, and check account information.\u003c/p>\n\u003cp>\u003ca href=\"https://www.titlewave.com/\" target=\"_blank\">\u003cstrong>Follet TitleWave\u003c/strong>\u003c/a> gives librarians an easy way to order new books. When out and about, if an educators sees a book that would make a good addition to the library she can take a picture of the cover and the app will automatically start populating a cart.\u003c/p>\n\u003cp>\u003ca href=\"http://www.gvconnect.com/\" target=\"_blank\">\u003cstrong> Google Voice Connects\u003c/strong>\u003c/a> is a call forwarding service. Luhtala uses the app to make herself available to students after hours without releasing her personal phone number. Text messages can be collected through the app or in an email, making it less intrusive.\u003c/p>\n\u003cp>\u003cstrong>MISCELLANEOUS\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://educlipper.net/main.html\" target=\"_blank\">\u003cstrong>EduClipper\u003c/strong>\u003c/a> is a popular portfolio tool that allows teachers to manage the portfolio for a secure environment, but still allows kids to work independently. Students create their own content, use online resources and mash it all together to create projects.\u003c/p>\n\u003cp>\u003ca href=\"https://www.thinglink.com/\" target=\"_blank\">\u003cstrong>ThingLink\u003c/strong>\u003c/a> is a free app that lets a user tag images with audio or video and share them widely. “It’s one of my favorite go-to things,” Luhtala said. She uses it to feature book awards or other things she wants students and staff to notice.\u003c/p>\n\u003cp>\u003ca href=\"https://www.remind.com/\" target=\"_blank\">\u003cstrong>Remind101\u003c/strong>\u003c/a> is an easy way to text students through a distribution list. They can see the message, but have no access to the teacher’s cell phone number. “I’m all about finding ways to reach out to your kids,” Luhtala said.\u003c/p>\n\u003cp>\u003ca href=\"http://www.socrative.com/\" target=\"_blank\">\u003cstrong>Socrative\u003c/strong>\u003c/a> offers free versions of its app for \u003ca href=\"https://edshelf.com/tool/socrative-student\" target=\"_blank\">students\u003c/a> and for\u003ca href=\"https://edshelf.com/tool/socrative-teacher\" target=\"_blank\"> teachers\u003c/a>. It's an easy polling app that gives teachers an instant assessment of whether students are understanding concepts in class. Teachers can also create short answer questions in the app. \u003ca href=\"http://www.polleverywhere.com/\" target=\"_blank\">Polleverywhere\u003c/a> is a similar tool.\u003c/p>\n\u003cp>\u003ca href=\"https://itunes.apple.com/us/app/symphonizer/id828535391?mt=8\" target=\"_blank\">\u003cstrong>Symphonizer\u003c/strong>\u003c/a> is great for music classes. Teachers or students upload sheet music and can then turn the page by smiling.\u003c/p>\n\u003cp>\u003ca href=\"http://www.voicedream.com/\" target=\"_blank\">\u003cstrong>Voice Dream Reader\u003c/strong> \u003c/a>will take any text, like an online article, and read it aloud. It has a much nicer computer voice than many computer assisted devices and could be a good alternative.\u003c/p>\n\u003cp>\u003ca href=\"https://play.google.com/store/apps/details?id=com.questvisual.wordlens.demo&hl=en\" target=\"_blank\">\u003cstrong>WordLens\u003c/strong>\u003c/a> is the free app to go to for a quick translation from one language to another. Just hold a mobile device over the text and scan it for a translation.\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>\u003ca href=\"http://www.whatwasthere.com/\" target=\"_blank\">\u003cstrong>WhatWasThere\u003c/strong> \u003c/a>is a free, interactive app that tells users the history of the spot where he or she is standing. It could be a good tool for history teachers.\u003c/p>\n\n","blocks":[],"excerpt":"Educators from around the country share their favorite educational apps.","status":"publish","parent":0,"modified":1466702992,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":73,"wordCount":3020},"headData":{"title":"Apps That Rise to the Top: Tested and Approved By Teachers | KQED","description":"Educators from around the country share their favorite educational apps.","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"Apps That Rise to the Top: Tested and Approved By Teachers","datePublished":"2014-06-11T14:21:24.000Z","dateModified":"2016-06-23T17:29:52.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"35924 http://blogs.kqed.org/mindshift/?p=35924","disqusUrl":"https://ww2.kqed.org/mindshift/2014/06/11/apps-that-rise-to-the-top-tested-and-approved-by-teachers/","disqusTitle":"Apps That Rise to the Top: Tested and Approved By Teachers","path":"/mindshift/35924/apps-that-rise-to-the-top-tested-and-approved-by-teachers","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cfigure id=\"attachment_35927\" class=\"wp-caption aligncenter\" style=\"max-width: 640px\">\u003ca href=\"https://edshelf.com//profile/qzufyn3/edwebet47-the-a-list\">\u003cimg class=\"size-full wp-image-35927\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/05/edshelf.jpg\" alt=\"Michelle Luhtala/Edshelf\" width=\"640\" height=\"360\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2014/05/edshelf.jpg 640w, https://ww2.kqed.org/app/uploads/sites/23/2014/05/edshelf-400x225.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2014/05/edshelf-320x180.jpg 320w\" sizes=\"(max-width: 640px) 100vw, 640px\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">Michelle Luhtala/Edshelf\u003c/figcaption>\u003c/figure>\n\u003cp class=\"dropcap-serif\">With the thousands of educational apps vying for the attention of busy teachers, it can be hard to sift for the gold. Michelle Luhtala, a savvy librarian from \u003ca href=\"http://www2.newcanaan.k12.ct.us/education/school/school.php?sectionid=20\" target=\"_blank\">New Canaan High School\u003c/a> in Connecticut has crowd-sourced the best, most\u003ca href=\"https://edshelf.com/shelf/qzufyn3-edwebet47-the-a-list/\" target=\"_blank\"> extensive list \u003c/a>of\u003ca href=\"https://edshelf.com/shelf/qzufyn3-edwebet47-the-a-list/\" target=\"_blank\"> apps\u003c/a> voted on by educators around the country.\u003c/p>\n\u003cp>“I wanted to make sure we had some flexibility because there’s no one app that’s better than all the others,” Luhtala said. Some apps are best for younger students, others are more complicated, better suited for high school students. Many apps do one thing really well, but aren’t great at everything. Still others are bought, redesigned or just disappear -- so it’s always good to know about an array of tools to suit the need at hand.\u003c/p>\n\u003cp>\u003cstrong>DIGITAL STORYTELLING AND PRESENTATION TOOLS\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://www.30hands.net/\" target=\"_blank\">\u003cstrong>30Hands\u003c/strong> \u003c/a>allows a user to make pictures, annotate them, record a voice explainer and then packages it all into a video. Luhtala likes it because it’s intuitive and easy to use with no training. Its simple interface and ease of use make it great for young students, like kindergarteners. One downside is that the teacher has to manually enter individual student accounts.\u003c/p>\n\u003cp>\u003ca href=\"http://getvoice.adobe.com/\" target=\"_blank\">\u003cstrong>Adobe Voice\u003c/strong> \u003c/a>is a recently released education product from Adobe that allows students to narrate a story over an array of digital images. It doesn’t require any video, rather the tool moves images forward in a cinematic fashion. “It has gorgeous templates in terms of storytelling and a huge library of copyright friendly music and images,” Luhtala said. While schools often want to teach students about good digital citizenship, including copyright laws, having a pre-reviewed library can be useful for quicker projects. It can be seen on any platform since it is web based.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003ca href=\"http://www.redjumper.net/bookcreator/\" target=\"_blank\">\u003cstrong>Book Creator\u003c/strong>\u003c/a> is only available for iPads, allowing kids to easily create their own iBook by importing images, multimedia, text, and audio. Its simplicity makes it good for kids of all ages. Even though it has been around for quite some time, some educators still call it their number-one tool. One downside is that the output can only be viewed on iOS devices.\u003c/p>\n\u003cp>\u003ca href=\"https://tellagami.com/\" target=\"_blank\">\u003cstrong>Tellagami\u003c/strong>\u003c/a> is a tool to share quick animated messages. Users pick a character, record an audio message or type text and send it to someone else. It can be used in conjunction with other tools to make it even more powerful.\u003c/p>\n\u003cp>\u003ca href=\"http://www.morriscooke.com/?p=134\" target=\"_blank\">\u003cstrong>ExplainEverything\u003c/strong>\u003c/a> is another tool for creating video like tutorials. Students or teachers can take photos or images, annotate them, record voices over them and explain different concepts that way. It could be good for giving students directions or for having students explain what they’ve learned.\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003c/p>\u003cp>\u003c/p>\n\u003cp>\u003ca href=\"https://www.haikudeck.com/\" target=\"_blank\">\u003cstrong>Haiku Desk\u003c/strong>\u003c/a> is a free presentation tool with many themes and Creative Commons images to choose from. Users can import photos, make charts, and generally tailor a presentation to their own style.\u003c/p>\n\u003cp>\u003ca href=\"http://slideidea.com/\" target=\"_blank\">\u003cstrong>SlideIdea\u003c/strong>\u003c/a> is another tool that allows teachers and students to make presentations come alive. The tool allows users to embed polls, annotate slides, and add audio recordings over images or text on a slide. “The thing about iPads and iPhones is they have cameras and microphones so we should use them,” Luhtala said. “The idea is to embed the world you are experiencing in your presentation.” This app is free.