More teachers are using digital games in the classroom, and they're using them more frequently, according to a new teacher survey just released by the Joan Ganz Cooney Center. But more surprisingly, the study reveals that teachers are finding that one of the most impactful use of games is for motivating and rewarding students, specifically those who are low-performing.
As media becomes more prevalent in kids' lives, parents are grappling with the potential benefits and pitfalls of screen time -- what's just the right amount, what's truly educational, what's beneficial, and what's detrimental. To get a better understanding of parents' attitudes around kids' educational media, the Joan Ganz Cooney Center surveyed 1,577 parents of kids ages 2 to 10 years old, including a representative group of African American and Latino parents.
This review of recent surveys highlights some of the benefits and obstacles of using different kinds of technology in the classroom, but it also raises some great questions that have yet to be explored with thorough surveys.
Students create incredibly creative, thoughtful and unique projects when challenged and supported to do so. The National STEM Video Game Challenge sponsored by the Joan Ganz Cooney Center and E-Line Media received 4,000 entries this year and announced 16 winners this week. The growing success of the challenge demonstrates not only how capable middle and high school students can be when passionate, but also reflects an increasingly diverse group, in terms of geography, race and gender, of the participants.
If it’s true that 97 percent of teens in the U.S. are playing digital games, then the focus on how games can fit into the shifting education system becomes that much more important. Schools, districts, and individual educators are trying to figure out how games and learning can fit into the current complicated landscape. The … Continue reading Money, Time, and Tactics: Can Games Be Effective in Schools? →
Don’t count print books obsolete just yet — especially when it comes to younger kids. A study released today by the Joan Ganz Cooney Center shows that even among parents who like reading e-books with their kids, the majority still prefer to read print books over e-books with their children. The survey, which included 1,200 … Continue reading Survey: Parents Prefer Reading Print Books to Young Kids →
Thinkstock Print or digital? Adults grapple with which is the best way to read — not only for themselves, but especially when it comes to their kids. Whether or not parents prefer print books over interactive e-books for their kids, the question is, what’s actually better for them? Depends on what you’re trying to achieve. … Continue reading For Young Readers, Print or Digital Books? →
No longer relegated to experimental programs, digital games are becoming much more commonly used in classrooms across the country, according to a survey by the Joan Ganz Cooney Center released today. Half of the 505 K-8 teachers surveyed said they use digital games with their students two or more days a week, and 18 percent … Continue reading New Report: Half of Teachers Surveyed Use Digital Games in Class →
Flickr: JuliaKoz The following are excerpts from from “Kids Closer Up: Playing, Learning, and Growing with Digital Media” by Lori Takeuchi, International Journal of Learning and Media, Spring 2011, Vol. 3, No. 2, Pages 37-59. To protect the children’s identities, all names are pseudonyms, and location details have been altered. Read the first post in … Continue reading How Tweens Use Digital Media to Develop Their Identities →
Most of what we read about kids and screen time revolves around whether or not it’s good for them. But one aspect of media use with kids that’s worth examining closer is how co-viewing affects their experience. Whether kids are watching TV, creating digital media, reading, searching, or playing video games with parents, siblings or … Continue reading With Media, Parents and Kids Learn More Together →
By Carly Shuler, Joan Ganz Cooney Center In 2007, when the iPhone made its debut, there was little doubt that it would revolutionize the mobile phone industry. But at the time, few imagined that it would spawn a multibillion-dollar market for mobile applications, and fewer imagined that this market might become a significant one for … Continue reading Explosive Growth in Education Apps →