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Stanford's Virtual Reality Lab Cultivates Empathy for the Homeless

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In the study "Empathy at Scale," participants get on a virtual reality bus, where they can click on a mouse to hear the stories of homeless people. The computer simulation doesn't feel "real," but it does feel intimate, as if we're overhearing the thoughts of fellow passengers. (Photo: Courtesy Stanford’s Virtual Human Interaction Lab)

The burgeoning field of Virtual Reality — or VR as it is commonly known — is a vehicle for telling stories through 360-degree visuals and sound that put you right in the middle of the action, be it at a crowded Syrian refugee camp, or inside the body of an 85-year-old with a bad hip and cataracts.  Because of VR’s immersive properties, some people describe the medium as “the ultimate empathy machine.” But can it make people care about something as fraught and multi-faceted as homelessness?

A study in progress at Stanford’s Virtual Human Interaction Lab explores that question, and I strapped on an Oculus Rift headset (one of the most popular devices people currently use to experience VR) to look for an answer.

A new way of understanding homelessness

The study, called Empathy at Scale, puts participants in a variety of scenes designed to help them imagine the experience of being homeless themselves.

'Empathy at Scale,' a computer simulation developed by Stanford researchers, attempts to help you experience what it is to live as a homeless person.
‘Empathy at Scale,’ a computer simulation developed by Stanford researchers, attempts to help you experience what it is to live as a homeless person. (Photo: Courtesy Stanford’s Virtual Human Interaction Lab)

Unlike VR that uses 360-degree video, this dramatization looks like a low-fi video game, so it’s hard to mistake it for reality. Even so, my brain responded to the immersive environment to some extent as if I did perceive it as real. When a cop pulled up and trained a flashlight into the car, I physically flinched.

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“There are people who come into our lab and say ‘I knew that was fake the whole time,’” says Empathy at Scale project manager Elise Ogle. “But for some people, your brain just can’t determine the difference between real life and this powerful visual stimuli that we’re showing you.”

The 22 bus line story

As part of their research for the project, the creators of Empathy at Scale incorporated local stories about homelessness. One they found particularly affecting was Hotel 22, a short documentary by a Stanford student filmmaker about Valley Transportation Authority bus line 22, which runs all night between Palo Alto and San Jose. The line is nicknamed “Hotel 22,” because it’s popular with homeless people looking for a safe alternative to sleeping on the streets.

Hotel 22 by Elizabeth Lo from Short of the Week on Vimeo.

The bus, it turns out, is an ideal virtual reality setting for delivering a variety of stories that show how complex the problem of homelessness is. As the bus travels down the street in the VR world, I click on each passenger, and hear a recording of Ogle telling me how they got on the bus.

In the back, a man sits with a boy of about 10. “This is a father, Ray, and his son, named Ethan,” Ogle says in a flat, emotionally neutral tone. “Ethan’s mother suffered from a chronic illness and recently passed away. Left with the hospital bills, Ray is in debt. They’re on a family shelter waiting list. So until free spaces become available, they sleep on the bus at night.

Empathy is uncomfortable

Jamil Zaki, an assistant professor of psychology at Stanford’s Social Neuroscience Lab, helped the VR team design its study, and he says we often go out of our way to avoid feeling empathy. “People are incredibly efficient at cutting the world up into us and them,” Zaki says. “And when they do so, they’re also incredibly efficient at cutting off whoever’s on the other side of that boundary. Even when people acknowledge that someone who’s different from them experiences pain and suffering, they often find ways to blame that individual. They say ‘Well, that person’s having a bad time, but it’s because of the choices that they made.  I would never been in that position.’”

But wearing a VR headset that engages your ears, eyes and even peripheral vision, makes it hard to shut out the pain of the people or avatars in front of you. “Once you understand the world as someone else sees it, and inhabit their inner life, you’re on the hook!” Zaki says. “You now, in essence, have a responsibility to care for that person, and maybe invest in their well-being.”
As University of Southern California VR researcher Nonny de la Peña explained in a recent TED talk, the VR scenario may also force people to confront strong emotions like panic when events occur that they feel powerless to stop. (Even though, physically, you could just take your headset off.)

Testing the technology

The Stanford researchers are looking for a diverse pool of around 1,000 people to test Empathy at Scale before the end of this year. So they’ve set up a mobile testing unit at places like the Tech Museum in San Jose.

Jhansi Raju, an ophthalmologist from Chicago, tried out the technology while visiting the Tech Museum with her family recently. She found the Hotel 22 sequence most affecting. “It showed the human side of homelessness,” Raju says. “Everyone’s story was so different.”

Raju was especially moved by the story of Ray and his son Ethan. “For me, having a child and imagining how you could live on a bus with a kid, that was very moving and very sad to see,” Rajus says.

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The study tests the level of empathy a user feels after experiencing the VR narratives by asking various questions after he or she goes through the various scenes. It also offers her the option to donate the $10 gift card she got for participating in the study to a local charity.  Raju agrees to donate. “I feel like I’m a pretty aware person, in terms of social issues like that,” Raju says. “But going through this process really makes you experience the feelings and the emotions of it.”

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