\u003c/p>\n\u003cp>\u003ca href=\"http://www.knowmia.com/\" target=\"_blank\">\u003cstrong>Knowmia\u003c/strong>\u003c/a> is a free presentation tool alternative to \u003ca href=\"http://www.showme.com/\" target=\"_blank\">ShowMe\u003c/a> or \u003ca href=\"https://itunes.apple.com/us/app/explain-everything/id431493086?mt=8\" target=\"_blank\">ExplainEverything\u003c/a>. While these tools have similar functionalities, some teachers see them as progressing in sophistication with \u003ca href=\"https://itunes.apple.com/us/app/screenchomp/id442415881?mt=8\" target=\"_blank\">ScreenChomp\u003c/a> best for elementary school teachers, ShowMe a good choice for middle school, and ExplainEverything a better option for high school students. Knowmia includes a class roster list and some learning management system functions in addition to the presentation tools.\u003c/p>\n\u003cp>\u003ca href=\"http://www.readwritethink.org/classroom-resources/student-interactives/timeline-30007.html\" target=\"_blank\">\u003cstrong>ReadWriteThink Timeline\u003c/strong>\u003c/a> allows students to arrange work sequentially. “It used to be that you would have to finish your task online before you could stop or you would lose it and now you can store it,” Luhtala said of the updated version.\u003c/p>\n\u003cp>\u003cstrong>VIDEO TOOLS\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://www.apple.com/mac/imovie/\" target=\"_blank\">\u003cstrong>iMovie\u003c/strong> \u003c/a>is still the preferred tool for many teachers using school issued iPads or other Apple products in their classrooms. It comes preloaded on the devices, is a powerful tool and can be used in conjunction with other apps like Green Screen or Tellagami.\u003c/p>\n\u003cp>\u003ca href=\"https://www.youtube.com/watch?v=QlH3h19ablI\" target=\"_blank\">\u003cstrong>Green Screen\u003c/strong>\u003c/a> is an app that allows students to combine recorded video footage with a background of their choice ($2.99). The weatherman standing in front of a map is a good example of the green screen effect. Many educators report using it in conjunction with other video apps.\u003c/p>\n\u003cp>\u003ca href=\"http://www.boinx.com/istopmotion/mac/\" target=\"_blank\">\u003cstrong>iStopMotion\u003c/strong>\u003c/a> is a fairly simple tool for creating animated videos. Students can record or import audio and match it up to their visuals. One teacher used this app in conjunction with Aurasma to create a live diorama in the library. It’s pricier than most education apps at $9.99\u003c/p>\n\u003cp>\u003ca href=\"http://crowdflik.com/\" target=\"_blank\">\u003cstrong>CrowdFlik\u003c/strong>\u003c/a> is a free app that allows a group of people observing the same event from multiple perspectives to combine all their photos or video footage together. Users upload all the collected footage and CrowdFlik stores it in the cloud. Then users can edit the media clips together into a video containing multiple viewpoints or perspectives of the same event.\u003c/p>\n\u003cp>\u003ca href=\"https://itunes.apple.com/us/app/koma-koma-for-ipad/id635794784?mt=8\" target=\"_blank\">\u003cstrong>Koma Koma\u003c/strong>\u003c/a> is a simple stop-motion animation tool. It only has four commands -- shoot, delete, play and save -- so kids can focus on the content without having to worry about complicated controls. One teacher asked her students to use the app to record music videos that include claymation and collage. The simplicity allows for lots of creativity, and it’s free.\u003c/p>\n\u003cp>\u003ca href=\"http://www.videoscribe.co/\" target=\"_blank\">\u003cstrong>VideoScribe\u003c/strong>\u003c/a> is another, more expensive, way to create animated videos. It replicates the stop motion fast note taking style that has become popular in advertisements or when explaining things. The British app is available under a licensing fee of 16 pounds per month.\u003c/p>\n\u003cp>\u003cstrong>PHOTO EDITING\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://pixlr.com/editor/\" target=\"_blank\">\u003cstrong>Pixlr Editor\u003c/strong>\u003c/a> and \u003ca href=\"http://pixlr.com/express/\" target=\"_blank\">\u003cstrong>Pixlr Express\u003c/strong>\u003c/a> allow for free, easy photo editing and fun filters and overlays respectively.\u003c/p>\n\u003cp>\u003ca href=\"http://iphonephotographyschool.com/snapseed-tutorial/\" target=\"_blank\">\u003cstrong>SnapSpeed\u003c/strong> \u003c/a>is a free photo editing tool which, in conjunction with a camera phone, lets a user select a part of a photo and highlight that without discoloring the rest of the person. It’s a good way to call attention to different parts of a photo.\u003c/p>\n\u003cp>\u003cstrong>AUGMENTED REALITY\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://www.aurasma.com/#/whats-your-aura\" target=\"_blank\">\u003cstrong>Aurasma\u003c/strong>\u003c/a> is one of the most popular augmented reality tools and it's free. It allows teachers to “tag” physical objects with videos, animations or 3D scenes so that if a student hovers over the object with their mobile device they’ll see the attachment. In Luhtala’s school students record videos of their excitement about different books in the library and attach them to different books. Students looking for something to read can get a direct recommendation from a classmate.\u003c/p>\n\u003cp>Another librarian made a claymation video and attached it to a diorama in the library. When students scanned the diorama using Aurasma, they watched it come to life.\u003c/p>\n\u003cp>\u003ca href=\"http://chromville.com/\" target=\"_blank\">\u003cstrong>Chromville\u003c/strong>\u003c/a> is a free app that is part augmented reality experience and part game. Focused on younger students, it’s centered around a world in a galaxy far away where the colors are fading. Students download a blank coloring page, fill it in with color and then hover over the images to make them come to life.\u003c/p>\n\u003cp>\u003cstrong>READING ENGAGEMENT\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://www.biblionasium.com/\" target=\"_blank\">\u003cstrong>BiblioNasium\u003c/strong> \u003c/a>is not a mobile app (yet) but Luhtala finds it to be a great way for younger kids to engage socially around reading. Similar to GoodReads, but aimed at a younger audience, the platform allows teachers to pose reading challenges in a set time period. Students can add books they’ve read and post reviews. Some librarians have found this gamification approach can make reading more fun and can inspire young readers.\u003c/p>\n\u003cp>\u003cstrong>ENGLISH LANGUAGE ARTS\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://www.renaissance.com/products/subtext\" target=\"_blank\">\u003cstrong>Subtext\u003c/strong> \u003c/a>allows teachers to upload PDFs and embed questions to help students be close readers and understand point of view: “This has been the one thing that has wowed our English department to get them on board with iPads,” Luhtala said. The department is using it in single articles, to compare to articles and with e-books. It also prompts readers to write comments at the end of each chapter, creating a reading journal. It is free.\u003c/p>\n\u003cp>\u003ca href=\"http://www.mexircus.com/Strip_Designer/\" target=\"_blank\">\u003cstrong>StripDesigner\u003c/strong> \u003c/a>lets students become comic book writers using their own photos and templates available within the app. Student can write text bubbles, place them in the frame and create color gradients for added effect. The app costs $2.99.\u003c/p>\n\u003cp>\u003ca href=\"http://kidblog.org/home/\" target=\"_blank\">\u003cstrong> Kidblog\u003c/strong>\u003c/a> offers a free, safe place for younger students to blog. Teachers have control over all the publishing features and student blog entries are private by default. Despite the sanitized environment, many teachers feel their student write better for the larger class audience than they do when they know only a teacher will read their work.\u003c/p>\n\u003cp>\u003ca href=\"http://www.poemsbyheart.org/poems_by_heart/Poems_by_Heart.html\" target=\"_blank\">\u003cstrong>Poems By Heart\u003c/strong>\u003c/a> is a game to help students memorize classic poetry. While many teachers are moving away from memorization as the most important skill in the classroom, it can be fun for brain training.\u003c/p>\n\u003cp>\u003ca href=\"http://www.poetryfoundation.org/mobile/\" target=\"_blank\">\u003cstrong> Poetry\u003c/strong>\u003c/a>, a free app made by the Poetry Foundation, is a wheel that spits out a poem. Luhtala likes it because it’s a way to broaden students’ thinking about what kinds of poetry they like and gives them access to a wide range of poetry in different styles.\u003c/p>\n\u003cp>\u003cstrong>COMMENTING TOOLS\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://ask3.me/\" target=\"_blank\">\u003cstrong> Ask3\u003c/strong> \u003c/a>is a tool for quickly sharing text and audio between teachers and students. It allows a user to turn an iPad into a whiteboard, record voice and text to either ask a question or get feedback. It’s a good way to have an interactive conversation with another student in the class. Students sometimes send Luhtala an Ask3 video and she can record comments or annotate and send it right back.\u003c/p>\n\u003cp>\u003ca href=\"https://www.join.me/howitworks\" target=\"_blank\">\u003cstrong>Join.me\u003c/strong>\u003c/a> allows educators to screen share with students so both parties can control the same desktop. “We’re trying to offer online services to students at night when they’re doing they’re homework,” Luhtala said. This tool has allowed her easy access to the problem a student is working through. She also likes it because it’s easy to set up accounts for students. There are free and pro versions, but for education uses free offers lots of useful tools.\u003c/p>\n\u003cp>\u003ca href=\"http://readdle.com/products/pdfexpert5/\" target=\"_blank\">\u003cstrong>PDF Expert\u003c/strong>\u003c/a> is an app that allows students to annotate, highlight, place bookmarks and in other ways mark up digital texts. Luhtala recommends using it with smaller classes. One frustration is that it doesn’t integrate well with Google drive, which many schools are now using for student work. It’s also a bit pricey at $9.99.