Frank Catalano

Want to Start a Makerspace at School? Tips to Get Started

As the Maker Movement starts to gain momentum, schools that are trying to find ways to foster the do-it-yourself environment can learn a few lessons from another nexus in the universe: public libraries. Dale Dougherty, founding editor and publisher of Make Magazine — and the de facto leader of the Maker Movement — has a … Continue reading Want to Start a Makerspace at School? Tips to Get Started →

Closing the Gap Between Educators and Entrepreneurs

Getty There appears to be no shortage of new businesses looking to apply technology to education. An entire ecosystem has emerged in recent years to develop and promote the latest product or service for the classroom or district. But a major hurdle remains: the divide between what entrepreneurs build and educators need. The ecosystem stimulating … Continue reading Closing the Gap Between Educators and Entrepreneurs →

2012 Ed Tech Trends: Insights From Insiders

At the end of the year, pundits love to share their versions of summarized lists of what was hot in ed tech in 2012. In addition to the obvious — Common Core curriculum and assessments, games in learning, consumer tech in education — there are others that may be more subtle or even counter-intuitive. Here … Continue reading 2012 Ed Tech Trends: Insights From Insiders →

Going Retro: Reading Apps for Real Books

Reading Rainbow app YouTube clips. Texting. Twitter. Facebook status updates. The prevalence of short-attention-span media — easily scanned or consumed — has led to much hand-wringing over how students will develop that lifelong love of reading perceived to be so critical to lifelong learning. One answer (in addition to “it’s not as bad as you … Continue reading Going Retro: Reading Apps for Real Books →

Where Do Educational Games Come From?

Flickr:Flickingrbrad Increasingly, digital games are cropping up everywhere in education. And that’s stimulated a flurry of activity leading to the expectation that no longer are learning games only likely to come from traditional education companies, but a wide variety of sources. The expectation-setting stats and statements, at least, are straightforward. Both the New Media Consortium’s … Continue reading Where Do Educational Games Come From? →

What’s the Difference Between Games and Gamification?

Perhaps the best way to think about games in education is not to automatically call everything that looks like fun a “learning game.” Lumping all digital game approaches together makes no more sense than a toddler’s inclination to call every four-legged animal a “doggie.” Game interest is definitely on the upswing in K-12 and higher … Continue reading What’s the Difference Between Games and Gamification? →

How Will Student Data Be Used?

A new initiative, supported by state education leaders and funded by prominent foundations, plans to provide a place in the cloud for each state to store all data for every student, using "free" open source software. And, in the process, student achievement information will be connected to instructional apps and web resources.