Unschooling, greater independence for the student and teacher, and getting in touch with our social and emotional selves are just some of the topics that have inspired educators and life-long learners.
There are multiple ways to assess a student's progress besides standardized tests. Here are some alternatives to the existing system, including emotional skills surveys, sampling and government inspections.
Contrary to the popular image of the gamer as an awkward, socially inept loner, players are actually engaged with one another. Gamers play cooperatively. They play competitively. They share tips and tricks. They work together. The teach each other how to get better at the game.
Play is nothing if not social. Games organize play, allowing us to wrangle it and use it to experiment with the world. When we play games, more often than not, it's us under the microscope. But there's a trend in design toward video games that build social skills and encourage players to reflect on themselves and their relationships. Here are a few games that do just that.
Studies of mindfulness programs in schools have found that regular practice — even just a few minutes per day — improves student self-control and increases their classroom participation, respect for others, happiness, optimism, and self-acceptance levels.
Mindfulness has the potential to be a very useful component because of its effectiveness in reducing emotional distress and promoting emotional balance, improving attention, and contributing to motivated learning. This book excerpt digs in.