\u003c/p>\n\u003cp>\u003cstrong>CODING\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://www.gethopscotch.com/\" target=\"_blank\">\u003cstrong>Hopscotch\u003c/strong>\u003c/a> is a simple, free app to teach rudimentary coding ideas to younger students. Students can make characters of their choosing do actions using a visual coding language consisting of blocks of code.\u003c/p>\n\u003cp>\u003ca href=\"http://light-bot.com/\" target=\"_blank\">\u003cstrong>LightBot\u003c/strong> \u003c/a>is another programming tool for slightly older children. Rather than trying to make a character move or create an animation, this app is more of a game, with students using a visual programming language to move through various levels. The \"lite\" version is free, but the version with codeable puzzles costs $2.99.\u003c/p>\n\u003cp>\u003cstrong>NOTE TAKING AND ORGANIZATION\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://itunes.apple.com/us/app/clear-tasks-reminders-to-do/id493136154?mt=8\" target=\"_blank\">\u003cstrong>Clear\u003c/strong>\u003c/a> is a simple, gesture-based to-do manager. It’s easy to stay organized, take notes, make different to-do lists and delete things.\u003c/p>\n\u003cp>\u003ca href=\"https://evernote.com/\" target=\"_blank\">\u003cstrong>Evernote\u003c/strong> \u003c/a>is a note-taking and organizational app that has become common in and outside of education. One nice feature allows users to upload handwritten notes to better enable users to keep all their thoughts in one place. Luhtala suggests that the more users tag their notes the more effective this tool can be.\u003c/p>\n\u003cp>\u003ca href=\"http://www.gingerlabs.com/\" target=\"_blank\">\u003cstrong>Notability\u003c/strong>\u003c/a> is favored by many schools for note taking. It allows teachers and students to share notes and annotate PDFs. Luhtala wishes it allowed her to grab a document out of a student’s document folder, comment on it with her voice and send it back. But using the app so fluidly is a bit tricky. The app costs $1.99\u003c/p>\n\u003cp>\u003ca href=\"http://www.paperportnotes.com/\" target=\"_blank\">\u003cstrong>PaperPort Notes\u003c/strong>\u003c/a> offers a free alternative note taking tool to Notability. Luhtala likes it because she almost never writes text notes to students, preferring to record herself explaining comments and attaching the recording to specific parts of a document. This app does allow for text notes too.\u003c/p>\n\u003cp>\u003ca href=\"https://www.fiftythree.com/paper\" target=\"_blank\">\u003cstrong>Paper\u003c/strong>\u003c/a> allows for more creative note taking for those who like sketches, diagrams and other non-textual notes. It has clean, simple visuals. “This is a beautiful application,” Luhtala said. “The problem is that it has in-app purchasing, which is always a problem for iPads that are circulating.” In other words, it’s free to try, but if a user wants more functionality he can click over the app store and go wild -- not something schools want students doing.\u003c/p>\n\u003cp>\u003cstrong>DIGITAL CITIZENSHIP\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://www.digitalpassport.org/educator-registration\" target=\"_blank\">\u003cstrong>Digital PassPort\u003c/strong>\u003c/a> is one of Luhtala’s favorite tools for teaching digital citizenship lessons. Created by Common Sense Media, a non-profit that has been creating digital citizenship content and curriculum for schools, it comes highly recommended.\u003c/p>\n\u003cp>\u003ca href=\"http://www.nearpod.com/\" target=\"_blank\">\u003cstrong>Nearpod\u003c/strong> \u003c/a>is a participatory presentation tool that allows students to interact with the content while keeping control with the teacher. Luhtala says it’s as a good tool to transition middle-schoolers into appropriate behavior online. They can practice by interacting with the teacher first.\u003c/p>\n\u003cp>\u003cstrong>BIBLIOGRAPHY\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://www.easybib.com/\" target=\"_blank\">\u003cstrong>EasyBib\u003c/strong> \u003c/a>and \u003ca href=\"http://www.noodletools.com/\" target=\"_blank\">NoodleTools\u003c/a> are both bibliography tools that can help students stay organized and track their research online. Once a student signs in for the first time these apps connect him or her to other online resources they’ve stored.\u003c/p>\n\u003cp>\u003cstrong>SOCIAL MEDIA\u003c/strong>\u003c/p>\n\u003cp>Educators have been using \u003ca href=\"https://www.pinterest.com/\" target=\"_blank\">\u003cstrong>Pinterest\u003c/strong> \u003c/a>for a long time to share ideas with one another. Now some educators are finding it to be a simple portal to parents who want to support their learners at home. Teachers can stash resources on different subject areas on boards so parents can further learning at home. It can be a great way to bolster the school to home connection in some communities.\u003c/p>\n\u003cp>\u003ca href=\"http://instagram.com/\" target=\"_blank\">\u003cstrong>Instagram\u003c/strong> \u003c/a>is best known as a social media tool, but some educators are using it to help students document their experiences. “The next big thing is Instagram,” Luhtala said. Hashtags can help keep photos of the same topic together and students can use it in the field to take notes. Later their ‘grams and tweets from the field can be pulled into something more cohesive using Storify.\u003c/p>\n\u003cp>\u003ca href=\"https://storify.com/\" target=\"_blank\">\u003cstrong>Storify\u003c/strong> \u003c/a>is a way to archive social media. Some educators are finding it to be a good way to archive a school’s backchannel over a day or week. There’s no app yet, but this could be another powerful tool for adding transparency to the discussions taking place online.\u003c/p>\n\u003cp>\u003cstrong>APPS FOR EDUCATORS/LIBRARIANS\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://home.edweb.net/\" target=\"_blank\">\u003cstrong>edWeb.net\u003c/strong>\u003c/a> is a community of educators discussing tips and trends through online discussions. While the site hosts webinars that teachers can attend for continuing education credits, Luhtala uses the mobile app to keep tabs on different evolving conversations with her professional learning community throughout the day.\u003c/p>\n\u003cp>\u003ca href=\"http://www.follettsoftware.com/library-automation-software\" target=\"_blank\">\u003cstrong>Follett Destiny\u003c/strong>\u003c/a> is a powerful tool for active librarians who spend more time visiting classrooms than sitting in the library -- librarians like Luhtala. When she does an activity in a classroom, she can check out books to students on the spot using this mobile app. It’s a handy way to make sure a student gets the resource he needs at the moment it is suggested to him.\u003c/p>\n\u003cp>\u003ca href=\"https://destiny.sccresa.org/quest/servlet/presentquestform.do?site=100&context=peckcs\" target=\"_blank\">\u003cstrong>DestinyQuest\u003c/strong> \u003c/a>is a free app that allows students and teachers to access the library catalogue from a mobile device. Students can search for resources, leave reviews, and check account information.\u003c/p>\n\u003cp>\u003ca href=\"https://www.titlewave.com/\" target=\"_blank\">\u003cstrong>Follet TitleWave\u003c/strong>\u003c/a> gives librarians an easy way to order new books. When out and about, if an educators sees a book that would make a good addition to the library she can take a picture of the cover and the app will automatically start populating a cart.\u003c/p>\n\u003cp>\u003ca href=\"http://www.gvconnect.com/\" target=\"_blank\">\u003cstrong> Google Voice Connects\u003c/strong>\u003c/a> is a call forwarding service. Luhtala uses the app to make herself available to students after hours without releasing her personal phone number. Text messages can be collected through the app or in an email, making it less intrusive.\u003c/p>\n\u003cp>\u003cstrong>MISCELLANEOUS\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://educlipper.net/main.html\" target=\"_blank\">\u003cstrong>EduClipper\u003c/strong>\u003c/a> is a popular portfolio tool that allows teachers to manage the portfolio for a secure environment, but still allows kids to work independently. Students create their own content, use online resources and mash it all together to create projects.\u003c/p>\n\u003cp>\u003ca href=\"https://www.thinglink.com/\" target=\"_blank\">\u003cstrong>ThingLink\u003c/strong>\u003c/a> is a free app that lets a user tag images with audio or video and share them widely. “It’s one of my favorite go-to things,” Luhtala said. She uses it to feature book awards or other things she wants students and staff to notice.\u003c/p>\n\u003cp>\u003ca href=\"https://www.remind.com/\" target=\"_blank\">\u003cstrong>Remind101\u003c/strong>\u003c/a> is an easy way to text students through a distribution list. They can see the message, but have no access to the teacher’s cell phone number. “I’m all about finding ways to reach out to your kids,” Luhtala said.\u003c/p>\n\u003cp>\u003ca href=\"http://www.socrative.com/\" target=\"_blank\">\u003cstrong>Socrative\u003c/strong>\u003c/a> offers free versions of its app for \u003ca href=\"https://edshelf.com/tool/socrative-student\" target=\"_blank\">students\u003c/a> and for\u003ca href=\"https://edshelf.com/tool/socrative-teacher\" target=\"_blank\"> teachers\u003c/a>. It's an easy polling app that gives teachers an instant assessment of whether students are understanding concepts in class. Teachers can also create short answer questions in the app. \u003ca href=\"http://www.polleverywhere.com/\" target=\"_blank\">Polleverywhere\u003c/a> is a similar tool.\u003c/p>\n\u003cp>\u003ca href=\"https://itunes.apple.com/us/app/symphonizer/id828535391?mt=8\" target=\"_blank\">\u003cstrong>Symphonizer\u003c/strong>\u003c/a> is great for music classes. Teachers or students upload sheet music and can then turn the page by smiling.\u003c/p>\n\u003cp>\u003ca href=\"http://www.voicedream.com/\" target=\"_blank\">\u003cstrong>Voice Dream Reader\u003c/strong> \u003c/a>will take any text, like an online article, and read it aloud. It has a much nicer computer voice than many computer assisted devices and could be a good alternative.