It’s a 3-D world, so why not let students create and learn in 3-D? In so many disciplines — architecture, computer science, entertainment, engineering — it’s becoming increasingly useful to problem-solve and be creative in three dimensions. With 360 degree video, Google Earth’s 3-D maps, Oculus Rift’s

Source:: QUEST

Going 3-D in the Classroom 8 March,2017Derek Lartaud

Author

Derek Lartaud

Derek Lartaud came to the Bay Area after nearly five years of researching schizophrenia and diabetes at Yale University. Determined to tell visual stories, he’s worked for the BBC, Al Jazeera America, TIME, PBS, and the Center for Investigative Reporting. He has a bachelor’s degree in neuroscience and a master’s degree in journalism. When not holding a camera or editing a story, he’s trying to rebuild his 1969 Honda CL350.

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