Educators are getting prepared to welcome students back to school this month. Many have spent the summer reading up on new teaching strategies or getting inspired by colleagues across the country. To help get those idea juices flowing, here are some MindShift articles that delve into creative work, tools, and methodologies.
One of the biggest tech trends to follow is the evolution of 3D printing -- not just in the consumer market, but also in education. But to use 3D printers, students will need to learn how to design using digital programs. Here are a few great options for students and teachers to learn how to design for 3D printers.
When students engage in quality projects, they develop knowledge, skills, and dispositions that serve them in the moment and in the long term. There are several ways to start designing projects. Here are six steps that will help you get started.
Allowing kids to deeply engage with a project they are passionate about also helps produce more positive memories of school, Stager said. “The reason the Maker Movement is so exciting is it can reenergize the classroom and it can make high quality memories of education,” he said.
For educators ready to try the idea of design thinking, you'll be glad to know it does not require extensive transformation of your classroom. That said, it can be a transformative experience for all involved. Here, we try to answer your questions about the different integrating components of a design learning experience into familiar, pre-existing scenarios that play out in every school.
New Tech Network, which was founded 15 years ago, is taking its school-wide project-based model to national scale. The organization, which offers a paid program for schools to use its model, began with a flagship school in Napa and has grown to 120 schools in 18 states, most of which are public schools.
Creating a safe recreation space for teens; protoyping a recyclable lunch tray; setting up a water delivery system to guard against urban fires; building a public awareness campaign to combat hunger. These are just a few of examples of the types of tasks students are taking on when they participate in the Design Learning Challenge, … Continue reading A Design Challenge to Students: Solve a Real-World Problem! →
By Ashley Williams, Youth Radio What if your extracurricular activities weren’t just extra but a part of your academics too? New thinking on education intends to bring students’ interests into the classroom. It’s called Connected Learning and promotes the idea that students will excel in school if what they are learning is relevant to their … Continue reading Connected Learning: Tying Student Passions to School Subjects →
Scientist Profile: Inventor By Almetria Vaba Spark your students’ curiosity in engineering and technology by introducing them to the designers, inventors, and clever thinkers featured in PBS LearningMedia. Use their stories to illustrate various themes of study like the engineering design process and the impact of technology. DESIGNING A WHEELCHAIR FOR RUGBY See what happens … Continue reading How to Inspire Students to Design, Invent, and Make an Impact →
Innovation and the current classroom model most often operate as antagonists. The system is evolving, but not quickly enough to get young people ready for the new world. But there are a number of ways that teachers can bypass the system and offer students the tools and experiences that spur an innovative mindset. Here are ten ideas.
Educator Jaime McGrath and designer Drew Davies explain how to create a “classroom of imagination” by turning lessons into design problems and giving students space to be creative in this Tedx video. In a New York Times op-ed The MacArthur Foundation’s Digital Media and Learning Competition’s co-director Cathy Davidson said she thinks it’s possible that … Continue reading Video: “The Future Will Not be Multiple Choice” →