\u003c/p>\n\u003cp>\u003ca href=\"https://play.google.com/store/apps/details?id=com.questvisual.wordlens.demo&hl=en\" target=\"_blank\">\u003cstrong>WordLens\u003c/strong>\u003c/a> is the free app to go to for a quick translation from one language to another. Just hold a mobile device over the text and scan it for a translation.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"floatright"},"numeric":["floatright"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003ca href=\"http://www.whatwasthere.com/\" target=\"_blank\">\u003cstrong>WhatWasThere\u003c/strong> \u003c/a>is a free, interactive app that tells users the history of the spot where he or she is standing. It could be a good tool for history teachers.\u003c/p>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/35924/apps-that-rise-to-the-top-tested-and-approved-by-teachers","authors":["234"],"categories":["mindshift_195","mindshift_20788"],"tags":["mindshift_20583","mindshift_1040"],"featImg":"mindshift_35927","label":"mindshift"},"mindshift_36070":{"type":"posts","id":"mindshift_36070","meta":{"index":"posts_1591205157","site":"mindshift","id":"36070","score":null,"sort":[1401890427000]},"guestAuthors":[],"slug":"three-awesome-apps-that-help-kids-make-games","title":"Three Awesome Video Games That Help Kids Make Their Own Games","publishDate":1401890427,"format":"aside","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003ch5>By Tanner Higgin, \u003ca href=\"http://www.graphite.org\">Graphite\u003c/a>\u003c/h5>\n\u003cp>Some of the best games for learning aren't developed with schools in mind. But these more commercial games can be tough to wedge into a classroom. Even the most motivated teachers have to sideline these games because of scarce technology, budget, and/or time.\u003c/p>\n\u003cp>Summer break presents the perfect opportunity for students to dig into games and build skills that'll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home.\u003c/p>\n\u003ch3>\u003ca href=\"http://littlebigplanet.playstation.com/en/games/littlebigplanet-2\" target=\"_blank\">1. LittleBigPlanet 2\u003c/a>\u003c/h3>\n\u003cp>\u003cem>LittleBigPlanet 2 (\u003c/em>PlayStation 3) on the one hand, is a side-scrolling platformer in the \u003cem>Super Mario Bros.\u003c/em> mold. On the other hand, it's an accessible but complex tool for making a variety of games just like the ones featured in the game. This second feature-set is where it really excels; the developers basically hand over the keys to the workshop and let players run wild. The DIY, handmade aesthetic appeals to students of any age, and the supportive and vibrant community encourages players to play and critique each other's levels constructively.\u003c/p>\n\u003cfigure id=\"attachment_36073\" class=\"wp-caption aligncenter\" style=\"max-width: 497px\">\u003cimg class=\"size-full wp-image-36073\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/06/LittleBigPlanet-e1401842506361.jpg\" alt=\"LittleBigPlanet\" width=\"497\" height=\"290\">\u003cfigcaption class=\"wp-caption-text\">LittleBigPlanet\u003c/figcaption>\u003c/figure>\n\u003ch3>2. \u003ca href=\"http://projectpixelpress.com/floors/\" target=\"_blank\">Pixel Press Floors\u003c/a>\u003c/h3>\n\u003cp>For those students that love games but are a bit intimidated by the technological chops it takes to make one, \u003cem>Pixel Press Floors \u003c/em>(iPad) is perfect. Users hand draw their levels using a pencil, grid paper, and specific markings called \"glyphs,\" and then \u003cem>Pixel Press\u003c/em> transforms that schematic into a modifiable, playable, and sharable digital version. As Graphite reviewer and arts educator Megan Leppla puts it, \u003ca href=\"http://www.graphite.org/app/pixel-press-floors\">the whole physical to digital transformation is \"pretty magical\"\u003c/a> and opens doorways to game making for kids more analogically inclined.\u003c/p>\n\u003cfigure id=\"attachment_36074\" class=\"wp-caption aligncenter\" style=\"max-width: 480px\">\u003cimg class=\"size-full wp-image-36074\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/06/PixelPressFloors-e1401842581646.jpeg\" alt=\"PixelPressFloors\" width=\"480\" height=\"302\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2014/06/PixelPressFloors-e1401842581646.jpeg 480w, https://ww2.kqed.org/app/uploads/sites/23/2014/06/PixelPressFloors-e1401842581646-400x252.jpeg 400w, https://ww2.kqed.org/app/uploads/sites/23/2014/06/PixelPressFloors-e1401842581646-320x201.jpeg 320w\" sizes=\"(max-width: 480px) 100vw, 480px\">\u003cfigcaption class=\"wp-caption-text\">PixelPressFloors\u003c/figcaption>\u003c/figure>\n\u003ch3>3. \u003ca href=\"https://developer.valvesoftware.com/wiki/Portal_2_Puzzle_Maker\" target=\"_blank\">Portal 2 Puzzle Maker\u003c/a>\u003c/h3>\n\u003cp>Many students will likely be familiar with \u003cem>Portal 2 \u003c/em>(PC and Mac), a joke-filled, brain-breaking physics puzzler that has sold millions of copies. What students might not know is that there's a tool bundled with the game that lets players build levels (or, as they're called in-game, \"test chambers\"). Be aware though that the intellectual challenge of making a properly puzzling \u003cem>Portal 2\u003c/em> level is best tackled by middle and high school students. And while it'll likely appeal to students who already love math and science, level building might be a means for students who struggle in STEM subjects to build confidence and ignite interest. In fact, JK Sooja, who reviewed this tool for Graphite, thinks \u003cem>Portal 2 Puzzle Maker\u003c/em> covers \u003ca href=\"http://www.graphite.org/game/portal-2-puzzle-maker\">\"just about every introductory [physics] concept,\"\u003c/a> making it a great option for students ready to tackle upper level science.\u003c/p>\n\u003cfigure id=\"attachment_36075\" class=\"wp-caption aligncenter\" style=\"max-width: 476px\">\u003cimg class=\"size-full wp-image-36075\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/06/portal2puzzlemaker-e1401842623990.jpg\" alt=\"Portal2Puzzlemaker\" width=\"476\" height=\"272\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2014/06/portal2puzzlemaker-e1401842623990.jpg 476w, https://ww2.kqed.org/app/uploads/sites/23/2014/06/portal2puzzlemaker-e1401842623990-400x229.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2014/06/portal2puzzlemaker-e1401842623990-320x183.jpg 320w\" sizes=\"(max-width: 476px) 100vw, 476px\">\u003cfigcaption class=\"wp-caption-text\">Portal2Puzzlemaker\u003c/figcaption>\u003c/figure>\n\u003cp>What's particularly great about all of these tools is that they achieve something that's hard to do: connecting the classroom to the home. Ideally, we'd like learning to extend out from the classroom, adapting to students' different contexts as they move from school to home to wherever. Unfortunately, a lot of what students are doing in school or for homework just doesn't make sense when not tied to a desk, and can't compete with other things like, well, games. When students ditch class or ignore homework, it's tools like the ones listed above that they tinker with for hours on end. So this summer let's try something out; let's encourage students to forget about school, slack off, make some games, and learn.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>\u003cem>Tanner Higgin is Senior Manager, Education Content, at \u003ca href=\"http://www.commonsensemedia.org/educators\">Common Sense Media\u003c/a>, creator of \u003ca href=\"http://www.graphite.org\">Graphite ™\u003c/a>, a free service for educators in search of the best apps, games, and websites rated for learning. This post is one in a series collaboration. Games included here have received high ratings on Graphite by educators and by the editorial staff at Common Sense Media. Go to \u003ca href=\"http://www.graphite.org\">Graphite\u003c/a> to read full reviews of games and how teachers use them for learning in class.\u003c/em>\u003c/p>\n\u003cp>\u003cimg class=\"alignleft\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2016/04/Podcast-Square-e1463002696628.jpg\" alt=\"\">\u003c/p>\n\u003ch3>\u003ca href=\"https://itunes.apple.com/us/podcast/id1078765985\">Subscribe in iTunes\u003c/a>\u003c/h3>\n\u003cp>Don't miss an episode of \u003cem>Stories Teachers Share\u003c/em>.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>Also available via \u003ca href=\"https://ww2.kqed.org/mindshift/category/stories-teachers-share/feed/\">RSS\u003c/a>.\u003c/p>\n\n","blocks":[],"excerpt":"Summer break presents the perfect opportunity for students to dig into games and build skills that'll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home.","status":"publish","parent":0,"modified":1464996043,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":12,"wordCount":697},"headData":{"title":"Three Awesome Video Games That Help Kids Make Their Own Games | KQED","description":"Summer break presents the perfect opportunity for students to dig into games and build skills that'll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home.","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"Three Awesome Video Games That Help Kids Make Their Own Games","datePublished":"2014-06-04T14:00:27.000Z","dateModified":"2016-06-03T23:20:43.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"36070 http://blogs.kqed.org/mindshift/?p=36070","disqusUrl":"https://ww2.kqed.org/mindshift/2014/06/04/three-awesome-apps-that-help-kids-make-games/","disqusTitle":"Three Awesome Video Games That Help Kids Make Their Own Games","path":"/mindshift/36070/three-awesome-apps-that-help-kids-make-games","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003ch5>By Tanner Higgin, \u003ca href=\"http://www.graphite.org\">Graphite\u003c/a>\u003c/h5>\n\u003cp>Some of the best games for learning aren't developed with schools in mind. But these more commercial games can be tough to wedge into a classroom. Even the most motivated teachers have to sideline these games because of scarce technology, budget, and/or time.\u003c/p>\n\u003cp>Summer break presents the perfect opportunity for students to dig into games and build skills that'll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home.