Many students who don't ace the SAT and ACT tests apply to schools that make standardized test scores optional. A new study shows those students do just as well in college as those who submit their scores.
As game developers look at a complicated education marketplace studded with persistent challenges, a few guidelines have begun to emerge to help make it easier for teachers to use and see value in educational games.
High school students increasingly see school as something to "do," not a place to learn. How can parents and educators reframe success to allow schools to become a place of deep engagement and real learning?
Some educators are looking forward to incorporating the new standards, encouraged by what they consider to be a higher level of rigor, but others believe big questions must be addressed before the standards are adopted.
Competency-based learning, which allows students to progress at their own pace after they’ve shown mastery of a subject, rather than by their age, is quickly gaining momentum. Already, a few states like New Hampshire, Maine, and Oregon are moving towards implementing competency-based learning models throughout the entire state. What’s more, 40 states have at least … Continue reading Report: Federal Rules Impede Competency-Based Learning →
Renato Ganoza/Flickr In this era of global competition, test scores are used as the primary benchmark to call out which countries will produce “successful” students. Knowing that American students are competing against a global pool of the best and brightest has led education leaders to focus more on how they score on international tests … Continue reading In an Era of Global Competition, What Exactly Are We Testing For? →
SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning. The game-makers at the non-profit GlassLab are hoping to do this with the popular video game SimCity. GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a … Continue reading SimCityEDU: Using Games for Formative Assessment →