\u003c/p>\n\u003ch3>\u003ca href=\"http://littlebigplanet.playstation.com/en/games/littlebigplanet-2\" target=\"_blank\">1. LittleBigPlanet 2\u003c/a>\u003c/h3>\n\u003cp>\u003cem>LittleBigPlanet 2 (\u003c/em>PlayStation 3) on the one hand, is a side-scrolling platformer in the \u003cem>Super Mario Bros.\u003c/em> mold. On the other hand, it's an accessible but complex tool for making a variety of games just like the ones featured in the game. This second feature-set is where it really excels; the developers basically hand over the keys to the workshop and let players run wild. The DIY, handmade aesthetic appeals to students of any age, and the supportive and vibrant community encourages players to play and critique each other's levels constructively.\u003c/p>\n\u003cfigure id=\"attachment_36073\" class=\"wp-caption aligncenter\" style=\"max-width: 497px\">\u003cimg class=\"size-full wp-image-36073\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/06/LittleBigPlanet-e1401842506361.jpg\" alt=\"LittleBigPlanet\" width=\"497\" height=\"290\">\u003cfigcaption class=\"wp-caption-text\">LittleBigPlanet\u003c/figcaption>\u003c/figure>\n\u003ch3>2. \u003ca href=\"http://projectpixelpress.com/floors/\" target=\"_blank\">Pixel Press Floors\u003c/a>\u003c/h3>\n\u003cp>For those students that love games but are a bit intimidated by the technological chops it takes to make one, \u003cem>Pixel Press Floors \u003c/em>(iPad) is perfect. Users hand draw their levels using a pencil, grid paper, and specific markings called \"glyphs,\" and then \u003cem>Pixel Press\u003c/em> transforms that schematic into a modifiable, playable, and sharable digital version. As Graphite reviewer and arts educator Megan Leppla puts it, \u003ca href=\"http://www.graphite.org/app/pixel-press-floors\">the whole physical to digital transformation is \"pretty magical\"\u003c/a> and opens doorways to game making for kids more analogically inclined.\u003c/p>\n\u003cfigure id=\"attachment_36074\" class=\"wp-caption aligncenter\" style=\"max-width: 480px\">\u003cimg class=\"size-full wp-image-36074\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/06/PixelPressFloors-e1401842581646.jpeg\" alt=\"PixelPressFloors\" width=\"480\" height=\"302\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2014/06/PixelPressFloors-e1401842581646.jpeg 480w, https://ww2.kqed.org/app/uploads/sites/23/2014/06/PixelPressFloors-e1401842581646-400x252.jpeg 400w, https://ww2.kqed.org/app/uploads/sites/23/2014/06/PixelPressFloors-e1401842581646-320x201.jpeg 320w\" sizes=\"(max-width: 480px) 100vw, 480px\">\u003cfigcaption class=\"wp-caption-text\">PixelPressFloors\u003c/figcaption>\u003c/figure>\n\u003ch3>3. \u003ca href=\"https://developer.valvesoftware.com/wiki/Portal_2_Puzzle_Maker\" target=\"_blank\">Portal 2 Puzzle Maker\u003c/a>\u003c/h3>\n\u003cp>Many students will likely be familiar with \u003cem>Portal 2 \u003c/em>(PC and Mac), a joke-filled, brain-breaking physics puzzler that has sold millions of copies. What students might not know is that there's a tool bundled with the game that lets players build levels (or, as they're called in-game, \"test chambers\"). Be aware though that the intellectual challenge of making a properly puzzling \u003cem>Portal 2\u003c/em> level is best tackled by middle and high school students. And while it'll likely appeal to students who already love math and science, level building might be a means for students who struggle in STEM subjects to build confidence and ignite interest. In fact, JK Sooja, who reviewed this tool for Graphite, thinks \u003cem>Portal 2 Puzzle Maker\u003c/em> covers \u003ca href=\"http://www.graphite.org/game/portal-2-puzzle-maker\">\"just about every introductory [physics] concept,\"\u003c/a> making it a great option for students ready to tackle upper level science.\u003c/p>\n\u003cfigure id=\"attachment_36075\" class=\"wp-caption aligncenter\" style=\"max-width: 476px\">\u003cimg class=\"size-full wp-image-36075\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/06/portal2puzzlemaker-e1401842623990.jpg\" alt=\"Portal2Puzzlemaker\" width=\"476\" height=\"272\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2014/06/portal2puzzlemaker-e1401842623990.jpg 476w, https://ww2.kqed.org/app/uploads/sites/23/2014/06/portal2puzzlemaker-e1401842623990-400x229.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2014/06/portal2puzzlemaker-e1401842623990-320x183.jpg 320w\" sizes=\"(max-width: 476px) 100vw, 476px\">\u003cfigcaption class=\"wp-caption-text\">Portal2Puzzlemaker\u003c/figcaption>\u003c/figure>\n\u003cp>What's particularly great about all of these tools is that they achieve something that's hard to do: connecting the classroom to the home. Ideally, we'd like learning to extend out from the classroom, adapting to students' different contexts as they move from school to home to wherever. Unfortunately, a lot of what students are doing in school or for homework just doesn't make sense when not tied to a desk, and can't compete with other things like, well, games. When students ditch class or ignore homework, it's tools like the ones listed above that they tinker with for hours on end. So this summer let's try something out; let's encourage students to forget about school, slack off, make some games, and learn.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003cem>Tanner Higgin is Senior Manager, Education Content, at \u003ca href=\"http://www.commonsensemedia.org/educators\">Common Sense Media\u003c/a>, creator of \u003ca href=\"http://www.graphite.org\">Graphite ™\u003c/a>, a free service for educators in search of the best apps, games, and websites rated for learning. This post is one in a series collaboration. Games included here have received high ratings on Graphite by educators and by the editorial staff at Common Sense Media. Go to \u003ca href=\"http://www.graphite.org\">Graphite\u003c/a> to read full reviews of games and how teachers use them for learning in class.\u003c/em>\u003c/p>\n\u003cp>\u003cimg class=\"alignleft\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2016/04/Podcast-Square-e1463002696628.jpg\" alt=\"\">\u003c/p>\n\u003ch3>\u003ca href=\"https://itunes.apple.com/us/podcast/id1078765985\">Subscribe in iTunes\u003c/a>\u003c/h3>\n\u003cp>Don't miss an episode of \u003cem>Stories Teachers Share\u003c/em>.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>Also available via \u003ca href=\"https://ww2.kqed.org/mindshift/category/stories-teachers-share/feed/\">RSS\u003c/a>.\u003c/p>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/36070/three-awesome-apps-that-help-kids-make-games","authors":["4354"],"categories":["mindshift_195","mindshift_20788","mindshift_20515"],"tags":["mindshift_20583","mindshift_1040","mindshift_20902","mindshift_20655"],"featImg":"mindshift_36075","label":"mindshift"},"mindshift_34609":{"type":"posts","id":"mindshift_34609","meta":{"index":"posts_1591205157","site":"mindshift","id":"34609","score":null,"sort":[1395345632000]},"guestAuthors":[],"slug":"5-games-and-apps-that-build-math-and-english-skills","title":"5 Games and Apps That Build Math and English Skills","publishDate":1395345632,"format":"aside","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003ch5>By Tanner Higgin, \u003ca href=\"http://www.graphite.org\">Graphite\u003c/a>\u003c/h5>\n\u003cp>For educators who are interested in using \u003ca href=\"http://ww2.kqed.org/mindshift/tag/games/\">games for learning --\u003c/a> specifically towards developing skills as they relate to the Common Core State Standards -- here are five games students can enjoy that we’ve found sync with standards.\u003c/p>\n\u003ch3>1. \u003ca href=\"http://www.dragonboxapp.com/\" target=\"_blank\">DragonBox Algebra 5+\u003c/a>\u003c/h3>\n\u003cp>DragonBox features an exceptionally clever design that’s so fun, and so elegantly accomplished that kids don't realize they're learning core concepts of algebra. The start is simple enough: students move colorful cards around a screen to solve puzzles; there are no numbers in sight. But by the time they’re done with the game’s 200 levels, they will be solving algebra equations that are comparable to what they might get in class worksheets. It’s particularly refreshing because, as \u003ca href=\"http://www.graphite.org/app/dragonbox-algebra-teacher-review/3889995\" target=\"_blank\">one of the teachers on Graphite explains\u003c/a>, “it’s one of the only games…that isn’t simply drilling math problems.”\u003c/p>\n\u003cp>\u003cimg class=\"aligncenter size-full wp-image-34660\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/03/dragonboxss1.png\" alt=\"dragonboxss1\" width=\"500\" height=\"376\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2014/03/dragonboxss1.png 500w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/dragonboxss1-400x301.png 400w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/dragonboxss1-320x241.png 320w\" sizes=\"(max-width: 500px) 100vw, 500px\">\u003c/p>\n\u003ch3>2. \u003ca href=\"http://classroominc.org/tsn2\" target=\"_blank\">The Sports Network 2\u003c/a>\u003c/h3>\n\u003cp>It’s not easy to make a game about reading critically — one of the key CCSS skills — but The Sports Network 2 pulls it off. Students are thrown into the role of a cable sports show producer, and must make sure the show’s content is written well and on point. One of the side benefits of the game is how relatively accurately it portrays an actual job, so it gives students an insider’s look into the world of broadcasting and communications, and shows how language and reading skills can come in handy.\u003c/p>\n\u003cp>\u003cimg class=\"aligncenter size-full wp-image-34663\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/03/the-sports-network.jpg\" alt=\"the-sports-network\" width=\"483\" height=\"371\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2014/03/the-sports-network.jpg 483w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/the-sports-network-400x307.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/the-sports-network-320x246.jpg 320w\" sizes=\"(max-width: 483px) 100vw, 483px\">\u003c/p>\n\u003ch3>3. \u003ca href=\"https://www.prodigygame.com\" target=\"_blank\">Prodigy\u003c/a>\u003c/h3>\n\u003cp>Another comprehensive game for elementary grades, Prodigy fuses math with tried-and-true role-playing mechanics. Kids use math to wield magic and combat monsters as they venture through a fantasy-based world and level up their characters. It’s not ground-breaking game design, but when kids just need to hammer out some practice, Prodigy gives them the opportunity to do so within a more entertaining context than the traditional worksheet. It’s also designed to adapt to students’ answers, providing remediation when necessary to make sure they progress.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>\u003cimg class=\"aligncenter size-full wp-image-34649\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/03/proidgy3.jpg\" alt=\"prodigy\" width=\"500\" height=\"313\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2014/03/proidgy3.jpg 500w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/proidgy3-400x250.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/proidgy3-320x200.jpg 320w\" sizes=\"(max-width: 500px) 100vw, 500px\">\u003c/p>\n\u003ch3>4. \u003ca href=\"http://www.word-raider.com/home/index.php\" target=\"_blank\">Word Raider \u003c/a>\u003c/h3>\n\u003cp>If you’ve got students struggling with vocabulary, Word Raider is a good option especially for English language learners. While the mechanics aren’t quite as clever as DragonBox, it has a solid formula that focuses on important academic terms and visual learning. It’ll give struggling students valuable practice, and the Indiana Jones-esque temple exploration provides some fun context. However, since it uses the microphone, it’s best in smaller class settings or for use at home where kids can focus and there’s not a lot of background noise.\u003c/p>\n\u003cp>\u003cimg class=\"aligncenter size-full wp-image-34662\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/03/word-raider_sj_002.png\" alt=\"word-raider_sj_002\" width=\"500\" height=\"340\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2014/03/word-raider_sj_002.png 500w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/word-raider_sj_002-400x272.png 400w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/word-raider_sj_002-320x218.png 320w\" sizes=\"(max-width: 500px) 100vw, 500px\">\u003c/p>\n\u003ch3>5. \u003ca href=\"http://www.dreambox.com/\" target=\"_blank\">DreamBox\u003c/a>\u003c/h3>\n\u003cp>For younger students, DreamBox is a comprehensive, game-based math curriculum oozing with style and full of well-designed, self-paced games that adapt to students' abilities. For classrooms that can have a wide range of differentiation, DreamBox allows kids to practice at their own level. One \u003ca href=\"http://www.graphite.org/game/dreambox-learning-math-teacher-review/3889630\" target=\"_blank\">teacher review on Graphite\u003c/a> also points out that DreamBox’s forward-thinking, research-backed design gets kids to “move from concrete to abstract thinking.”\u003c/p>\n\u003cp>\u003cimg class=\"aligncenter size-large wp-image-34664\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/03/Screen-Shot-2014-03-19-at-3.33.31-PM-640x367.png\" alt=\"Screen Shot 2014-03-19 at 3.33.31 PM\" width=\"640\" height=\"367\">\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cem>Tanner Higgin is Senior Manager, Education Content, at \u003ca href=\"http://www.commonsensemedia.org/educators\">Common Sense Media\u003c/a>, creator of \u003ca href=\"http://www.graphite.org\">Graphite ™\u003c/a>, a free service for educators in search of the best apps, games, and websites rated for learning. This post is one in a series collaboration. Games included here have received high ratings on Graphite by educators and by the editorial staff at Common Sense Media. Go to \u003ca href=\"http://www.graphite.org\">Graphite\u003c/a> to read full reviews of games and how teachers use them for learning in class.\u003c/em>\u003c/p>\n\n","blocks":[],"excerpt":"For educators who are interested in using games for learning -- specifically towards developing skills as they relate to the Common Core State Standards -- here are five games students can enjoy and that we’ve found sync with standards.","status":"publish","parent":0,"modified":1416958697,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":14,"wordCount":620},"headData":{"title":"5 Games and Apps That Build Math and English Skills | KQED","description":"For educators who are interested in using games for learning -- specifically towards developing skills as they relate to the Common Core State Standards -- here are five games students can enjoy and that we’ve found sync with standards.","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"5 Games and Apps That Build Math and English Skills","datePublished":"2014-03-20T20:00:32.000Z","dateModified":"2014-11-25T23:38:17.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"34609 http://blogs.kqed.org/mindshift/?p=34609","disqusUrl":"https://ww2.kqed.org/mindshift/2014/03/20/5-games-and-apps-that-build-math-and-english-skills/","disqusTitle":"5 Games and Apps That Build Math and English Skills","path":"/mindshift/34609/5-games-and-apps-that-build-math-and-english-skills","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003ch5>By Tanner Higgin, \u003ca href=\"http://www.graphite.org\">Graphite\u003c/a>\u003c/h5>\n\u003cp>For educators who are interested in using \u003ca href=\"http://ww2.kqed.org/mindshift/tag/games/\">games for learning --\u003c/a> specifically towards developing skills as they relate to the Common Core State Standards -- here are five games students can enjoy that we’ve found sync with standards.\u003c/p>\n\u003ch3>1. \u003ca href=\"http://www.dragonboxapp.com/\" target=\"_blank\">DragonBox Algebra 5+\u003c/a>\u003c/h3>\n\u003cp>DragonBox features an exceptionally clever design that’s so fun, and so elegantly accomplished that kids don't realize they're learning core concepts of algebra. The start is simple enough: students move colorful cards around a screen to solve puzzles; there are no numbers in sight. But by the time they’re done with the game’s 200 levels, they will be solving algebra equations that are comparable to what they might get in class worksheets. It’s particularly refreshing because, as \u003ca href=\"http://www.graphite.org/app/dragonbox-algebra-teacher-review/3889995\" target=\"_blank\">one of the teachers on Graphite explains\u003c/a>, “it’s one of the only games…that isn’t simply drilling math problems.”\u003c/p>\n\u003cp>\u003cimg class=\"aligncenter size-full wp-image-34660\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/03/dragonboxss1.png\" alt=\"dragonboxss1\" width=\"500\" height=\"376\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2014/03/dragonboxss1.png 500w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/dragonboxss1-400x301.png 400w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/dragonboxss1-320x241.png 320w\" sizes=\"(max-width: 500px) 100vw, 500px\">\u003c/p>\n\u003ch3>2. \u003ca href=\"http://classroominc.org/tsn2\" target=\"_blank\">The Sports Network 2\u003c/a>\u003c/h3>\n\u003cp>It’s not easy to make a game about reading critically — one of the key CCSS skills — but The Sports Network 2 pulls it off. Students are thrown into the role of a cable sports show producer, and must make sure the show’s content is written well and on point. One of the side benefits of the game is how relatively accurately it portrays an actual job, so it gives students an insider’s look into the world of broadcasting and communications, and shows how language and reading skills can come in handy.\u003c/p>\n\u003cp>\u003cimg class=\"aligncenter size-full wp-image-34663\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/03/the-sports-network.jpg\" alt=\"the-sports-network\" width=\"483\" height=\"371\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2014/03/the-sports-network.jpg 483w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/the-sports-network-400x307.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/the-sports-network-320x246.jpg 320w\" sizes=\"(max-width: 483px) 100vw, 483px\">\u003c/p>\n\u003ch3>3. \u003ca href=\"https://www.prodigygame.com\" target=\"_blank\">Prodigy\u003c/a>\u003c/h3>\n\u003cp>Another comprehensive game for elementary grades, Prodigy fuses math with tried-and-true role-playing mechanics. Kids use math to wield magic and combat monsters as they venture through a fantasy-based world and level up their characters. It’s not ground-breaking game design, but when kids just need to hammer out some practice, Prodigy gives them the opportunity to do so within a more entertaining context than the traditional worksheet. It’s also designed to adapt to students’ answers, providing remediation when necessary to make sure they progress.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003cimg class=\"aligncenter size-full wp-image-34649\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/03/proidgy3.jpg\" alt=\"prodigy\" width=\"500\" height=\"313\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2014/03/proidgy3.jpg 500w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/proidgy3-400x250.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/proidgy3-320x200.jpg 320w\" sizes=\"(max-width: 500px) 100vw, 500px\">\u003c/p>\n\u003ch3>4. \u003ca href=\"http://www.word-raider.com/home/index.php\" target=\"_blank\">Word Raider \u003c/a>\u003c/h3>\n\u003cp>If you’ve got students struggling with vocabulary, Word Raider is a good option especially for English language learners. While the mechanics aren’t quite as clever as DragonBox, it has a solid formula that focuses on important academic terms and visual learning. It’ll give struggling students valuable practice, and the Indiana Jones-esque temple exploration provides some fun context. However, since it uses the microphone, it’s best in smaller class settings or for use at home where kids can focus and there’s not a lot of background noise.\u003c/p>\n\u003cp>\u003cimg class=\"aligncenter size-full wp-image-34662\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/03/word-raider_sj_002.png\" alt=\"word-raider_sj_002\" width=\"500\" height=\"340\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2014/03/word-raider_sj_002.png 500w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/word-raider_sj_002-400x272.png 400w, https://ww2.kqed.org/app/uploads/sites/23/2014/03/word-raider_sj_002-320x218.png 320w\" sizes=\"(max-width: 500px) 100vw, 500px\">\u003c/p>\n\u003ch3>5. \u003ca href=\"http://www.dreambox.com/\" target=\"_blank\">DreamBox\u003c/a>\u003c/h3>\n\u003cp>For younger students, DreamBox is a comprehensive, game-based math curriculum oozing with style and full of well-designed, self-paced games that adapt to students' abilities. For classrooms that can have a wide range of differentiation, DreamBox allows kids to practice at their own level. One \u003ca href=\"http://www.graphite.org/game/dreambox-learning-math-teacher-review/3889630\" target=\"_blank\">teacher review on Graphite\u003c/a> also points out that DreamBox’s forward-thinking, research-backed design gets kids to “move from concrete to abstract thinking.”\u003c/p>\n\u003cp>\u003cimg class=\"aligncenter size-large wp-image-34664\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2014/03/Screen-Shot-2014-03-19-at-3.33.31-PM-640x367.png\" alt=\"Screen Shot 2014-03-19 at 3.33.31 PM\" width=\"640\" height=\"367\">\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cem>Tanner Higgin is Senior Manager, Education Content, at \u003ca href=\"http://www.commonsensemedia.org/educators\">Common Sense Media\u003c/a>, creator of \u003ca href=\"http://www.graphite.org\">Graphite ™\u003c/a>, a free service for educators in search of the best apps, games, and websites rated for learning. This post is one in a series collaboration. Games included here have received high ratings on Graphite by educators and by the editorial staff at Common Sense Media. Go to \u003ca href=\"http://www.graphite.org\">Graphite\u003c/a> to read full reviews of games and how teachers use them for learning in class.\u003c/em>\u003c/p>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/34609/5-games-and-apps-that-build-math-and-english-skills","authors":["4354"],"categories":["mindshift_195","mindshift_20788"],"tags":["mindshift_20583","mindshift_1040"],"label":"mindshift"},"mindshift_32718":{"type":"posts","id":"mindshift_32718","meta":{"index":"posts_1591205157","site":"mindshift","id":"32718","score":null,"sort":[1384876851000]},"guestAuthors":[],"slug":"beyond-minecraft-games-that-inspire-building-and-exploration","title":"Beyond Minecraft: Games That Inspire Building and Exploration","publishDate":1384876851,"format":"aside","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003cp>\u003cstrong>By Tanner Higgin, \u003ca href=\"https://www.commonsense.org/education/\">Common Sense Education\u003c/a>\u003c/strong>\u003c/p>\n\u003cp>The success and popularity of \u003ca href=\"https://minecraft.net/\">Minecraft\u003c/a> in and out of classrooms is no surprise. It's one of the best examples of the\u003ca href=\"http://ww2.kqed.org/mindshift/2012/05/teachers-transform-commercial-video-game-for-class-use/\"> potential of learning with games\u003c/a> because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area.\u003c/p>\n\u003cp>But Minecraft is not the only game of this kind. Take a look at some of these.\u003c/p>\n\u003ch3>1. \u003ca href=\"http://www.garrysmod.com/\">Garry's Mod \u003c/a>\u003c/h3>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/game/garrys-mod\">\u003cimg class=\"alignright wp-image-32720\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2013/11/garryscreenshot-140x140.jpg\" alt=\"garryscreenshot\" width=\"250\" height=\"141\">\u003c/a>Garry's Mod\u003ca href=\"http://www.graphite.org/game/garrys-mod\"> \u003c/a>(\u003cem>GMod)\u003c/em> is a sandbox game like Minecraft but instead of building and exploring, students use a fun physics engine that simulates things like gravity and mass. They also use a virtual toy box of assets from Valve Software's popular games. The tool is a step up in complexity from the elegant simplicity of Minecraft, but with Garry's Mod\u003cem>,\u003c/em> students are exposed to physics concepts while having madcap fun.\u003c/p>\n\u003ch3>2. \u003ca href=\"https://kerbalspaceprogram.com/\">Kerbal Space Program \u003c/a>\u003c/h3>\n\u003cp>\u003ca href=\"https://www.commonsensemedia.org/game-reviews/kerbal-space-program\">\u003cimg class=\"alignright wp-image-32721\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2013/11/kerbal_screenshot-140x140.jpeg\" alt=\"kerbal_screenshot\" width=\"250\" height=\"141\">\u003c/a>Kerbal Space Program has a robust physics engine too, but it's more focused than Garry's Mod. Players purchase rocket parts, put them together, and then see if they can get a ship into orbit, to one of two moons, or even to another planet. These aren't easy tasks, so play is focused on trial and error testing, and, like Minecraft, seeking help from the community is part of a successful strategy.\u003c/p>\n\u003ch3>3. \u003ca href=\"http://www.soundshapesgame.com/home/public.html\">Sound Shapes\u003cem> \u003c/em>\u003c/a>\u003c/h3>\n\u003cp>\u003ca href=\"https://www.commonsensemedia.org/game-reviews/sound-shapes\">\u003cimg class=\"alignright wp-image-32722\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2013/11/soundshapes_screenshot-140x140.jpg\" alt=\"soundshapes_screenshot\" width=\"250\" height=\"141\">\u003c/a>Sound Shapes\u003ca href=\"http://www.soundshapesgame.com/home/public.html\">\u003cem> \u003c/em>\u003c/a>is a visually stunning platform puzzle game set to a rich musical soundscape. Even better: students can create and share their own levels – like interactive sheet music -- using sounds and objects unlocked by playing the platform game. It's an accessible entry point into musical composition as well as game design, and provides an experience that builds on the creativity of Minecraft while offering something wholly unique for music lovers.\u003c/p>\n\u003ch3>4. \u003ca href=\"http://www.diy.org\">DIY \u003c/a>\u003c/h3>\n\u003cp>\u003ca href=\"https://www.commonsensemedia.org/app-reviews/diy-app-creative-community-for-kids\">\u003cimg class=\"alignright wp-image-32724\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2013/11/Screen-Shot-2013-11-18-at-3.26.57-PM-140x140.png\" alt=\"DIY\" width=\"250\" height=\"170\">\u003c/a>For creative kids who want to get their hands dirty, check out DIY, a site where students can find things to build, instructions for how to build them, and ways to share their creations with others. All projects are aligned to 50 skills that run the gamut from outdoors to indoors, and feature various challenges to complete and cool badges to earn and display.\u003c/p>\n\u003ch3>5. \u003ca href=\"http://www.stencyl.com/\">STENCYL \u003c/a>\u003c/h3>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/game/stencyl\">\u003cimg class=\"alignright wp-image-32726\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2013/11/screen568x568-140x140.jpg\" alt=\"screen568x568\" width=\"250\" height=\"141\">\u003c/a>Computer programming is a great next step for students who love to mod Minecraft or toy around with the redstone resource (which simulates basic logic and circuitry). One solid entry-level tool is Stencyl, a game creation program focused on codeless, cross-platform game making. By snapping blocks of code together, students can create games that can be published and played on a variety of platforms including mobile phones.\u003c/p>\n\u003ch3>6. \u003ca href=\"http://www.codecademy.com/\">CODECADEMY\u003c/a>\u003c/h3>\n\u003cp>\u003ca href=\"https://www.commonsensemedia.org/website-reviews/codecademy\">\u003cimg class=\"alignright wp-image-32727\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2013/11/Screen-Shot-2013-11-18-at-3.31.05-PM-140x140.png\" alt=\"Screen Shot 2013-11-18 at 3.31.05 PM\" width=\"250\" height=\"154\">\u003c/a>Codecademy is a web-based, self-paced site that teaches actual industry-standard languages like PHP, Javascript, Python, Ruby, HTML, and CSS. While students don't create publishable games like they would in Stencyl, their learning is purpose-driven and contextualized, e.g. JavaScript for web development or Ruby for app development. And students do get to see their code's output directly onscreen.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Minecraft has introduced a lot of youth to games as well as the critical thinking, problem solving, and creation skills necessary for self-motivated learning. The games and sites on this list have the potential to extend that learning, providing fresh outlets for self-expression in the digital world and beyond.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cem>Tanner Higgin is director, education editorial strategy at \u003ca href=\"https://tely2.kqed.org/owa/redir.aspx?C=frtTj172IE2WOhWN95x36BykyXYVkFUKNVMzLQYOAaiOC8vN6NnUCA..&URL=http%3a%2f%2fwww.commonsense.org%2feducation\">Common Sense Education\u003c/a>, which helps educators find the best edtech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology thoughtfully, critically, and creatively. Go to \u003ca href=\"https://tely2.kqed.org/owa/redir.aspx?C=frtTj172IE2WOhWN95x36BykyXYVkFUKNVMzLQYOAaiOC8vN6NnUCA..&URL=http%3a%2f%2fwww.commonsense.org%2feducation\">Common Sense Education\u003c/a> for free resources, including full reviews of digital tools.\u003c/em>\u003c/p>\n\n","blocks":[],"excerpt":"The success and popularity of Minecraft in and out of classrooms is no surprise. It's one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area. But Minecraft is not the only game of this kind. Take a look at some of these.","status":"publish","parent":0,"modified":1501708908,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":13,"wordCount":623},"headData":{"title":"Beyond Minecraft: Games That Inspire Building and Exploration | KQED","description":"The success and popularity of Minecraft in and out of classrooms is no surprise. It's one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area. But Minecraft is not the only game of this kind. Take a look at some of these.","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"Beyond Minecraft: Games That Inspire Building and Exploration","datePublished":"2013-11-19T16:00:51.000Z","dateModified":"2017-08-02T21:21:48.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"32718 http://blogs.kqed.org/mindshift/?p=32718","disqusUrl":"https://ww2.kqed.org/mindshift/2013/11/19/beyond-minecraft-games-that-inspire-building-and-exploration/","disqusTitle":"Beyond Minecraft: Games That Inspire Building and Exploration","path":"/mindshift/32718/beyond-minecraft-games-that-inspire-building-and-exploration","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003cstrong>By Tanner Higgin, \u003ca href=\"https://www.commonsense.org/education/\">Common Sense Education\u003c/a>\u003c/strong>\u003c/p>\n\u003cp>The success and popularity of \u003ca href=\"https://minecraft.net/\">Minecraft\u003c/a> in and out of classrooms is no surprise. It's one of the best examples of the\u003ca href=\"http://ww2.kqed.org/mindshift/2012/05/teachers-transform-commercial-video-game-for-class-use/\"> potential of learning with games\u003c/a> because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area.\u003c/p>\n\u003cp>But Minecraft is not the only game of this kind. Take a look at some of these.\u003c/p>\n\u003ch3>1. \u003ca href=\"http://www.garrysmod.com/\">Garry's Mod \u003c/a>\u003c/h3>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/game/garrys-mod\">\u003cimg class=\"alignright wp-image-32720\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2013/11/garryscreenshot-140x140.jpg\" alt=\"garryscreenshot\" width=\"250\" height=\"141\">\u003c/a>Garry's Mod\u003ca href=\"http://www.graphite.org/game/garrys-mod\"> \u003c/a>(\u003cem>GMod)\u003c/em> is a sandbox game like Minecraft but instead of building and exploring, students use a fun physics engine that simulates things like gravity and mass. They also use a virtual toy box of assets from Valve Software's popular games. The tool is a step up in complexity from the elegant simplicity of Minecraft, but with Garry's Mod\u003cem>,\u003c/em> students are exposed to physics concepts while having madcap fun.\u003c/p>\n\u003ch3>2. \u003ca href=\"https://kerbalspaceprogram.com/\">Kerbal Space Program \u003c/a>\u003c/h3>\n\u003cp>\u003ca href=\"https://www.commonsensemedia.org/game-reviews/kerbal-space-program\">\u003cimg class=\"alignright wp-image-32721\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2013/11/kerbal_screenshot-140x140.jpeg\" alt=\"kerbal_screenshot\" width=\"250\" height=\"141\">\u003c/a>Kerbal Space Program has a robust physics engine too, but it's more focused than Garry's Mod. Players purchase rocket parts, put them together, and then see if they can get a ship into orbit, to one of two moons, or even to another planet. These aren't easy tasks, so play is focused on trial and error testing, and, like Minecraft, seeking help from the community is part of a successful strategy.\u003c/p>\n\u003ch3>3. \u003ca href=\"http://www.soundshapesgame.com/home/public.html\">Sound Shapes\u003cem> \u003c/em>\u003c/a>\u003c/h3>\n\u003cp>\u003ca href=\"https://www.commonsensemedia.org/game-reviews/sound-shapes\">\u003cimg class=\"alignright wp-image-32722\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2013/11/soundshapes_screenshot-140x140.jpg\" alt=\"soundshapes_screenshot\" width=\"250\" height=\"141\">\u003c/a>Sound Shapes\u003ca href=\"http://www.soundshapesgame.com/home/public.html\">\u003cem> \u003c/em>\u003c/a>is a visually stunning platform puzzle game set to a rich musical soundscape. Even better: students can create and share their own levels – like interactive sheet music -- using sounds and objects unlocked by playing the platform game. It's an accessible entry point into musical composition as well as game design, and provides an experience that builds on the creativity of Minecraft while offering something wholly unique for music lovers.\u003c/p>\n\u003ch3>4. \u003ca href=\"http://www.diy.org\">DIY \u003c/a>\u003c/h3>\n\u003cp>\u003ca href=\"https://www.commonsensemedia.org/app-reviews/diy-app-creative-community-for-kids\">\u003cimg class=\"alignright wp-image-32724\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2013/11/Screen-Shot-2013-11-18-at-3.26.57-PM-140x140.png\" alt=\"DIY\" width=\"250\" height=\"170\">\u003c/a>For creative kids who want to get their hands dirty, check out DIY, a site where students can find things to build, instructions for how to build them, and ways to share their creations with others. All projects are aligned to 50 skills that run the gamut from outdoors to indoors, and feature various challenges to complete and cool badges to earn and display.\u003c/p>\n\u003ch3>5. \u003ca href=\"http://www.stencyl.com/\">STENCYL \u003c/a>\u003c/h3>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/game/stencyl\">\u003cimg class=\"alignright wp-image-32726\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2013/11/screen568x568-140x140.jpg\" alt=\"screen568x568\" width=\"250\" height=\"141\">\u003c/a>Computer programming is a great next step for students who love to mod Minecraft or toy around with the redstone resource (which simulates basic logic and circuitry). One solid entry-level tool is Stencyl, a game creation program focused on codeless, cross-platform game making. By snapping blocks of code together, students can create games that can be published and played on a variety of platforms including mobile phones.\u003c/p>\n\u003ch3>6. \u003ca href=\"http://www.codecademy.com/\">CODECADEMY\u003c/a>\u003c/h3>\n\u003cp>\u003ca href=\"https://www.commonsensemedia.org/website-reviews/codecademy\">\u003cimg class=\"alignright wp-image-32727\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2013/11/Screen-Shot-2013-11-18-at-3.31.05-PM-140x140.png\" alt=\"Screen Shot 2013-11-18 at 3.31.05 PM\" width=\"250\" height=\"154\">\u003c/a>Codecademy is a web-based, self-paced site that teaches actual industry-standard languages like PHP, Javascript, Python, Ruby, HTML, and CSS. While students don't create publishable games like they would in Stencyl, their learning is purpose-driven and contextualized, e.g. JavaScript for web development or Ruby for app development. And students do get to see their code's output directly onscreen.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Minecraft has introduced a lot of youth to games as well as the critical thinking, problem solving, and creation skills necessary for self-motivated learning. The games and sites on this list have the potential to extend that learning, providing fresh outlets for self-expression in the digital world and beyond.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cem>Tanner Higgin is director, education editorial strategy at \u003ca href=\"https://tely2.kqed.org/owa/redir.aspx?C=frtTj172IE2WOhWN95x36BykyXYVkFUKNVMzLQYOAaiOC8vN6NnUCA..&URL=http%3a%2f%2fwww.commonsense.org%2feducation\">Common Sense Education\u003c/a>, which helps educators find the best edtech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology thoughtfully, critically, and creatively. Go to \u003ca href=\"https://tely2.kqed.org/owa/redir.aspx?C=frtTj172IE2WOhWN95x36BykyXYVkFUKNVMzLQYOAaiOC8vN6NnUCA..&URL=http%3a%2f%2fwww.commonsense.org%2feducation\">Common Sense Education\u003c/a> for free resources, including full reviews of digital tools.\u003c/em>\u003c/p>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/32718/beyond-minecraft-games-that-inspire-building-and-exploration","authors":["4354"],"categories":["mindshift_195","mindshift_20788"],"tags":["mindshift_20583","mindshift_548","mindshift_20902"],"featImg":"mindshift_32721","label":"mindshift"}},"programsReducer":{"possible":{"id":"possible","title":"Possible","info":"Possible is hosted by entrepreneur Reid Hoffman and writer Aria Finger. Together in Possible, Hoffman and Finger lead enlightening discussions about building a brighter collective future. The show features interviews with visionary guests like Trevor Noah, Sam Altman and Janette Sadik-Khan. 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You ask the questions. You decide what Bay Curious investigates. And you join us on the journey to find the answers.","imageSrc":"https://cdn.kqed.org/wp-content/uploads/2024/04/Bay-Curious-Podcast-Tile-703x703-1.jpg","imageAlt":"\"KQED Bay Curious","officialWebsiteLink":"/news/series/baycurious","meta":{"site":"news","source":"kqed","order":"4"},"link":"/podcasts/baycurious","subscribe":{"apple":"https://podcasts.apple.com/us/podcast/bay-curious/id1172473406","npr":"https://www.npr.org/podcasts/500557090/bay-curious","rss":"https://ww2.kqed.org/news/category/bay-curious-podcast/feed/podcast","google":"https://podcasts.google.com/feed/aHR0cHM6Ly93dzIua3FlZC5vcmcvbmV3cy9jYXRlZ29yeS9iYXktY3VyaW91cy1wb2RjYXN0L2ZlZWQvcG9kY2FzdA","stitcher":"https://www.stitcher.com/podcast/kqed/bay-curious","spotify":"https://open.spotify.com/show/6O76IdmhixfijmhTZLIJ8k"}},"bbc-world-service":{"id":"bbc-world-service","title":"BBC World Service","info":"The day's top stories from BBC News compiled twice daily in the week, once at weekends.","airtime":"MON-FRI 9pm-10pm, TUE-FRI 1am-2am","imageSrc":"https://cdn.kqed.org/wp-content/uploads/2024/04/BBC-World-Service-Podcast-Tile-360x360-1.jpg","officialWebsiteLink":"https://www.bbc.co.uk/sounds/play/live:bbc_world_service","meta":{"site":"news","source":"BBC World Service"},"link":"/radio/program/bbc-world-service","subscribe":{"apple":"https://itunes.apple.com/us/podcast/global-news-podcast/id135067274?mt=2","tuneIn":"https://tunein.com/radio/BBC-World-Service-p455581/","rss":"https://podcasts.files.bbci.co.uk/p02nq0gn.rss"}},"code-switch-life-kit":{"id":"code-switch-life-kit","title":"Code Switch / Life Kit","info":"\u003cem>Code Switch\u003c/em>, which listeners will hear in the first part of the hour, has fearless and much-needed conversations about race. Hosted by journalists of color, the show tackles the subject of race head-on, exploring how it impacts every part of society — from politics and pop culture to history, sports and more.\u003cbr />\u003cbr />\u003cem>Life Kit\u003c/em>, which will be in the second part of the hour, guides you through spaces and feelings no one prepares you for — from finances to mental health, from workplace microaggressions to imposter syndrome, from relationships to parenting. The show features experts with real world experience and shares their knowledge. 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